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Everything posted by A3_Melle
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On all the guns? because i just started playing on end game and my Rahim sound is just fine.
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Sorry guys :) #Blame.........
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No more old school mirrors! we are are going "next gen", i can hear the order already from the TL: "Bring the selfiestick fowerd" :)
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Congrats Rydygier!
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Wassent that because after the holidays Make Arma Not War judgement started and now the focus is on the DLC first? Matt was part of the selection group for finalists ;) Do agree i miss the livestream even though not the best time for due to work on fridays ;)
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Agree with Alky_Lee spend several hours searching for the right ammo to take down a airfield, if i assaulted any troops in the area the armor and heli would come straight away and take me out, this is 1 of the things that keeps me atracted to Pilgrimage you never know what you will run in to and if you got the "firepower" for it.
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It mostly refuels with the option to te limit you found it, vehicles are nice driving ammoboxes, if you come close to hostiles make sure to leave it as it also is a bullet magnet, if you get spotted get away fast and park the car safe and take out enemys foot, what i personaly do is search for good overwatch positions and scout my route i want to take ahead, knowing what you are up against is already half the battle and knowing the area (searching for covers if you want to get in a firefight) give you a huge advantage ;)
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Wel just finished my quest again :) from the top north to just south of the main airfield :p it was slow with alot of hostille grounds but finished in just over 33 hours with over 250 confirmed kills and long shot from 1300 meters killing an officer for intel :p
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Realy like the mission, also tweeting about with Alky_Lee ;) I am now playing the mission for the 3rd time, 1 finished easy in 15 hours, 2nd got a vehicle bug were they all were with wheels in the ground, now on 3rd mission(Over 20 hours now!):started all up north and just past the main airfield heading south now finaly getting close to the body, alot of firefights, loots and intel :) keep up the good work ;)
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Started playing this last night on advice of a friend, total hours now 15 hours and i think i only got 5% done till now :) at the edge of my seat every minute, it is the best "big" SP mission i have played in a long time :) i know the competition for Make ARMA Not War is huge but realy hope this 1 get on top! Great work and keep it up, cant wait for some other simular mission from your side (as soon as i find the brother of course :p).
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And i thought i was the only one reading between the lines, wenn i mentiont FFV months ago within my clan they called me crazy.... what did we get with the last DLC :p Totaly agree MadDogX, they do give hints som crypted and some easy to see in tweets, development blogs but also with preparing the game for new stuff testing in dev-branch. They do keep up theire best keeping it silent, but also the "hints" could also be seen as teasing to keep us guessing what the future is going to bring as i am sure they are keeping track of this topic and see how our reactions are ;)
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Well in the latest sitrep there was a word about development for a new "map", together with new buildings, this is planned as a DLC after the marksman DLC (after that @RIE will also probely reveal a update on the "roadmap"). A new map may also include a new SP campaign and some new coop missions ;)
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Agree with Dav, the hours i played ARMA3 is over 900, my battlefield 4 stats are less than 1 hour for MP(luckely got it as present because i wouldend even buy it), same for COD ghosts less than 1 hour online gameplay. ARMA3 is jus wurth every penny! (And i agree that it sure is not 100% finished with optimization and vehicles to play with, but wenn i want large scale PVP, coop or with mods i can go all sides wich makes me play it every time and with that many hours, supporting the ongoing development with buying DLC's is the least i can do knowing it is for a good cause!
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Anyone seen and read the sitrep yesterday? they already have a project running for DLC's AFTER marksman, DNA (Joris Jan) gave a small hint about a new map and new buildings :) Thats also financed with the current sales of the game and DLC's ;)
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Personaly i think they are still trying to find a balance in the DLC's, helicopter DLC i agree looks "soft" even though the entire package (with new stuf for mission makers also) is actualy normal. ARMA2 had the luxery with the lite version for DLC's and everybody got the same stuff but only the DLC owners got HQ details, less and less people bought new DLC's as it was not about the HQ gfx of the vehicles but for the gameplay that ARMA2 had. This is also that luxery what now is the problem..... people could use everything without the DLC now they have to pay for getting behind the wheel of than new vehicle and the gfx for DLC owners and not DLC owners(saving time and money creating 2 models 1 hq and 1 low quality) are the same. In the end theire are always people who do like it and people who hate it and complaign, that will never change. Do we realy want that new DLC content only gets availble for DLC owners only? (FFV, slingload new mission tools and so on) that means splitting up large gaming community's as not everybody buy's the DLC's, so a few can never play missions wich have those DLC contents, and this current way (even do it looks verry small for a DLC) is a good 1 as still everybody can play each mission with the new content but just cant get in the pilot seats of the new helicopters. This is the 1st "DLC" carts was a developer mod created for april fools for fun with alot of people interested, so they put that up as a test for paid DLC use and see how they could implement future DLC's, but at that release people were to busy asking why a cart is added to a militairy game and not thinking about it as how future DLC's could be implemented. I personaly look at the "bigger" picture, everybody can play with all the luxery without buying the DLC's, but without the role as a driver/pilot on the new (and future) vehicles. Is the balance between price and luxery for DLC owners in balance? some look at the bigger picture and say yes (even though they would love more vehicles with the DLC) and others just dont, they cant make everybody happy and that where the mods kick in ;)
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If everybody does that than after the "marksman DLC" there will be no furter big adjustments for future DLC's.... if they than still think about creating new DLC's as ongoing development cost money, no money no ongoing development, like it or not than everybody is only going to get better gameplay and new stuff with mods and BI can slow down the further developement of ARMA3 as ongoing development cost money wich is no longer coming in and the funds will run dry eventualy and BI has to pull the plugg and halt all activity's related to ARMA3. Once again... the helicopter DLC brought much more than just the pilot seats on the 2 new helicopters the entire community had a profit and the DLC buyers have those pilot seats as a "bonus/Thank you" for supporting the development by buying the DLC(or bundle). Did you realy want a big split within the ARMA community? Slingload, fire from vehicles and the new helicopters only for DLC owners? Look at BF3/4 if you dont have a DLC you simply cant play with alot of stuff: EA response: Its dlc content buy the DLC to play with it and there are no problems as everybody buys them to play more and more (better guns, new ranks/medals and other maps vehicles).
