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Posts posted by TomTurbo11
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Hey Guys
This is my first Machinima ever. ;)
Have Fun
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Nice, I'm really looking forward for these.
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Nevermind, it works now. Looking forward to try it out =)
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"Sorry, no posts matched your criteria. "
Thats all I get when I try to download it from your site with this link : http://sfp.granq.se/files/@sfp0232.zip
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Ho-lee-sheet, these look amazing, I think, now I know which M4/M16 pack I'm gonna download. ;)
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vertical alignment will be from the getpos _cyanmarker select 2 +/- heightnumber
I use a different code for the vertical positioning, but yours may work too, idk :)
I use this for the marker
this setPos [getPos this select 0, getPos this select 1, 1.55]
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I cannot find this, anyone have any better luck- is there a debug mode I need to put on to make this work?
I found it under: EMPTY ==> Objects (Helpers) ==> Pointer (Cyan)
It has the exact same classname as stated in the description.
And it works btw. :)
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I would love to continue on my mission, but every time I come back from work, there's a new update (wich is great btw). And with my shitty internet, it takes ages for the download to complete. =)
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Thought you might like to know,This is very cool, gonna check it out, thank you very much.
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You should post your solution to save the next guy 2 hours of trouble. :)Does make sense :)
Thats what I got:
So as I said, it's sure as hell not perfect, maybe not even good, but it's good enough for me.
I placed a Camping Chair and named that b1.
Then I placed a Recon Paramedic (named p1) and put this in the Init-Field:
0 = this spawn{_this switchMove "InBaseMoves_SittingRifle2";}; this disableAI "anim"; this disableCollisionWith b1; removeBackpack p1;
The
removeBackpack p1
is just that the backpack doesn't glitches trough the chair.
btw. if anyone has a better solution or ideas for improvment, I would be glad to hear them. :)
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How DawnThief,Can you get the AI to sit in a chair?
Well at the moment its not perfect, but its good enough for me.
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I notice that the individual unit icons for opfor in the editor are messed up. Well, when looking at a zoomed out view they are small like normal, but as you zoom in they get huge. They actually overgrow the "playable circle" which is normally always bigger. One soldier icon takes up the space of about 4 in game. They were accurate before.I created a ticket for this. :)
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Hey
At the moment I'm trying to make some base-feeling at Stratis Airfield. You know, with soldiers patroling and others are talking to each other.
Also I'd like one soldier to sit on a bench [Objects (Furniture) ==> Bench].
At the moment, all I get is this
I'm doing it with the AI named p1, the bench named b1, and a waypoint with the follwing code:
p1 switchMove "Hub_Sitting_Chair_Rifle_A_idle1"; p1 setPos (position b1); p1 disableAI "anim";
If anyone can tell me where my fault is, or can direct me to some sort of guide (because I didn't found one) I would be more than happy :).
Regards.
EDIT:
I tried a little bit more (something about 2 hours :icon_rolleyes: ) but I managed to fix it.
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Well if I never tried this, but if I am the pilot, they shot quit often (not as much as a human but still..). Gonna try it out when I'm home.
Btw. The Ghosthawk is the UH-80. The AH-99 is the Blackfoot. :cool:
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A little question: What are those grey/black squares on the Map for? Because some players told me that they found them a bit disturbing. Sorry if it's a stupid question. :)
Oh and btw. Would it be possible to make sure that the AI does not attack our spawn? Because I don't like being shot at the base. :)
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You can actually turn the F/A-18 with the nose wheel steering sharp enough to turn around entirely and get onto the deck.Geez, this really works. :D Thanks.
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Very nice thing you made, but I have some problems (or maybe I am just stupid :))
I like the Nimitz very much but I don't see how to get the Planes on deck. I can get the plane on the Elevator, but it doesn't have a reverse-gear, so I don't get the FA18 away from the Elevator. I think we would need a Towingtractor, or is there a button I missed?
Oh and I think it would be awesome to play the Map with ACRE.
Thanks for the Mission anyway
The Unsung Vietnam War Mod 3.0D - Delta Released !!!
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
It honestly was very hard to read but I think I get what you are asking:
About your first problem: I don't know what you mean, maybe someone else does. I never had this happening to me.
Second problem: This isn't going to change. They said that their mod is to be played as a vietnam war mod and if you want to play with other units or other scenarios you will have to disable the mod, because those ambient sounds will always play.
Regards