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EO

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About EO

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  1.  EO

    [CAMP] Purgatory

    Looks awesome, can't wait to give this a go.
  2. Nice to see you back in the game, can't wait to try this out!
  3.  EO

    HDR 2020

    Beautiful. 📸
  4.  EO

    [SP] S I R E N S

    UPDATE: Added a black and white version of SIRENS as this was my original vision of the scenario. Happy Halloween! Steam Workshop.
  5.  EO

    Ravage

    @Vald77r Again, I thought Vehicle Damages just handled the visual appearance of hand placed vehicles and in this regard still works as intended, ON for rusty textures, OFF for vanilla textures. It's my understanding the Vehicles Intact Ratio percentage handled the mechanical integrity of both hand placed and spawned vehicles.
  6.  EO

    Ravage

    Vehicle Damages ON/OFF works fine and as intended for me, from my understanding this feature is for existing vehicles, meaning hand placed vehicles and doesn't cover vehicles/wrecks spawned by the module. No?
  7. Super cool stuff JB, nice to see you wrangling with A3's crazy AI again.
  8.  EO

    Ravage

    Maybe a small adjustment to your playstyle would help, ease off on the dumpster diving and maybe scavenge from roaming AI instead, the rewards after the battle taste much sweeter. Joking aside, I think it's important to understand what's going on behind the scenes in any Ravage scenario, there are limitations, especially with performance, which is why I gently suggested a tweak to your playstyle, it might help in the long run.
  9.  EO

    Ravage

    Great concise and sensible advice from @Gunter Severloh, as usual, what a legend this guy is. I think the problem may be that your playing a series of missions (Outbreak) that were last updated nearly five years ago, and more importantly, all of which are running versions of Ravage that are outdated by quite a significant margin. I'd imagine that a lot of the non Ravage scripts (and mods) required for these missions could be running outdated code too, superseded by all the major platform updates Arma 3 has received.
  10. Maybe I should have been clearer, I meant is there a particular building you need the coordinates for, or is it any/all Arma 3 structures. If it's for structures used on Altis/Stratis, this might help.... These are the door handle positions (or as near as possible) taken from the Automated Doors scripts by Heeeere's Johnny!
  11. Missions (my own) are loading and playing just fine on latest Dev Branch.
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