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I give up

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Everything posted by I give up

  1. I give up

    AMD CPU Bottleneck?

    I am going to look like an insane guy, but anyway, There is no real cpu bottleneck in this game, the only bottleneck that we have in this game is caused by the way how the memory (in matters of cache) is being managed. And what it seems as a no doubt truth for a AMD user can be seen as a joke for a Nvidia user. It is a known fact that AMD drivers do not support multithreading under DX11 (while Nvidia did an awesome job with that) and this (mainly because the architecture of ARMA 3) it really affects the performance of the game. So, in fact how many Nvidia users we see complaining? Basically none. The thing is, there is no cpu bottleneck in this game, this game uses the max that DX11 allowed in matters on multithreading, now the results may vary depending if you are using an AMD or Nvidia hardware and software.
  2. I give up

    RAM Management - Serious Question

    One more expert. First, You show me any other game where this insane amount of memory is being cached and to make your task simple you can use as example even the x64 games.
  3. I give up

    RAM Management - Serious Question

    Also, and this is merely my opinion. 32 bit breaking barrier was indeed an awesome feature, at that time. Mainly because, at that time, most of computers were running with 4 GB of RAM (or lower) and in fact was a valuable way to surpass the physical RAM constraints and also because indeed it helped and allowed those machines to use much more RAM (for textures cache) than the one reserved in physical or virtual memory, for a 32 bit application. It really helped and I am grateful. But in these days, 4 GB of RAM is something obsolete, maybe is time to rethink the 32 bit breaking barrier (of virtual and physical memory) and make it more appropriate for the current hardware configurations and rethink how the memory (cache) is being managed in this game.
  4. I give up

    RAM Management - Serious Question

    Yes, the behaviour is not the same under Nvidia or AMD, but is not related with multi gpu configurations (as I thought at that time). Nvidia loads much less RAM and I suspect it is because of the exclusive feature from Nvidia named "Shader Cache"., Still not sure if is this one the reason.
  5. I give up

    RAM Management - Serious Question

    Mate, with 8GB you cant play (maybe with luck you can load Stratis (with settings in High) but in Altis is not possible) having pagefile disabled. I've played for quite some time with i7 930 having 6GB of RAM and never was able to play with pagefile disabled, I am perfectly aware about how the pagefile operates and how it is being used in this game and also how the load of it heavily dependent (above everything) of graphics quality (textures). Also, in these situations when we do not have physical RAM enough (with this game or any other application) and the system needs more memory and it starts to use pagefile, it helps alot having a fast Hard Disk (SSD or RAMDISK) and it helps more than having a fast RAM, whatever maybe. Despite of what some are saying por may say, Pagefile is used (and managed) by the system as virtual memory for when your physical memory is not enough for the demands of the application and in most cases (which is the case of ARMA 3), the real load and use of the pagefile starts when your physical memory is about to reach the limit (which is 1 GB bellow the max RAM installed (average)). Here the user does not have interference its all managed by the system. Why (when we do not have physical RAM enough and we need pagefile (virtual memory)) it helps having the fastest Hard Disk that we can? As probably some may know pagefile (and virtual memory) is nothing more than some free space of your Hard Disk that the system is allocating to use as memory. If after some time your system (pagefile) starts to use the DIsk as if actually was physical RAM, I guess it is easy to understand why is important the Hard Disk performance (I guess thats why the guy said that he is having pagefile on RAMDISK). Basically there are 2 ways in how we can, let's say, control Pagefile in matters of size. We can just let it managed by the system and the system will use it according with the needs. In this case we will lose free space in Hard Disk according to pagefile usage, Of at any point pagefile is having a usage of 6 GB (lets say), it just takes 6 GB of free space in our Hard Disk that we cannot use for anything else because is not free anymore. Soon you close the application that was using pagefile we have the space used for pagefile in Hard Disk, free again. Or we can set pagefile with defined/limited size. in this case when we set it with lose automatically (as free space) the same amount (GB) that are setting for pagefile. Pagefile limited/defined for 10 GB means less 10 GB of free space in our Hard Disk, whatever the circumstance. Now, when we have physical RAM enough there is no valid reason for Pagefile use. No matter where Pagefile can or may be allocated (SSD,RAMDISK or neighbour closet), physical RAM is always faster and provide better performance, even the slowest one. This take us back the reason of the thread. RAM USAGE. And where is being used? I believe that I've said this a couple of times, but I'll repeat. We know that the RAM is being used because we do not have available anymore, we know it was loaded with game usage (that's why the video(s)), we know where and how was loaded in the game(that's why the video(s)), but which process, application, resource or thread is using it? That's the question and the reason why I have started this thread. There are no traces of where is being used, NADA, NIENTE, ZERO, NOTHING. The RAM is in use and we know what application has loaded and is using it, we know that we do not have it available anymore (as free RAM in our system), our System tells that the RAM is in use, but according to Windows is not being used by any resource, thread, process or whatever. The only process related with ARMA 3 (arma3.exe) is using about 2GB, which is far from the 12 GBs loaded and in use. All the other process or resources are using the average RAM, as usual/normal and all together, Steam, MSI Afterburner, Graphics Driver, Sound Driver and System processes are using around 1 GB. Where is being used the remaining RAM? Anyone knows? I dont. Hope this time the people around can understand, (I am using the best translator that I could find), but I can learn English, if needed. Btw, this was my guess at this time. https://forums.bistudio.com/topic/180882-arma-3-memory-leak/
  6. I give up

