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Everything posted by TomTurbo11
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The Unsung Vietnam War Mod 3.0D - Delta Released !!!
TomTurbo11 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It honestly was very hard to read but I think I get what you are asking: About your first problem: I don't know what you mean, maybe someone else does. I never had this happening to me. Second problem: This isn't going to change. They said that their mod is to be played as a vietnam war mod and if you want to play with other units or other scenarios you will have to disable the mod, because those ambient sounds will always play. Regards -
Hey Guys This is my first Machinima ever. ;) Have Fun
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DarkGiver's Armory : SIG 55x PACK for Arma3 !!!
TomTurbo11 replied to DarkGiver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Nice, I'm really looking forward for these. -
Swedish Forces Pack: 0.7.4 (Updated 27th of May)
TomTurbo11 replied to granQ's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nevermind, it works now. Looking forward to try it out =)- 568 replies
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- swedish
- swedish forces pack
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Swedish Forces Pack: 0.7.4 (Updated 27th of May)
TomTurbo11 replied to granQ's topic in ARMA 3 - ADDONS & MODS: COMPLETE
"Sorry, no posts matched your criteria. " Thats all I get when I try to download it from your site with this link : http://sfp.granq.se/files/@sfp0232.zip- 568 replies
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- swedish
- swedish forces pack
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(and 3 more)
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Ho-lee-sheet, these look amazing, I think, now I know which M4/M16 pack I'm gonna download. ;)
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Hey At the moment I'm trying to make some base-feeling at Stratis Airfield. You know, with soldiers patroling and others are talking to each other. Also I'd like one soldier to sit on a bench [Objects (Furniture) ==> Bench]. At the moment, all I get is this I'm doing it with the AI named p1, the bench named b1, and a waypoint with the follwing code: p1 switchMove "Hub_Sitting_Chair_Rifle_A_idle1"; p1 setPos (position b1); p1 disableAI "anim"; If anyone can tell me where my fault is, or can direct me to some sort of guide (because I didn't found one) I would be more than happy :). Regards. EDIT: I tried a little bit more (something about 2 hours :icon_rolleyes: ) but I managed to fix it.
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Make an AI sit on a bench
TomTurbo11 replied to TomTurbo11's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I use a different code for the vertical positioning, but yours may work too, idk :) I use this for the marker this setPos [getPos this select 0, getPos this select 1, 1.55] -
Make an AI sit on a bench
TomTurbo11 replied to TomTurbo11's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I found it under: EMPTY ==> Objects (Helpers) ==> Pointer (Cyan) It has the exact same classname as stated in the description. And it works btw. :) -
Make an AI sit on a bench
TomTurbo11 replied to TomTurbo11's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I would love to continue on my mission, but every time I come back from work, there's a new update (wich is great btw). And with my shitty internet, it takes ages for the download to complete. =) -
Make an AI sit on a bench
TomTurbo11 replied to TomTurbo11's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This is very cool, gonna check it out, thank you very much. -
Make an AI sit on a bench
TomTurbo11 replied to TomTurbo11's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Does make sense :) Thats what I got: So as I said, it's sure as hell not perfect, maybe not even good, but it's good enough for me. I placed a Camping Chair and named that b1. Then I placed a Recon Paramedic (named p1) and put this in the Init-Field: 0 = this spawn{_this switchMove "InBaseMoves_SittingRifle2";}; this disableAI "anim"; this disableCollisionWith b1; removeBackpack p1; The removeBackpack p1 is just that the backpack doesn't glitches trough the chair. btw. if anyone has a better solution or ideas for improvment, I would be glad to hear them. :) -
Make an AI sit on a bench
TomTurbo11 replied to TomTurbo11's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Well at the moment its not perfect, but its good enough for me. -
I created a ticket for this. :) http://feedback.arma3.com/view.php?id=12002
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Well if I never tried this, but if I am the pilot, they shot quit often (not as much as a human but still..). Gonna try it out when I'm home. Btw. The Ghosthawk is the UH-80. The AH-99 is the Blackfoot. :cool:
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[Release][COOP] Dynamic War Sandbox by TAW_Zorrobyte (AI load balancing FTW)
TomTurbo11 replied to zorrobyte's topic in ARMA 3 - USER MISSIONS
A little question: What are those grey/black squares on the Map for? Because some players told me that they found them a bit disturbing. Sorry if it's a stupid question. :) Oh and btw. Would it be possible to make sure that the AI does not attack our spawn? Because I don't like being shot at the base. :) -
Geez, this really works. :D Thanks.
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Very nice thing you made, but I have some problems (or maybe I am just stupid :)) I like the Nimitz very much but I don't see how to get the Planes on deck. I can get the plane on the Elevator, but it doesn't have a reverse-gear, so I don't get the FA18 away from the Elevator. I think we would need a Towingtractor, or is there a button I missed? Oh and I think it would be awesome to play the Map with ACRE. Thanks for the Mission anyway