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Everything posted by warlord554
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1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@Riverman23 There will be a variant with deployable zodiac. They will be compatible with the vanilla sling load system but keep in mind they can only sling so much (not to mention soar/usaf variants rarely slingload) The MH47G chinook will be able to slingload alot more, including my socr boats that I'm working on- 1638 replies
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NATO/Russian AK SOPMOD Pack WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
No dependencies sir. Addon completely self contained I will however make them compatible with other magazines, including cup, rhs, and toadie's ak pack -
AI "suppress" fire at distance >1 km
warlord554 replied to sammael's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Engagement distances also vary depending on weapons used as AI engagement distance can be defined per weapon in config -
Buldozer will not start
warlord554 replied to warlord554's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
I notice that arma 3 (32bit) exe will not launch. I'm running win 7 64bit Arma 3 64bit launches fine It gives the 0xc000007b error I've reinstalled .net framework, c++, and directx Still giving error I'm wondering if that's my issue and not anything to do with buldozer -
I performed a fresh install of all A3 related content, including the tools. Buldozer will not start, it's displaying the famous "External Viewer: Attach Failed. No viewer found" I've tried 27 different times to install p drive and buldozer with the same end result error. I have researched and tried every different method i could find, including mikeros tools method. P Drive mounts just fine, and all data is there. I've switched buldozer file path to arma3.exe without success No errors are displayed installing anything, it just displays that error upon attempt to launch buldozer
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NATO/Russian AK SOPMOD Pack WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Sry man I've been through deployments, had more kids, gotten a civilian job back home, grown up boring stuff. Recently I lost my entire harddrive in a bad storm (blackout) But have no fear, most of my data was saved. These have been all redone and I will finish this and release first since they are the easiest. Stay tuned WL554 -
Buldozer will not start
warlord554 replied to warlord554's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
I did sir. Even launched OB from its actual exe file and still same error. *update* I just tried installing dev beta tools and tried with no luck. Same error -
Arma Toolbox for Blender - Arma 2/3 exporter script
warlord554 replied to Alwarren's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Hey Al quick question. I've done a fresh install of the latest toolbox (Blender 2.79) and the 02 script path does not display on the properties shelf. The left side "tab" panel displays arma tools, weight tools, relocation tools, etc. However script path, make arma object, etc are not displaying. I have installed per your install tutorial (Using the FHQ Arma Toolbox for Blender). Addon installed and enabled correctly. Should the 02script path under the addon preferences go directly to 02script.exe or just to the ObjectBuilder folder within the a3 tools? Did I overlook a post about version 2.79 issues? -
Buldozer doesn't work. "External viewer: Unable to create viewer" error
warlord554 replied to mankyle's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
nothing is working. still getting viewer attach error. Getting pretty ridiculous that i've installed p drive/buldozer a million different ways with the same end result -
Yeah I know brother AI needs alot of work. Workarounds like those is what I've resorted too over the years lol Weapon dispersion is defined in the weapon config (whatever weapons you give to enemy). Just adjust and pack config as pbo. This method simulates lower skilled bad guys pretty good. They aren't all sharpshooters
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Buldozer doesn't work. "External viewer: Unable to create viewer" error
warlord554 replied to mankyle's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
Thanks rof I'll try it -
Ahhhhhhhhh gotcha. Check your alpha faces in O2. Highlight helmet, faces tab, move top (I think is the path, I'm not at my computer)
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Buldozer doesn't work. "External viewer: Unable to create viewer" error
warlord554 replied to mankyle's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
Tried it all brother. Still no luck -
I give them high dispersion weapons. If you really want you could add a trigger that doesn't enable them to engage until your parameters are met
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Do you not want it to show through glass? After all, most glass is see through
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Buldozer doesn't work. "External viewer: Unable to create viewer" error
warlord554 replied to mankyle's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
i am now getting the same errors as OP after a fresh install of A3 and tools. I have tried both the arma3.exe viewer file path and the default P drive file path with no luck. Still getting error and will not load buldozer. I even reinstalled. **** I installed p drive and buldozer using the automated process within Tools**** -
@krzychuzokecia It happened to me on my mobile device also. Restarted my phone and solved it.
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1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
My apologizes for being absent recently. We recently had storms that caused widespread blackouts and my HDD was severly corrupted. I'm sorting through all the data transferring it over to a new drive. Helos don't lack much as I have stated I've just been busy with family. I've recently had some help offers so please stay tuned and be patient. Hopefully with help I can finally get a release- 1638 replies
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Import vest example in a3 samples and use as template for placement
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[WIP] Ambient Mosque Prayer addon
warlord554 replied to DeathF0X's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Very nice immersion addition. Great job- 10 replies
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- ambient sounds
- prayer
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(and 2 more)
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Adding smokes to a underbarrel rifle
warlord554 replied to Outshadow's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You'd have to repack add-on and everyone have same weapon config I assume -
Adding smokes to a underbarrel rifle
warlord554 replied to Outshadow's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Compatible magazines are defined in the actual weapon config, rifle or launcher alike. All u need to do is add that magazine classname to the ugl magazine config and it will accept it. -
cool Magazine Simulation A3
warlord554 replied to goko--'s topic in ARMA 3 - ADDONS & MODS: COMPLETE
Very cool feature man. Great job- 8 replies
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- 1
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- simulation
- mag dropz
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(and 1 more)
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Bake some AO into the vest diffuse map. A bit brighter inside the shapes than the front face. Tone down the stitching on the uniform where the sleeve meets chest fabric. Purdy stuff though coming along nicely
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- usp
- undersiege
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The rear lens is not "folded", the rear tubes are. The rear lens is a constant polycarbonate screen (if that makes any sense). Pretty spot on except for sizing in your previous wip pics. They are a tad bigger I wouldn't worry about perfect accuracy, ranger battalions don't use 18's anyways ?