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Everything posted by EO
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Lost Dragons - Total Modification Alpha
EO replied to HorribleGoat's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Wow!....the landscape is beautifully outlandish.- 420 replies
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- 2
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- lodr
- lost dragons
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(and 2 more)
Tagged with:
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Skate Helmet...
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Final makeover for the camo Multi Vests...
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https://steamcommunity.com/sharedfiles/filedetails/?id=1128059068
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A little self indulgence here, Multi Pocket Vest in one of my favorite camos....Smog. Messenger Bags... These guys are all sporting a bit of what's been completed so far...
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MP Mission won't start in hosted server Windows 10
EO replied to johnnyboy's topic in ARMA 3 - TROUBLESHOOTING
If your using the same profile you previously used with W7, it might be worth creating a new user profile....that might solve it. -
Lol, it's an old video, most things have changed since then. ^^
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With the exception of Enhanced Movement, the only other gameplay "enhancer" I use with Ravage is flyingpenguins' Improved Fatigue System. Still love that heartbeat that ties in with increasing and decreasing fatigue...
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Multi Pocket Vest's will get some treatment...
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Leg Strap Bags...
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Delete an Existing Building Furniture
EO replied to davidoss's topic in ARMA 3 - MISSION EDITING & SCRIPTING
As benson mentioned, the furniture in the Chernarus buildings are part of the building model itself so they can't be removed by commands. -
It's possible to create a nice little fog effect using a trigger, it's good for entering and leaving the trigger area.... Here's what you get when entering and leaving the trigger area (the video example showcased how to use it with a Ravage radiation zone, but you get the idea)
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Mo backpacks...
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@RZNUNKWN, check out tourists mag compatibility patch
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Tactical backpack...
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Such a sensible sausage. ^^
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Make Civilians throw stones at players?
EO replied to PSYKO_nz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
https://forums.bohemia.net/forums/topic/194372-cans/ -
One of the worst decisions made by any local authority....ever.
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Just spectacular! The finer details are very accurate, possibly the first map I won't get lost in. If I had one suggestion, build the Crane....the skyline's not the same without it.
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Onto something new this week, giving the Leg Strap Bag a little makeover... Had no focus for this little project, after some thoughts, my final goal is to assemble a selection of gear that'll create the ultimate roaming Trader.
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Lol, thx Corky, I appreciate that. ^^ Everything is done within GIMP.....with lots of trial and plenty of error along the way.
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Regarding disappearing AI, I'm not so sure the Ravage cleanup script is responsible for this behaviour, never experienced this myself. Maybe there's a conflict with another script your running, I'm no scripter but if your using this bandit camp spawner, it has a few lines at the end of the script that deals with deleting dead AI, and objects spawned by the Ravage Loot module.....possible conflict there?
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A little update with another Safari Hat, the bergens have also been given an "aged look" too...
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
EO replied to Placebo's topic in ARMA 3 - GENERAL
All bets are off at East City Downs Racetrack... Mods: Ravage, Sullen Skies, Recolor- 6859 replies
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Funnily enough your interpretation of code is similar to mine, we have a basic understanding of what it does, but not enough to make adjustments/improvements without some extra guidance. With that in mind, i think bensons code only deals with filmGrain and colorCorrection, I don't think you can add in the ChromeAberration or WetDistortion, from the "Red Dune" effect, i posted without causing errors to bensons code. But yes, the way I read it, you can change _targetcolors with the colorCorrection code from the Red Dune effect....should work. (inserts noob disclaimer) _targetcolors= [ 0.63, 0.81, -0.01, [-2,2,2,-0.06], [1.27,-0.27,-5,0.9], [0.21,0.07,0.68,0.75], [0,1,-0.06,0.02,0,1,5] ]; (inserts second noob disclaimer)