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warlord554

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Everything posted by warlord554

  1. Have u tried placing an "empty H" helipad on the deck. Old trick I used for years, still do if I want AI to land in specific spot
  2. warlord554

    Is it possible to add a NEW SIDE?

    Good guys, bad guys, neutral guys, civilians. What other sides are there?
  3. warlord554

    1stBN/160th SOAR Mod ArmA III WIP

    Not that far. Trying to get hawks wrapped up quickly
  4. warlord554

    Poly count for various things in arma 3

    Just depends on various factors. Ofcourse your end goal is the lowest possible count (however some prefer higher quality with a performance hit while others lower quality with good framerates) Personal preference in the end Take a look through A2/A3 samples for polycount references
  5. I think it's great to bring your own concepts to life and enjoy doing it. Good luck with it!!
  6. warlord554

    Horrible performance with AMD CPU

    Mine came to life @ 4.1ghz OC. FX8120 8 core @ 4.1ghz Same motherboard
  7. warlord554

    1stBN/160th SOAR Mod ArmA III WIP

    Haha hey don't feel bad. I don't use afm either. Now if I could just snap my fingers and make AI pilots better
  8. warlord554

    1stBN/160th SOAR Mod ArmA III WIP

    Yes the new MLASS pylon wings will be available on the DAP. Both (2) and (4) will be included. But be warned, the more pylons means more weaponry, and that means more weight which will result in slower flight and increased fuel consumption. So mission makers need to plan accordingly.
  9. warlord554

    Some troubles with LODS

    https://community.bistudio.com/wiki/LOD
  10. warlord554

    H&K UAR Recce Rifle (W.I.P)

    I'd render within O2 before you make adjustments. It can look different rendered with other programs (for better or worse)
  11. warlord554

    1stBN/160th SOAR Mod ArmA III WIP

    Absolutely my bad I should have been more specific. Pavehawk will be standard grey along with the other camos available. With that said I didn't see the point in soar camo birds. Just standardized colors
  12. warlord554

    1stBN/160th SOAR Mod ArmA III WIP

    Several colors including the standard black and green. Are there more colors you guys would like? The pavehawks will include both green and tan "camo" schemes
  13. warlord554

    1stBN/160th SOAR Mod ArmA III WIP

    I'm sure roadkill will stop by with the broom. This thread has kept him busy sweeping lately haha
  14. warlord554

    1stBN/160th SOAR Mod ArmA III WIP

    Currently reviewing/resolving some issues that came up in initial tests (nothing major so far) Will begin 2nd round of tests. I will also randomly select some of you thread followers to run tests so keep an eye on your inbox until release Light at the end of the tunnel guys!!!!!
  15. warlord554

    O2 unable to open vanilla models

    There's an Example character p3d in the free A3 samples
  16. warlord554

    O2 unable to open vanilla models

    What do you mean vanilla models? The samples? Sounds like your trying to open binarized (encrypted) models which will crash O2
  17. warlord554

    United States Air Force( 2015)

    Seems the error message relates to one of the A3 official DLCs. You try it without any mods at all?
  18. warlord554

    TFA-GPNVG18

    As one of the mod dev's I'll give you permission but always be sure to get the green light from authors before modifying/re-posting work
  19. warlord554

    1stBN/160th SOAR Mod ArmA III WIP

    Both are already fully supported with custom rope memory points. These points will be listed in readme for players also if you guys have your own fastrope. The only downside is it doesn't hide my rope models on the bird, say I may remove them for now
  20. warlord554

    1stBN/160th SOAR Mod ArmA III WIP

    Testing has begun. Alpha release hopefully this weekend. Depends on issues found. Keep in mind it will be limited to basic helo and functions. Still haven't implemented fastrope, custom mfd screens, cargo door animations, etc. The Alpha will fly lol, have basic instruments, base afm, ffv, door guns, full rotor animations, basic flare countermeasures.
  21. warlord554

    Arma 3 Character Examples in Blender

    Using alwarren's toolbox https://forums.bistudio.com/forums/topic/145290-arma-toolbox-for-blender-arma-23-exporter-script/
  22. warlord554

    [WIP terrain] Nevid

    Looks very nice so far
  23. Mountains would be cool. I'd like to see another "inland" map with just a coastline much like chenaurus
  24. warlord554

    Is Arma 3 dying?

    It will never die. Most of us that were here from the start are still here loving the platform and enjoying our own styles of single player action. Are the "veteran crowd" enough to keep BI wallets stuffed? No. There's been a huge increase in newcomers for A3. More so than any previous title, and younger too. I think alot of console players end up wanting more, a more personal experience so to say. But then they get here, and learn fairly quickly arma is a complicated, beautiful mess. Alot of frustration, especially with newer players, comes from the fact that arma is a wip, an evolving game that (for good or bad) always changes. This change can affect gameplay experience. Arma veterans will always share one common trait, patience.
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