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twoodz

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Posts posted by twoodz


  1. to check it, i used now:

    this setpos [3871.25,17520.5,0.00143433]; this attachTo [nearestBuilding this,[0,0,0]]; 

    on a newly created mission on Altis. Only created the player char and put the above in the init.

    It's working as intended.

    Could it be that you have somewhere in your mission code something that changes the shopkeepers position?

    In the Wasteland missions as an ex. the player chars get new positions as of JIP...

    Hey Na_palm,

    The problem is this is run on the server as it starts up.

    Do the same thing with a dedicated server. Put that in the init line, then join. Unit isn't attached.

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