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Posts posted by pr9inichek
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On 23.08.2017 at 10:58 PM, petek said:Thanks for the feedback guys. Seems to work fine for pilots now. Still seems to be an issue that if you assign guided weapons to the co-pilot (gunner) and save it switches to right door gunner control. BIS is there a fix for this?
EDIT - actually this just worked as it should ONCE - now it's back to as above!
cheers
In my opinion Second Pilot on Hellcat need to use light, find enemies with TI Display and save heli if Pilot is dead.
Allow the use of other types of weapons by crew members is i think bug.
Need more time to check and place ticket for answers from Devs
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On 21.08.2017 at 11:30 AM, Karloff said:Hello,
thanks for your feedback, will be fixed in next version. :)
Regards.- Fixed: Lack of collision with the instructor in Showcase Laws of War (https://feedback.bistudio.com/T126522)
Not fixed
Devs, please don't place "The Wall" with users
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1 minute ago, Grumpy Old Man said:The first link in the ticket isn't supposed to be a link to some pictures?
Imgur upload and link generation is basically instant after the upload is complete.
Why should I use what function? You made the ticket, not me, heh.
Cheers
If u open ticket you can see what i'm not author of it!
I only add comment.
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1 hour ago, Grumpy Old Man said:Can't open the screenshots.
Why not just use imgur but some cryptic site with a link length that reaches 32bit character count...
Cheers
Any errors?
Imgur or anything file hosting need to time for upload and get link to paste.
If Tracker have this function, why u don't use them.
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2 hours ago, DnA said:- Tweaked: Adjusted the position of placed UAV terminals (https://feedback.bistudio.com/T126550)
Thank You!
Devs can you see this problem?
https://feedback.bistudio.com/T80576
I added screenshots
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UAV Terminal have bad angle after drop on the ground.
https://feedback.bistudio.com/T126550
Hatchbacks lose all speed on surface #GdtForestMalden
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Sorry for my English
Developers, please check information below
[Suggestion] Turrets don't show empty status
Please add some new empty models.
Players must know, whatcat alive or notturrets haven't ammo visuallySpoilerhttps://feedback.bistudio.com/T126546
In my opinion some CSAT bags must have right textures (Hex), now it's "Coyote"
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On 20.08.2017 at 9:41 PM, reyhard said:I will take a look at it tomorrow
https://feedback.bistudio.com/T126529
Please change colour of backpack to "Coyote" or "MTP"
Now it's "Khaki"
Spoiler -
1 minute ago, reyhard said:Sometimes single is enough. Press "Play Scenario" to see what happens ;)
Ohh, Sorry for this. Please close ticket.
Spoiler -
1 hour ago, reyhard said:also remember that headgear is randomized.
Hmm.
How many need place units for Messenger put on Scate helmet?
Spoiler -
Sorry for my English.
Some of editorPreview Images are untrue.
SpoilerMessenger - Cap, not Scate Helmet. Not visible Messenger Bag.
Paramedic - Messenger Bag.
UAV Operator (Utility) - UAV Bag.
UAV Operator (Utility, Medical) - UAV Bag, Respiratot.
Utility Worker - Bandana.
Markos Kouris - Messenger Bag.
Aid Worker (Cargo) - Bonniehat.
Aid Worker (Field) 3 - Messenger Bag.
Aid Worker (Jeans) - Bonniehat.
Aid Worker (Polo) - Bandana.
Aid Worker (Polo, Shorts) - Cap.
Paramedic - Messenger Bag.
UAV Operator (Demining) - UAV Bag.
UAV Operator (Drone) - Cap, UAV Bag.
UAV Operator (Utility) - Bandana, UAV Bag.
UAV Operator (Utility, Medical) - Bandana, UAV Bag.
Nathan MacDade - Basic Helmet (White).
SpoilerExamples:
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Sorry for my English.
AI Can Disassamble UAV in different altitudes
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10 hours ago, eriktrak said:2 x civilian demining charges can destroy an APC (tested with Marshall) which I absolutely sure is not realistic.
Anyone else reported this issue?
May be video abou it?
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Worked for me, now. In dev.
I think problem is solved
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Sorry for my English.
In Showcase "Laws of War" Instructor forgot body at home.
