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warlord554

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Everything posted by warlord554

  1. warlord554

    prone/deployed animations

    if I remember correctly isn't there a config entry for prone reload animation? I'd have to look after work. either that or perhaps it would need to be engaged via script. don't quote me though it's been a while haha
  2. warlord554

    prone/deployed animations

    I assume your making your own animations? if that's the case you will likely need to make a custom reload animation based on yours
  3. warlord554

    Farewell guys

    mine would rather me do this than pay college girls tuition at the gentlemen's club! ;) seriously though I hope it all works out for you brother
  4. warlord554

    RMMV (WIP)

    refreshing to see something different. great job thus far
  5. warlord554

    rvmat

    ^^^ there u go. an easy solution
  6. warlord554

    rvmat

    pretty sure I have a rar file for it I'll post tonight after work if u still have no luck
  7. warlord554

    rvmat

    go to armaholic.com. program is Laza it's an oldy but still works fine
  8. warlord554

    Bushlurker's Carraigdubh Terrain

    awesome work! we need more terrains like this
  9. warlord554

    Status_Access_Violation

    perhaps you don't have a mod the server is running?
  10. warlord554

    1stBN/160th SOAR Mod ArmA III WIP

    @delta3242 each branch will include its own equipment. @Foxone yes I am aware, figured I'd add it anyways for fun. usaf pack will get a AFSOC CV-22 also (I've been wanting to do one) ;) it will be the last helo made though as I need to get socmod finished too
  11. warlord554

    1stBN/160th SOAR Mod ArmA III WIP

    well the current cockpit is a placeholder while I overhaul/update our new one. It's pretty much the same as the vanilla ghosthawk though, so stay tuned thats what i'm currently working on. I assume when you say "vanilla" your meaning standard variants like the UH60M, etc? So your asking if there will be a CH47F variant of our new MH47G correct? - Absolutely!!!! Will be configured the same as the standard hawks, so there will be US CH47F, and seperate "foreign" variants also will be included is the USAF HH47 CSARX (which is basically a USAF MH47G) Once again if someone has a specific "Army" or nation paint scheme they want feel free to PM me and I'll include it (this goes for all aircraft packs) For those that have texture experience I will try my best to provide a simple "re tex PSD template" so virtually any paint scheme can be created quickly, easily, and most importantly correctly!!! and again we truely appreciate your guys patience, support, laughs, comments, and questions!!
  12. warlord554

    1stBN/160th SOAR Mod ArmA III WIP

    i forgot the rotor blur for the test flight. haha oh well you get the point.....
  13. warlord554

    1stBN/160th SOAR Mod ArmA III WIP

    finally got the rotor animations working good (they flex correctly with rpm). have also included collective animations but they may only be usable in AFM mode not sure yet. I'm hoping tonight to have door guns manned, animated and functional tonight after work. also have some cool ideas for door gunners I'm gonna test ;)
  14. warlord554

    1stBN/160th SOAR Mod ArmA III WIP

    fastroped from the 60M for the first time, weird thing is I didn't know I had fastrope in game without ace. was epic
  15. warlord554

    1stBN/160th SOAR Mod ArmA III WIP

    no such plans. just turn your nvgs on and train like you fight
  16. warlord554

    1stBN/160th SOAR Mod ArmA III WIP

    are those weight/power capacities for current 47 tech or the newest 47G's (not modified chinooks). I know now they are purpose built new airframes with the newer engines
  17. warlord554

    1stBN/160th SOAR Mod ArmA III WIP

    hahaha man that was one of my OFPR favs! ;)
  18. warlord554

    1stBN/160th SOAR Mod ArmA III WIP

    I would think rendering 35 troops in the cargo view lod would put a hurt on FPS, plus im not a fan of "hiding" weapon proxies for passengers (which will draw tex/materials for gear). Will do some testing and fit as many as possible for all those Ranger groups out there without putting a hurt on performance.
  19. warlord554

    Crye Airframe WIP

    you lost me at the Hillary patch bro!! haha :p
  20. warlord554

    1stBN/160th SOAR Mod ArmA III WIP

    while my A3 is updating thought I'd share some random MH47G WIP pics.......
  21. warlord554

    1stBN/160th SOAR Mod ArmA III WIP

    well players will get several variants with/without doors. Doors WILL have windows installed though. brand new miniguns are installed, and we are currently getting configs sorted. cockpit will get a tex overhaul and mfd screens working.
  22. warlord554

    1stBN/160th SOAR Mod ArmA III WIP

    so I figured out the rotor blades aren't deforming they actually disappear at full rpm ingame. animate perfectly in O2. anyone have ideas? using sample heli config/model.cfg
  23. warlord554

    1stBN/160th SOAR Mod ArmA III WIP

    my original plan was to include them in the service menu so players could add/remove at will. but I'm not sure I can because they animate open/close upon pilot entry. but it'd be no problem to add variants without if it's wanted. my personal military career I never saw conventional aviation units remove them, only soar
  24. warlord554

    1stBN/160th SOAR Mod ArmA III WIP

    can add a uh60m variant with 240's. no problem
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