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Posts posted by pr9inichek
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On 5/22/2019 at 3:44 AM, CaptainDawson said:@ everyone, please give us your input and criticisms on this topic! It doesn’t need to be just the same 5 people talking on this thread!
May be request help(votes, opinions) through reddit and official discord?
On 5/22/2019 at 3:44 AM, CaptainDawson said:DECREASE number of AAF AI units
Agree with you.
Another idea: some sectors randomly empty, without AAF
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@Jezuro what's about add another victory condition:
How many towns be captured for 4, 6 or 8 hours
Wins the team that captures as many cities as possible?
In my opinion it's optimized time of game round.
May be decreased cost IFV-6c Panther for increase popularity this vehicle?
May be add Carrier for NATO, if they captured some important or too many towns?
Fix Garbage Collector, please for optimization.
May be spawn vehicles with empty inventory?
May be leave unchanged stamina after fast travel in Regular servers?
@Dwarden may be decrease slots from 64 to 40 or 32 in some servers for Experiments?
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In my opinion, Jezuro can modify mission for remove Jets&SAMs and test it on one Experimental server.
It's good way to collect stats and analyze after.
@Jezuro maybe change update workflow and update mission without update ArmA?
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9 hours ago, crs24 said:I’ve been seeing manned independent vehicles spawn on blufor and opfor controlled sectors as defenders when they’re attacked by the enemy team and they attack the other defenders. Only started doing it since latest update 1.92. Happens on Altis 64 at least.
Also there’s a strider that spawns in a building at Sofia power plant and the occasional AI glitched in a destroyed building or a rock you can’t kill but I think those existed before.
If anybody else here sees specific cases you might wanna list them.
Same problem
@Jezuro Please check this issue
Sometimes spawned heli blocks airstrip:
Too long game rounds:
Spoiler -
4 hours ago, Jezuro said:@mo1ok So for 20 minutes you were unable to get half of your own team to kick the guy?
Most of players don't have a time and desire to kick Teamkiller.
This is the current reality...
How about create another thread about changelogs like
?
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Tweaked: A sector with an unusable airstrip was removed from the Whole Altis scenario
NATO can use small airstrip on North:
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3 hours ago, Jezuro said:None of those videos are available @pr9inichek.
Sorry for this
Now, switch Private to Public
Some videos:
5)
6)
What's about to add back point of airfield (near Aristi) but stay only heli spawn point?
Tweaked: A sector with an unusable airstrip was removed from the Whole Altis scenario
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@Jezuro please check next video:
1) https://youtu.be/Sjukb_5VmbY
2) https://youtu.be/pPrd74AQmhQ
3) https://youtu.be/140-tbB64zc
4) https://youtu.be/rif2JpT-VRQ
What is about implemented https://community.bistudio.com/wiki/Arma_3_Respawn for select spawnpoint?
In my opinion this would make the game easier and more accessible for new players 🙂
And what's about change reward system, 25 CP for kill jet it's too small 😞 In my opinion the game should end in 3 - 6 hours
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On 12/4/2018 at 10:11 PM, target_practice said:I can't see how dynamic groups would work within the warlords, since the player's group is supposed to be them and their subordinate AI.
Updated ticket:
https://feedback.bistudio.com/T134655@Jezuro Please check this and another ticket: https://feedback.bistudio.com/T134694
And maybe add ranking system from Vanguard with some polish?
Also change pos for HUD Info like this:
Spoiler- 1
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@Jezuro [PUBLIC]Changed: Warlords - A sector with an unusable airstrip was removed from the Whole Altis scenario
It's Ammolofi airstrip?
