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B_Fox

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Posts posted by B_Fox


  1. 11 hours ago, Flinty said:

    Finally, don't overlook the equipment the AI are wearing, this can be a real deal breaker. In a lot of cases, you want to make your units individual, so that the standard viewer can draw the differences between the people in what could be otherwise very similar shots. This applies more to those looking at bluefor and civilian themed pictures. I have the opposite approach when dealing with OPFOR. In my experience, I prefer OPFOR units to be similar in what they wear and how they look, this is because more often than not, OPFOR are acting as they enemy in pictures; you don't want to give them individuality, you want to portray them as the uniformed, single enemy against your protagonist(s) so be careful to check how your AI loadouts match with the story you are trying to tell.

    I get so obsessive with this even on personal missions and in pictures I don't plan on posting. For me it's time period dependent and scenario dependent which depends on when and where the scenario takes place.I also categorize my pictures into realistic shots and model shots.

    Realistic shots being head height from my player position maybe behind a rock or leaning out of cover or set it up so it looks like it had a lul in combat or just before or after the storm.

    Model shots are more aerial to reflect a model picture which can have a squad plus of units in various poses and trying to capture a certain feeling whether it be chaotic or somber and multiple angles like actual model sets.

    • Like 5

  2. Exactly my point with the convoy waypoint, instead of having some one google a scripts and then having to copy paste it and all that drama, you can just put down a waypoint and be done. A good example of this is the RHS paradrop waypoint, no need to google a paradrop script just put a plane down and place the paradrop waypoint and you're done.

    • Like 1

  3. The only time i noticed convoys really working was in OFP/Arma Cold War Assault, but that being said why not just make a customization convoy way point? The user tells the way point how many vehicle are in the convoy, how fast the convoy should move if the convoy should stop if under fire and if so which vehicle should be excluded from the stop command.


  4. IMHO I would like to see a cold war environment since their is so much room for expansion it could be a game that starts from late 1940's early 1950s all the way to the 90s early 2000s and that would be such a unique thing since not a lot of games cover that time period and there was so many wars fought in such differing environments from the Middle East to East Asia then to Africa and to Central Europe.


  5. I feel like AI development in Arma should been structured and layed out in a road map like the way they did with all the dlcs. Starting with the Infantry, then Ground vehicle then Air, and lastly sea even though the sea aspect of Arma has been largely ignored. Instead of being willy-nilly, just focus one branch at a time don't rush it, don't put some here, there, up and to the right and down and to the left.

    • Thanks 1

  6. 3 hours ago, The Man Without Qualities said:

    Problem with such hacks are the other side effects:

     

    - performance impact (need to check on every collision if damage must be applied or not based on unit faction of both patricipants)

    - lower simulation level (accidential road kill impossible etc)

    - mission impact (sometimes it must be possible to kill a friendly unit by overrun)

     

    That's why I do not like such workarounds.

    Accidental road kill is what I'm trying to prevent, but in the case that you want to kill a friendly unit by running them over it can enable that via a script which disables the vehicles protective bubble. Do you have any suggestion on solving this problem.


  7. I just had an idea (tell me if this was said before) why not make infantry invincible to neutral and friendly controlled AI vehicles, so if the infantry is struck with a vehicle they can just faze through or get pushed with or around the vehicle. This can ease the pain of mechanised infantry scenarios. 

    • Like 3
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