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pr9inichek

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Posts posted by pr9inichek


  1. On 5/22/2019 at 3:44 AM, CaptainDawson said:

    @ everyone, please give us your input and criticisms on this topic! It doesn’t need to be just the same 5 people talking on this thread!

    May be request help(votes, opinions) through reddit and official discord?

     

    On 5/22/2019 at 3:44 AM, CaptainDawson said:

    DECREASE number of AAF AI units

    Agree with you.

    Another idea: some sectors randomly empty, without AAF

    • Like 1

  2. @Jezuro what's about add another victory condition:

     

    How many towns be captured for 4, 6 or 8 hours

     

    Wins the team that captures as many cities as possible?

     

    In my opinion it's optimized time of game round.

     

     

    May be decreased cost IFV-6c Panther for increase popularity this vehicle?

     

    May be add Carrier for NATO, if they captured some important or too many towns?

     

    Fix Garbage Collector, please for optimization.

     

    May be spawn vehicles with empty inventory?

     

    May be leave unchanged stamina after fast travel in Regular servers?

     

     

    @Dwarden may be decrease slots from 64 to 40 or 32 in some servers for Experiments?

    • Thanks 1

  3. 9 hours ago, crs24 said:

    I’ve been seeing manned independent vehicles spawn on blufor and opfor controlled sectors as defenders when they’re attacked by the enemy team and they attack the other defenders. Only started doing it since latest update 1.92. Happens on Altis 64 at least.

    Also there’s a strider that spawns in a building at Sofia power plant and the occasional AI glitched in a destroyed building or a rock you can’t kill but I think those existed before.

    If anybody else here sees specific cases you might wanna list them.

    Same problem

     

    https://youtu.be/hkXNEbQwERM

     

    @Jezuro Please check this issue

     

     

     

    Sometimes spawned heli blocks airstrip:

    https://youtu.be/sr7QDeopk_Q

     

     

    Too long game rounds:

    Spoiler

    cLS19Pe.jpg61b0EAo.jpg


  4. 4 hours ago, Jezuro said:

    @mo1ok So for 20 minutes you were unable to get half of your own team to kick the guy?

     

    Most of players don't have a time and desire to kick Teamkiller.

    This is the current reality...

     

     

    How about create another thread about changelogs like 

     ?

    • Like 1

  5. 3 hours ago, Jezuro said:

    None of those videos are available @pr9inichek.

    Sorry for this

     

    Now, switch Private to Public

     

    Some videos:

    5) 

     

     

    6)

     

     

     

    What's about to add back point of airfield (near Aristi) but stay only heli spawn point?

    Tweaked: A sector with an unusable airstrip was removed from the Whole Altis scenario

     


  6. @Jezuro please check next video:

     

    1) https://youtu.be/Sjukb_5VmbY

    2) https://youtu.be/pPrd74AQmhQ

    3) https://youtu.be/140-tbB64zc

    4) https://youtu.be/rif2JpT-VRQ

     

     

    What is about implemented https://community.bistudio.com/wiki/Arma_3_Respawn for select spawnpoint?

    In my opinion this would make the game easier and more accessible for new players 🙂

     

    And what's about change reward system, 25 CP for kill jet it's too small 😞 In my opinion the game should end in 3 - 6 hours


  7. On 12/4/2018 at 10:11 PM, target_practice said:

    I can't see how dynamic groups would work within the warlords, since the player's group is supposed to be them and their subordinate AI.

    Updated ticket:
    https://feedback.bistudio.com/T134655

     

    @Jezuro Please check this and another ticket: https://feedback.bistudio.com/T134694

     

    And maybe add ranking system from Vanguard with some polish?

    Also change pos for HUD Info like this:
     

    Spoiler

    Ir2gRrM.jpg

     

    • Thanks 1

  8. @Jezuro some errors on my .rpt

    Spoiler
    
     0:54:41 Error in expression <name player]};
    if (_ret) then {
    switch (_class) do {
    case "FTSeized": {
    if (vehi>
     0:54:41   Error position: <_class) do {
    case "FTSeized": {
    if (vehi>
     0:54:41   Error Undefined variable in expression: _class
     0:54:41 File A3\Functions_F_Warlords\Warlords\fn_WLSubroutine_purchaseMenuAssetAvailability.sqf [BIS_fnc_WLSubroutine_purchaseMenuAssetAvailability], line 11
     0:54:41 Error in expression <uirements = call compile (_assetDetails # 1);
    _category = _assetDetails # 5;
    _co>
     0:54:41   Error position: <# 1);
    _category = _assetDetails # 5;
    _co>
     0:54:41   Error Zero divisor
     0:54:41 File A3\Functions_F_Warlords\Warlords\fn_WLSubroutine_purchaseMenuRefresh.sqf [BIS_fnc_WLSubroutine_purchaseMenuRefresh], line 38 
    
    1:14:52 Wrong text element 'null'
     1:14:52 Error in expression <%2'>%1</t>", BIS_WL_seizingBar_progress # 4, (1 call BIS_fnc_WLSubroutine_purcha>
     1:14:52   Error position: <# 4, (1 call BIS_fnc_WLSubroutine_purcha>
     1:14:52   Error Zero divisor
     1:14:52 File A3\Functions_F_Warlords\Warlords\fn_WLFundsInfo.sqf [BIS_fnc_WLFundsInfo], line 142
    
    1:18:19 Error in expression <} do {
    _progressCur = linearConversion [_progressStartTime,_progressEndTime,serv>
     1:18:19   Error position: <_progressStartTime,_progressEndTime,serv>
     1:18:19   Error Undefined variable in expression: _progressstarttime
     1:18:19 File A3\Functions_F_Warlords\Warlords\fn_WLFundsInfo.sqf [BIS_fnc_WLFundsInfo], line 133
     1:18:19 Error in expression <;
    _timeout = BIS_WL_seizingBar_progress # 1;
    _progressStartTime = serverTime - _>
     1:18:19   Error position: <# 1;
    _progressStartTime = serverTime - _>
     1:18:19   Error Zero divisor
     1:18:19 File A3\Functions_F_Warlords\Warlords\fn_WLFundsInfo.sqf [BIS_fnc_WLFundsInfo], line 128

     

     

    Please update mission before christmas holidays


  9. On 9/19/2017 at 12:03 PM, falagor said:

    Thanks, I will do my best to fix what I can in my spare time.

    @falagor, Hi :grinning:

    Tanks DLC is out.

    Please find some time for fix issues.

     

    First, please fix this before post hotfix, pleassssssssssssssseeeeeeeee:

    1) Russian

    2) Missing one symbol - "%1"

    3) Action Take

    4-5) Strings from Arma 3\Addons\Dta\languagecore_f.pbo

    <Key ID="str_a3_cfgactions_takeitem0">
      <Original>Take %1</Original>
      <Russian>Взять</Russian> </Key>
    
    *<Key ID="str_a3_cfgactions_takeitem0">
      <Original>Take %1</Original>
      <Russian>Взять %1</Russian> </Key>

    6) 

    Spoiler

    Q7Xug4M.jpg

     

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