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Neus

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Posts posted by Neus


  1. @john I hope so!

    Anyway I've just thought, it must have been changed considering how much underwater operations have been emphasised @nomofica, in the diving showcase, Jay talks about how a helo flys above the water overhead and drops off enemy's... Now surely they wouldn't use a clunky animation for this. Hopefully using the ragdol/physics the player will fall into the water naturally and more fluid.


  2. I suppose come Tuesday we will find out... I really don't mind the animation, just as long as its not as slow and clunky as A2.

    @covert I know what you mean. The worst is when you shoot someone as theyre getting out of a vehicle, and they get out fine but suddenly drop dead as soon as the anim ends...


  3. Something that comes to mind when watching the gamescom demonstration is the diving showcase, where the player gets out of the water before silently taking out the enemy and taking his clothes. What the demo didn't show was the player submerging from the ocean and stepping onto land... They skipped to when the player was fully submerged.

    In A2 when you get near the shore your player freezes and a clunky/ugly animation brings him a few feet in front and onto land. What can we expect from A3? Will the transition of ocean to land/land to ocean be a lot smoother than before?


  4. Hey guys. I'm interested in getting into the modification scene in preparation for A3, and for my first mod I've got an idea I want to work on. The idea is a simple cockpit enhancement mod, that involves player animations (initial idea is for the character to push buttons ect) but for now I just want to be able to do a simple wave left or right animation to wingmen.

    Is this possible though, for animations in aircraft / the static animation of the character in the sitting animation to be altered? The way I've thought about doing this is having three animations used, 1 - the static sitting down anim, 2 - left wave, 3 - right wave.

    The normal static anim would be played, however whenever the player presses the right/left wave bind, the static anim is switched with the correct wave anim, and then when that finishes the normal static and is played again.

    This of course is all in my head, and I have no educated way of approaching this as it will be my first mod...

    Any suggestions, comments or directions?

    Thank you for reading!

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