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Posts posted by Vanz0r
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8 hours ago, da12thMonkey said:Ingame config viewer when running 0.5.5 says reloadTime = 0.0631579; in all firemodes of the MP-7 for me. That's 950rpm (60/0.0631579 = 949.9999*). However, fired RPM in Arma 3 is limited by framerate, so it might not fire at 950rpm if you have a particularly low framerate
If you check the config viewer yourself and the value is not 0.0631579, be sure you're not using some mods that may effect the fire modes of the MP-7. This does include sound mods, as sound parameters are written in the firemode class for each weapon
Best I can get is 791 in game or around 800 in the editor (2.97 seconds) ? However AS VAL is solid at 800 in game (maybe because with only 20 rounds the animation/frame rate lag hasn't kicked in)? Can I really be losing nearly 200 RPM cos of a 100+ frame rate (in editor)? @ 950 RPM it should be 2.5 seconds to empty a mag.
Times calculated by timeline in video editor to exact fire frames.
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58 minutes ago, da12thMonkey said:Ingame config viewer when running 0.5.5 says reloadTime = 0.0631579; in all firemodes of the MP-7 for me. That's 950rpm (60/0.0631579 = 949.9999*).
Ok so I first checked this in KOTH *in game* and it gave me 2.99 secs to empty a mag and have now rechecked in the editor and it's the same. No mods running apart from RHS
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Ok great - I just checked the MP7 ROF and it seems to still be at 800 RPM?
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Did the VAL's recoil not get adjusted afterall? Can't see any mention in the 0.5.5 changelog?
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Wonder if anyone can point me in the right direction I'm trying to figure out which parameters are used to denote how loud a weapon is both suppressed and unsuppressed? Which .cfg files and which entries do I need to compare?
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Wonder if anyone can point me in the right direction I'm trying to figure out which parameters are used to denote how loud a weapon is both suppressed and unsuppressed? Which .cfg files and which entries do I need to compare?
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Arma3 Videos
in ARMA 3 - GENERAL
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