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Sorry for my English/
APERS Mine Dispenser too heavy for Mine Specialist [NATO]
Need to change Loadout
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Spoiler1) Russian
2) Actions "Take"
3) Try to take bag
4-5)
<Key ID="str_a3_cfgactions_takeitem0"> <Original>Take %1</Original> <Russian>Взять</Russian> </Key> * <Key ID="str_a3_cfgactions_takeitem0"> <Original>Take %1</Original> <Russian>Взять %1</Russian> </Key>
6)
Spoiler -
1) Russian
2) Action Heal at
3) Try to heal at MedTrucks
4-5)
<Key ID="str_a3_cfgactions_heal0"> <Original>Treat at %1</Original> <Russian>%1 - лечить</Russian> </Key> * <Key ID="str_a3_cfgactions_heal0"> <Original>Treat at %1</Original> <Russian>Вылечиться у %1</Russian> </Key>
6)
Spoiler -
On 02.06.2017 at 5:55 PM, Callsign said:Is R Ctrl+ L (Flaps Up) not working for anyone else? R Ctrl+K (Flaps Down) work fine. As does using the action menu. Clearly my keyboard isn't at fault...
I think need use CTRL + Mouse Wheel for this function
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On 04.01.2017 at 1:17 PM, razazel said:Having trouble with all airplanes on all airfields or only some or some combinations?
Yeah. Sometimes...
In Altis we have 6 airfields:
1) airlfield;
2) Altis Intl. Airport;
3) AAC Airfield;
4) Molos Airlfield;
5) Almyra;
6) Feres Airfield.
Player can take-off & take-on from most of them.
As examples:
airfield
AI don't know about this field and Feres Airfield, in my opinion u must to teach their.
A-143 Buzzard take-off like drunk pilot:
Carrier:
Bonus:
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On 26.05.2017 at 1:13 PM, Grumpy Old Man said:Bug reporting should be done via feedback tracker, unless it's something you'd want to discuss in this forum.
Judging from the amount of detail you added to describe your problem I doubt that's the case.
Anyone else noticing planes starting to roll on their own?
- Go to MP editor
- Place plane on the ground
- Start engine
- Hit esc to go into menu or open any dialog
- Watch plane accelerate on its own
Cheers
Confirmed.
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1) Russian
2) Names of Actions
3) Try to get in vehicles. In Russian ArmA 3 Of Course!
4-5)
<Key ID="str_action_getin_pilot"> <Original>Get in %1 as Pilot</Original> <Russian>Сесть: %1 на место пилота</Russian> </Key> <Key ID="str_action_getin_turret"> <Original>Get in %1 as %2</Original> <Russian>Сесть: %1 на место: %2</Russian> </Key> <Key ID="str_action_getin_gunner"> <Original>Get in %1 as Gunner</Original> <Russian>Сесть: %1 на место стрелка</Russian> </Key> <Key ID="str_action_getin_driver"> <Original>Get in %1 as Driver</Original> <Russian>Сесть: %1 на место водителя</Russian> </Key> <Key ID="str_action_getin_commander"> <Original>Get in %1 as Commander</Original> <Russian>Сесть: %1 на место командира</Russian> </Key> <Key ID="str_action_getin_cargo"> <Original>Get in %1 as Passenger</Original> <Russian>Сеcть: %1 на меcто паccажира</Russian> </Key> * <Key ID="str_action_getin_pilot"> <Russian>Занять: %1 - Пилот</Russian> </Key> <Key ID="str_action_getin_turret"> <Russian>Занять: %1 - %2</Russian> </Key> <Key ID="str_action_getin_gunner"> <Russian>Занять: %1 - Стрелок</Russian> </Key> <Key ID="str_action_getin_driver"> <Russian>Занять: %1 - Водитель</Russian> </Key> <Key ID="str_action_getin_commander"> <Russian>Занять: %1 - Командир</Russian> </Key> <Key ID="str_action_getin_cargo"> <Russian>Занять: %1 - Паccажир</Russian> </Key>
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Spoiler
AI Discussion (dev branch)
in ARMA 3 - DEVELOPMENT BRANCH
Posted
Sorry for my English
We don't know have AI Ammo for Launchers or not...
https://feedback.bistudio.com/T126590