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TomTurbo11

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Posts posted by TomTurbo11


  1. On 12.3.2017 at 0:15 AM, gangman18 said:

    hey got a question are you guys going to get rid of that audio bug? where you can hear all the units when you die cause its terribly annoying  to hear 30 NVA and 40 U.S one speaking vietnamese and the other going we got chalie on the hill when i'm using RHS units and not a single unsung unit is on the field or when death occurs and your in the menu screen after death and all you hear is a bunch of audio going over each other like the Russians when using RHS speak Vietnamese or the bluefor {NATO} go we got charile in the front watch out and this is with all mods this audio thing occurs so i have to keep unsung disabled all the time cause it seems like the audio i'm hearing is ambient audio and not actually coming from the ai.

     

    It honestly was very hard to read but I think I get what you are asking:
    About your first problem: I don't know what you mean, maybe someone else does. I never had this happening to me.

    Second problem: This isn't going to change. They said that their mod is to be played as a vietnam war mod and if you want to play with other units or other scenarios you will have to disable the mod, because those ambient sounds will always play.

     

    Regards

    • Like 1

  2. You should post your solution to save the next guy 2 hours of trouble. :)

    Does make sense :)

    Thats what I got:

    2013_07_28_00001.jpg

    2013_07_28_00002.jpg

    So as I said, it's sure as hell not perfect, maybe not even good, but it's good enough for me.

    I placed a Camping Chair and named that b1.

    Then I placed a Recon Paramedic (named p1) and put this in the Init-Field:

    0 = this spawn{_this switchMove "InBaseMoves_SittingRifle2";}; this disableAI "anim"; this disableCollisionWith b1; removeBackpack p1;

    The

    removeBackpack p1

    is just that the backpack doesn't glitches trough the chair.

    btw. if anyone has a better solution or ideas for improvment, I would be glad to hear them. :)


  3. I notice that the individual unit icons for opfor in the editor are messed up. Well, when looking at a zoomed out view they are small like normal, but as you zoom in they get huge. They actually overgrow the "playable circle" which is normally always bigger. One soldier icon takes up the space of about 4 in game. They were accurate before.

    I created a ticket for this. :)

    http://feedback.arma3.com/view.php?id=12002


  4. Hey

    At the moment I'm trying to make some base-feeling at Stratis Airfield. You know, with soldiers patroling and others are talking to each other.

    Also I'd like one soldier to sit on a bench [Objects (Furniture) ==> Bench].

    At the moment, all I get is this

    2013_07_26_00001.jpg

    I'm doing it with the AI named p1, the bench named b1, and a waypoint with the follwing code:

    p1 switchMove "Hub_Sitting_Chair_Rifle_A_idle1"; p1 setPos (position b1); p1 disableAI "anim";

    If anyone can tell me where my fault is, or can direct me to some sort of guide (because I didn't found one) I would be more than happy :).

    Regards.

    EDIT:

    I tried a little bit more (something about 2 hours :icon_rolleyes: ) but I managed to fix it. :yay:


  5. Very nice thing you made, but I have some problems (or maybe I am just stupid :))

    I like the Nimitz very much but I don't see how to get the Planes on deck. I can get the plane on the Elevator, but it doesn't have a reverse-gear, so I don't get the FA18 away from the Elevator. I think we would need a Towingtractor, or is there a button I missed?

    Oh and I think it would be awesome to play the Map with ACRE.

    Thanks for the Mission anyway :yay:

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