Jump to content

EO

Member
  • Content Count

    4250
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by EO

  1. Wow!....the landscape is beautifully outlandish.
  2. Final makeover for the camo Multi Vests...
  3. https://steamcommunity.com/sharedfiles/filedetails/?id=1128059068
  4. A little self indulgence here, Multi Pocket Vest in one of my favorite camos....Smog. Messenger Bags... These guys are all sporting a bit of what's been completed so far...
  5. If your using the same profile you previously used with W7, it might be worth creating a new user profile....that might solve it.
  6.  EO

    Ravage

    Lol, it's an old video, most things have changed since then. ^^
  7.  EO

    Ravage

    With the exception of Enhanced Movement, the only other gameplay "enhancer" I use with Ravage is flyingpenguins' Improved Fatigue System. Still love that heartbeat that ties in with increasing and decreasing fatigue...
  8. Multi Pocket Vest's will get some treatment...
  9. As benson mentioned, the furniture in the Chernarus buildings are part of the building model itself so they can't be removed by commands.
  10. It's possible to create a nice little fog effect using a trigger, it's good for entering and leaving the trigger area.... Here's what you get when entering and leaving the trigger area (the video example showcased how to use it with a Ravage radiation zone, but you get the idea)
  11.  EO

    Ravage

    @RZNUNKWN, check out tourists mag compatibility patch
  12.  EO

    Red Dead Redemption

    Such a sensible sausage. ^^
  13. https://forums.bohemia.net/forums/topic/194372-cans/
  14.  EO

    Welcome to Glasgow

    One of the worst decisions made by any local authority....ever.
  15.  EO

    Welcome to Glasgow

    Just spectacular! The finer details are very accurate, possibly the first map I won't get lost in. If I had one suggestion, build the Crane....the skyline's not the same without it.
  16. Onto something new this week, giving the Leg Strap Bag a little makeover... Had no focus for this little project, after some thoughts, my final goal is to assemble a selection of gear that'll create the ultimate roaming Trader.
  17. Lol, thx Corky, I appreciate that. ^^ Everything is done within GIMP.....with lots of trial and plenty of error along the way.
  18.  EO

    Ravage

    Regarding disappearing AI, I'm not so sure the Ravage cleanup script is responsible for this behaviour, never experienced this myself. Maybe there's a conflict with another script your running, I'm no scripter but if your using this bandit camp spawner, it has a few lines at the end of the script that deals with deleting dead AI, and objects spawned by the Ravage Loot module.....possible conflict there?
  19. A little update with another Safari Hat, the bergens have also been given an "aged look" too...
  20. All bets are off at East City Downs Racetrack... Mods: Ravage, Sullen Skies, Recolor
  21. Funnily enough your interpretation of code is similar to mine, we have a basic understanding of what it does, but not enough to make adjustments/improvements without some extra guidance. With that in mind, i think bensons code only deals with filmGrain and colorCorrection, I don't think you can add in the ChromeAberration or WetDistortion, from the "Red Dune" effect, i posted without causing errors to bensons code. But yes, the way I read it, you can change _targetcolors with the colorCorrection code from the Red Dune effect....should work. (inserts noob disclaimer) _targetcolors= [ 0.63, 0.81, -0.01, [-2,2,2,-0.06], [1.27,-0.27,-5,0.9], [0.21,0.07,0.68,0.75], [0,1,-0.06,0.02,0,1,5] ]; (inserts second noob disclaimer)
×