[COOP|02-10] Altis On Fire Campaign in Arma 3 - MAKE ARMA NOT WAR CONTEST - MULTIPLAYER GAME MODE Posted October 7, 2014 I've done a bunch of research, and unfortunately, I don't believe persistence or saving/loading is doable at this point. Anyone can easily setup persistence, but the way the missions are structured, at least one player needs to be alive at all times or the mission will be a failure. You can set the server to be persistent with the mission, but as soon as the last player disconnects, the mission will think everyone is dead, and the mission will end. Persistence does work with some missions b/c there's not a set end point if all the players are dead/disconnected, but in the Altis on Fire episodes, there's not really a way around that since the missions aren't built for infinite respawns, in all the mission storylines, the players are part of finite teams that have a set tasks to do. As for saving/loading, this would be the way to do it to get around the problem of the mission seeing the team as dead/wiped out on disconnect, but I haven't been able to find any way to allow players to 'save' a mission state, and then reload that mission state without using some sort of database mod/addon. Since the mission files are simply pbo's, there's no way to save files into that pbo so they can be loaded later, and there's no way that you can save/load an external file into the players missions directory with the current command set/engine. If there was, I'm pretty sure I could save out an array that has the list of objectives completed/failed and the teams location at the save point, and then have the mission 'load' that state on startup, but I just don't think it can be done with A3 at this point. Sorry folks, I'll keep my eyes open in case BI adds in new functionality that can do this, but if someone knows any current commands that can save/load files in a pbo or players mission directory, please let me know!