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@Jezuro some errors on my .rpt
Spoiler0:54:41 Error in expression <name player]}; if (_ret) then { switch (_class) do { case "FTSeized": { if (vehi> 0:54:41 Error position: <_class) do { case "FTSeized": { if (vehi> 0:54:41 Error Undefined variable in expression: _class 0:54:41 File A3\Functions_F_Warlords\Warlords\fn_WLSubroutine_purchaseMenuAssetAvailability.sqf [BIS_fnc_WLSubroutine_purchaseMenuAssetAvailability], line 11 0:54:41 Error in expression <uirements = call compile (_assetDetails # 1); _category = _assetDetails # 5; _co> 0:54:41 Error position: <# 1); _category = _assetDetails # 5; _co> 0:54:41 Error Zero divisor 0:54:41 File A3\Functions_F_Warlords\Warlords\fn_WLSubroutine_purchaseMenuRefresh.sqf [BIS_fnc_WLSubroutine_purchaseMenuRefresh], line 38 1:14:52 Wrong text element 'null' 1:14:52 Error in expression <%2'>%1</t>", BIS_WL_seizingBar_progress # 4, (1 call BIS_fnc_WLSubroutine_purcha> 1:14:52 Error position: <# 4, (1 call BIS_fnc_WLSubroutine_purcha> 1:14:52 Error Zero divisor 1:14:52 File A3\Functions_F_Warlords\Warlords\fn_WLFundsInfo.sqf [BIS_fnc_WLFundsInfo], line 142 1:18:19 Error in expression <} do { _progressCur = linearConversion [_progressStartTime,_progressEndTime,serv> 1:18:19 Error position: <_progressStartTime,_progressEndTime,serv> 1:18:19 Error Undefined variable in expression: _progressstarttime 1:18:19 File A3\Functions_F_Warlords\Warlords\fn_WLFundsInfo.sqf [BIS_fnc_WLFundsInfo], line 133 1:18:19 Error in expression <; _timeout = BIS_WL_seizingBar_progress # 1; _progressStartTime = serverTime - _> 1:18:19 Error position: <# 1; _progressStartTime = serverTime - _> 1:18:19 Error Zero divisor 1:18:19 File A3\Functions_F_Warlords\Warlords\fn_WLFundsInfo.sqf [BIS_fnc_WLFundsInfo], line 128
Please update mission before christmas holidays
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@Jezuro How to fix this error:
Can't find a mission collection / mission with template name: 'MP_Warlords_01.Altis', skipping to next mission.
My server.cfg:
class Missions { class Warlords { template = "MP_Warlords_01.Altis"; difficulty = "Recruit"; }; };
And another Feature Request - https://feedback.bistudio.com/T134694
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For future updates for comparison
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Added: A "Breakwater" user animation to Gorgon
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Added: A small aiming dot on the AH-6's front windshield
Spoiler- 5
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QuoteCHANGELOG
DATA:
Fixed: AA missiles were not effective enough against air targets
Not fixed
We need Hotfix for Hotfix for patch
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On 4/23/2018 at 11:14 AM, falagor said:Hello and thank you! Having released the Tanks DLC, I am planning on fixing many issues reported by the community very soon. Thanks and keep it coming!
Check this please
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On 9/19/2017 at 12:03 PM, falagor said:Thanks, I will do my best to fix what I can in my spare time.
@falagor, Hi
Tanks DLC is out.
Please find some time for fix issues.
First, please fix this before post hotfix, pleassssssssssssssseeeeeeeee:
1) Russian
2) Missing one symbol - "%1"
3) Action Take
4-5) Strings from Arma 3\Addons\Dta\languagecore_f.pbo
<Key ID="str_a3_cfgactions_takeitem0"> <Original>Take %1</Original> <Russian>Взять</Russian> </Key> *<Key ID="str_a3_cfgactions_takeitem0"> <Original>Take %1</Original> <Russian>Взять %1</Russian> </Key>
6)
Spoiler
Contact Expansion Livonia Feedback
in ARMA 3 - DEVELOPMENT BRANCH
Posted
@DnA hi!
Please check this tickets:
https://feedback.bistudio.com/T139793
https://feedback.bistudio.com/T139794
https://feedback.bistudio.com/T139795