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Hulahuga

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About Hulahuga

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    Lance Corporal
  1. Thanks kecharles28 for the prompt update! Could you update the dependencies as well?
  2. New update released! Update 1.2 - Streamlining ## Completed ## * Removed RHM4s as a dependency * Removed AV_IndUS as a dependency * Major work on removing CAF AG as a dependency, only the RPG remains (until a solution is found) - The equipped ArmA2 OA turbans and head-wraps are now included in the mod. * Added HLC AR15 and M14 packs - This should not add any difficulty for most users, seeing as HLC users seemingly tend to subscribe to most of their mods * Updated ASDG Joint Rails to the latest version * Guerrilla Marksman - Changed weapon and mags to HLC M14 from CAF SVD - Added a scope to the rifle - Changed grenade type to vanilla RGO grenade - Changed the name and class name (it is now HulaZone_Guerrilla_Marksman) * IS AT - Changed grenade type to vanilla RGO grenade * IS Guard - Changed weapon from RHM4 to one from HLC AR15 - Changed the vest from a AV IndUS vest to a comparable vanilla arma vest (also looks better) ## In Progress ## Completely removing CAF AG as a dependency ## Outside Dependencies: CAF AG, HLC Core, HLC AKs, HLC AR15s, HLC M14s ## Known issues: Cfg issue with ASDG JR remains, as well as one for CAF AG for the RPG. Doesn't affect anything though.
  3. Hulahuga

    Escape From Chernarus - HulaZone

    @dj3hac - Be vary when you add weapons if you want to retain the balance btw. That was actually one of the considerations that took the most time from my part (big spreadsheets and statistical analysis). For the MON_surrendered. That was actually code put in by Engima, but yes, that is a legacy from UPSMON, which I really wouldn't say is needed anymore. Try commenting it out with /* */ for backup purposes.
  4. Hulahuga

    Escape From Chernarus - HulaZone

    Hey man! Good to hear it is still being played haha :D. Feels really quite valuable then. Have you tried the PvP mode to any extent? Well my project started as a fork, and it seems like you are going for solid. I don't mind, as long as the mention is clear that you have used my mod as a base-plate :). I wish you luck, and make sure to keep me updated, I would love to see what you do with it! All the best, Hula Also, @ArmedPuncher - . Sorry for not getting around to answer you, but I always valued your post. The feedback is solid, and I agree on most of the points (jet might be too random and punishing though), they would up the ante quite a bit!
  5. I actually messaged the Six guys about that as we changed the dependencies, but nothing seems to have changed so far. If you are in contact with anyone there, please feel free to let them know :). Regarding the icon issue I've actually never seen that, can take a look next week once we will put a bit more work into it! We are in the process of phasing out AV-mods currently actually
  6. Hahaha, wtf just happened? :868: Thanks though guys for the quick moderation!
  7. Thanks man! Huh, no clue honestly. Never had this issue nor heard of it before :/. I would advice you to try arma sync and see if it all loads correctly or not, but I honestly can't tell.
  8. Hi Nivimar, Thanks for your interest! The mod is still alive and kicking, but unfortunately neither NIN3 nor I have had much time to work on it lately :/. We will get back to it soon though!
  9. Now that is quite an interesting channel... :) Thanks for the tip! Yeah, sorry for that. NIN3 and I have both been quite busy with school starting and whatnot, but we will get on it once things cool down a bit =). Adding a more army-version of the Ukrainian fighters would be quite interesting to do, I agree!
  10. Maybe. Not the highest priority as of yet, but it might very well be coming in a not too distant future ;) Edit: To clarify, yes, I have looked into it.
  11. They have light AT ;). But yeah, have to find some proper models for the AA. Thanks!
  12. Thanks! Currently there are 4 main dependencies (HTC can be counted as one) that have to be downloaded separately, and we tried to keep them among what is already commonly used among mod-users out there. We will stick with HLC and RH M4s, but yeah, sti is now gone and CAF and AV IndUS are being phased out. So yeah, we are acutely aware of the situation :) Also, very happy to receive confirmation that it works with Alive now! Can't multi quote from my phone, but you have my thanks. These have been some hectic, but pretty awesome few days. For now both NIN3 and I are off for the weekend on our respective trips (back monday-tuesday), but I'll try to keep an eye out on the forums anyhow. Cheerio! ---------- Post added at 11:14 ---------- Previous post was at 11:13 ---------- Regarding the vehicles. Check the changelog, it is coming ;) ---------- Post added at 11:16 ---------- Previous post was at 11:14 ---------- CAF only needs an audio hot fix for their weapons I believe, but I don't think it affects our mod that much now
  13. 1.1 - First update!!! ## Completed ## * HLC Core and AK pack added. Remade almost all of the loadouts to incorporate it. Most noteworthy from a gameplay POV is that the Guerrilla now use AKs and RPKs. The same goes for the AR of the IS. Thus removed STI as a requirement in the process. Sounds, visuals, gameplay and general immersion should now feel a lot better. * Recieved permission by Robalo to bundle ASDG Joint Rails (a req for HLC, although actually not for the weapons we are using from the pack...), so as to make it easier for the end users. /* Thank you! */ Completed a first take on the bundling, which still looks a bit wonky though due to the one pbo nature of steam workshop. * Created a group for all the units for their respective faction. Should work with MCC and Alive. // Coding groups in ArmA is exceptionally weird * Added proper changelog and class list * Some minor code tweaks/additions ## In Progress ## * Hard at work on a complete retexture of the uniforms of the IS, using 3 versions of the ArmA 3 independent uniforms as a base. Once done, we should be able to remove AV IndUS as a requirement. // This really is a pain due to the digital camo applied to the textures * Gathering ref to retexture and add some vehicles to the factions. * Looking into the possibility of porting some content from ArmA 2, or some other solution to further reduce the number of dependencies (in this case CAF AG). ## Outside Dependencies: CAF AG, RH M4/16, AV IndUs, HLC Core, HLC AKs ## Known issues: Cfg reference error on startup for a checker function for ASDG Joint Rails. This doesn't seem to affect anything though. Will look for/make a fix after the weekend. ## Note: Duplicate active copies of ASDG JR work flawlessly.
  14. Please note though that the class names of the individual units will remain the same =)
  15. We just received approval from ASDG Joint Rails, expect HLC in the next update for both factions. When I first made the guerrillas I intended them not to use too many dependencies (they only use STI actually), so I wanted to keep it core, but yeah, they will receive weapon update in the next patch! :)
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