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phoenix_za

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Everything posted by phoenix_za

  1. phoenix_za

    Kegety's Spectating script 1.05 for Arma 3

    Hello Great script, however I would like some help with something: How do you (if possible) use the script without re-spawning as seagull (like you could with ACE), ie an action menu. I tried to call it like so: [_player, _player, _player] execVM "f\common\f_spect\specta.sqf"; (with _player defined somewhere else obviously) and all it does is show the mission start screen and stay there until I force close A3. Is it possible to call the script with something like that or some other way, or does there need to be modifications done to the script?
  2. phoenix_za

    Russians

    Did you put them in a crate using addItemCargo for attachements and clothes?
  3. phoenix_za

    Russians

    Thanks for the quick response and for looking into it! @Kaelies: I didn't do thorough testing or config viewing, mainly gameplay experience, complaints (from group members) and then controlled tests like you mentioned above which led me to the conclusion. On another note, who does the updating for the mod on the Six network? The one over there is still at v2.5. I don't mind getting the mod manually if thats the best way to get recent updates.
  4. phoenix_za

    Russians

    Hello, great mod! There is one thing I would ask to be changed though. Our group also uses the FHQ_M4 pack, and we have a problem using that weapon pack with your mod, as the 5.56 ammo used (it uses BI 5.56 ammo as well as their own tracer mags) is much weaker than the ammo used in your AK's, which I believe is the same in damage to the 6.5 mm ammo. If I'm not mistaken, in the real world, 5.56mm and 5.45mm are comparable in performance, or at least much more similar to each other than the 6.5mm ammo in Arma 3. Can you please adjust the damage the 5.45 ammo does to be in line with the 5.56 mags?
  5. phoenix_za

    Respawn player with SAME GEAR...

    Thanks, I'll incorporated it in the future when I have time, but not right now, as my script does the job for us for now, and we rarely use respawn anyway.
  6. phoenix_za

    Respawn player with SAME GEAR...

    Hello I had a similar requirement for respawning with gear you had on you at death. I couldn't find a script for this already distributed anywhere, so I made it myself. If I'm not mistaken, the old Arma 2 method doesn't work with Arma 3's new gear system, as although you can still retrieve the weapon and magazine array's from a dead player, you can't retrieve any info for the new categories of gear, such as helmet, vest, assignedItems, etc... (returns <NULL>). So what the following script does is it retrieves the player's kit every 5 seconds and stores it in a global variable, which then gets used by the respawn eventhandler and the polling script begins again. I have only been able to do minor testing on this script, so if you guys can let me know how it holds up during game play, then that would be much appreciated. The file is linked here. This script is intended for dedicated server use (but not tested on one yet) and it should work on client hosted servers as well. One problem with the script is that it doesn't store the magazine currently loaded into any of the weapons, so that get's lost at respawn. If any one knows how to retrieve the currently loaded magazine, then please let me know and I'll fix it.
  7. phoenix_za

    Python3 Gamespy Query

    I was looking for something like this and I was worried I would have to write it. If it was in Python 2.7 then it would be perfect.
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