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Thats something they will never do! The main reply will be "should have been in there from start", as if they all have seen the drawing boards at the start of ARMA3 developments..... These new things added are community wishes (from people who pay for the dlc's and those who refuse to). 1 of the biggest wishes is (And also for DNA, he said that in several interviews) the bipod, as this is also a marksman thingy it will be logical to get that on that DLC(i realy hope so), i have paid the the bundle and also know that the bipod will probely be free content again (like slingload and FFV), and i know for sure that people find something else to complaign about (as that DLC will probely also have "paid" content" as a thank you for the payment). This will always be the endless.discussion, they had the luxery on ARMA2 with "lite" versions wich let you play with everything with less good gfx details for the vehicles(Wich stopt alot of people paying for it as they could use it for free), this has changed now and it is actualy a good improvment, you want luxery (flying as pilot on new heli's) buy the DLC.
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I wish every player for ARMA3 would just see it this way but unfortunatly a large group just do not want to understand the entire proces, even if ARMA3 was for free they wouldend stop the complaignts: Respect for the developers in not giving up on theire goals and sticking to theire roadmap and the ongoing development proces! Creating a project is also meaning drawing a line (roadmap) in the development proces, its always about making choices and thinking about the future steps to take and expand, you just cant make every single player happy! Some of us jump sky high with every update wich improves ARMA3(also meaning tools, steamworks and so on) others just keep looking at downsides, this will never change, this was on ARMA2 now on ARMA3 and if the future brings ARMA4 it will happen again. I buy every DLC just to support the development proces, flying is not my thing (just as driving Karts) but its not only those "extra's", there is much more to keep this engine running and making it and keeping it a great game. And dont forget our modding community! BI delivers the basic ARMA3 and for alot of people the modders/scripters/mapmakers create the next level gameplay and they dont even get paid and work sometimes with gifted donations. Respect to you all, keep up the good work!
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There was 1 earlyer this week, it was PW protected so it could have been the server that was used in the last friday dev-branch livestream. Havent seen a public BI dev-branch server in a long time now: http://www.gametracker.com/search/arma3/?query=bohemia Send with mobile phone.
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Official Bohemia Live stream firing from vehicles/slingloading competition
A3_Melle replied to MattLightfoot's topic in ARMA 3 - MULTIPLAYER
Have to work :( And just wenn lord Bouncemaster is also joining in :x Send with mobile phone.- 11 replies
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Bohemia Interactive Weekly Livestream 19/09 - Invade and Annex
A3_Melle replied to MattLightfoot's topic in ARMA 3 - MULTIPLAYER
Have to work...... :( Send with mobile phone. -
Bohemia Interactive Zeus Livestream Co-Op mission.
A3_Melle replied to MattLightfoot's topic in ARMA 3 - MULTIPLAYER
Have to work.... :'( Send with mobile phone. -
+1 but wouldend be surpised if it is early december @RIE said on twitter that the shooting from vehicles might be hitting dev-branch this month(pending on MP stability), so a month of "public testing" could be enough before the DLC (and who knows what else is unknown for us in the pipeline for the DLC) ;) Send with mobile phone.
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Domination Redux by Champy and Tankbuster
A3_Melle replied to Tankbuster's topic in ARMA 3 - USER MISSIONS
Well have seen alot of domi style missions and.played them but this 1 is top of the list compared to Xeno's arma2 version :) Send with mobile phone. -
Domination Redux by Champy and Tankbuster
A3_Melle replied to Tankbuster's topic in ARMA 3 - USER MISSIONS
Hi TB, first of all great work on the domination mission we are running it.for few weeks now and have alot of fun on it. And for the lifting: we dont have any problems with lifting vehicles and it all works great. Send with mobile phone.