-
Content Count
1829 -
Joined
-
Last visited
-
Medals
-
Medals
Posts posted by warlord554
-
-
Your most likely overloading all your ram. I had same issues with 16gb
-
Give each helo waypoints close together. Grouping helos together usually doesnt have desired effect (arma AI is always in retard mode)
- 1
-
Its absolutely OK to ask for permission, but perhaps you should try to PM the mod author directly. Some allow "redistribution" through various avenues and some don't. But in the end it's the author's choice
-
1 hour ago, N. Krukov said:Where are aforementioned forum rules located?
In the EULA (first page) of the mod that you agree to when you download it
-
Sounds easy enough. I'll provide those details when its finalized
Going great sir. I'm also super excited about mh47, prolly more so than hawks
- 1
-
5 hours ago, beako said:Where could I locate the .p3d models for various animations of soldiers?
I would like to create a model of an AT soldier aiming his secondary weapon, rotate it and position it with the screenToWorld function before spawning it at that location.
-
Hahaha your first post in the thread is golden brother. 😎
Hope all is well. Glad to see you still modding
- 1
-
-
Well gentlemen, these filters were manufactured by Tony stark in a cave, from a box of scraps. So have no fear 🍻
- 6
- 2
-
1 hour ago, soul_assassin said:If you are experiencing a problem starting Arma 3 now with running RHS DEV mods, it is because they are now configured to use Arma 3 Dev or RC branches, in light of preparation to the new features. Please refrain from submitting bug reports related to this.
RHS Team
Is this permanent or just until next update?
-
You would lose mods most of all. Even if they worked out a way to offer them to console players, no modder in their right mind is going to offer Microsoft or sony free assets
-
Absolutely booce thanks for dropping the knowledge. I made it optional just to give players more immersive options (we all love clicking buttons adding kit to vehicles, even if it's only visual) lol
- 11
-
What do you mean? Door guns or pylon weapons?
Us army hawks use m240/m134d
Usaf use m3 .50cal/m134d (either system will use the same external mount/ammo can
Us navy will use m240
- 7
-
*** updated Engine Intake Filters.
They now have option to hide/show bypass blockoff..
* blockoff removed
also added option to hide/show intake shrouds (also shows intake filter blockoff plate installed)
intake shroud removed
- 7
-
Just now, HorribleGoat said:perhaps you could just say you cant and keep it simple.
Yeah that came off bad. Good call
*edited
- 1
-
Ah the good old days. 😏😎😀
-
You can't. Although I've never played with dayz I dont think they ever released samples
- 1
-
23 hours ago, payne2010 said:I don't know if this has been though of or if its even possible given arma's physics, but It would be cool for the Soar birds to have the option to carry a zodiac like this (go to 2:15 to see what im talking about)
I couldn't find any pictures (probably looked up the wrong thing lol)
Well sir your a bit late to the show. There will be a SOAR hawk variant with releasable raft
(Like this)
- 8
-
You have to pack it into pbo form, and if u use a3 addonbuilder the image needs to be on p drive (if you alter spec or normal map names you must change file path in the specific rvmat)
-
Wow bro that was the original a2 sample edit from A3 alpha days.
Absolutely disregard any picture up until my post a few days ago showing my meshes
*** and anyone is welcome to criticize anything, that's how we get better 😎
- 1
- 1
-
That sir is a damn good idea. Way to think outside the box.
*** slingpoints added to wreck models (I would totally model the actual recovery kit but it would look funky since BI slingloading provides it's own ropes)
*** Fully AUTOMATED rear stabilator animation added (will fold down below 27mph, and will fold up [level] above 27mph
- 6
- 2
-
1 hour ago, payne2010 said:will the wheels sit lower when your in flight or will it stay like it is in the picture? Keep up the good work!
Suspension is FULLY animated, and also INDEPENDENT of each other. They will hang low when inflight, fully compress when landing. I've noticed they do not compress when landing on freedom carrier. I think it's got something to do with the animation source. I'll look into it.
I've also been trying to apply ropex physics to the door gun feed belts so they animate properly, still no luck yet tho
- 2
-
Models without cabin fuel tanks will hold 11.
Models with fuel tanks will hold 8
(All custom cargo animations also)
DAP models DO NOT hold cargo passengers
That pic is Yura's hawks ported (illegally most likely) as peral is the only one with permission to my knowledge
Looks like the interaction part is universal. So all I need to do is "prep" the cockpits (bones/axis/named selections)
Models are 110% custom made from ground up including all weapons
I used A2 samples for sizing only**
I've also done 5 distance lods so they should be nicely optimized for air assaults
- 14
-
I just noticed those pics of mh60m show the uh60m rwr sensors on nose, so disregard those for mh model
- 1
General question related to add-ons
in ARMA 2 & OA - GENERAL
Posted
Try changing the order of your mod list maybe