    RAM Management - Serious Question

    https://www.youtube.com/watch?v=bg2Y8T4-F1Q AA 4x FXAA High Aniso High HBAO+ Standard Atoc Arrowhead trees+grass
  7. I give up

    Russia unveils new machine gun that can fire itself

    No worries. US is doing one even more advanced.
  8. I give up

    North Korea General

    Kim Jong-un looks like the ant in the desert saying to elephant "look at the dust that we are rising behind us".
  9. I give up

    RAM Management - Serious Question

    Yes, and what is your issue? Like I said I am perfectly aware about how the game operates with pagefile and how it can be helpful having it enabled in the fast way we can. Now, in this thread where do you see me referring any issue with pagefile? The issue that I am reporting is purely related with RAM load and management. Did you watched? Did you see how the RAM load went from 12GB to 6GB soon I changed the graphics settings from Ultra to High? Obviously not. And dont worry about measuring tools, I just made it simple so people like you could understand. Now. and since you keep referring pagefile (not virtual memory, according to you), where it says in game requirements or any released note, that I need to have it managed by the system? Where it says that I cant have it set with a limited size (the minimum required by the system). Where it says that I need pagefile to play this game? Now, go troll elsewhere, because this thread is about physical memory, not virtual.
  10. I give up

    RAM Management - Serious Question

    One more expert. even making fool of himself. In the thread linked, I was saying that a SSD (just because pagefile) would drastically increase performance in this game, and some were saying that was false and was only about RAM speed. This one in this thread keeps talking about about pagefile (he has it on RAMDISK as a matter of performance for ARMA 3) and how it is important for the game. Freaking clueless trolls.
  11. I give up

    DirecxtX 12 for ArmA 3?

    And do not forget the real important fact. Steam is selling it and allowing that load of crap that we can read in product description, But this is not a suprise, internet is awesome. Btw, the same applies to razer booster, proccess lasso or whatever. Still it reminds my youth, where some guys made real money with a software that was increasing physical ram.
  12. I give up

    RAM Management - Serious Question

    Not going to answer to this nonsense statements. I refuse to be trolled.
  13. Can you please point the link for direct download? Edit, I got it. Edit 2. Not good, Average fps bellow 40, AI spawn under your nose, Not good, Lag Fest.
  14. I give up

    Audio Tweaking (dev branch)

    Ok, thanks. Btw this video was made with dev build released today.
  15. I am sorry but. The game engine (by default) under 60 fps it gives delay (lag) and obviously the mouse movements are also affected. That's why I refuse to play this game under 60 fps. But I am not saying engine is bad, for instance UE3 under 90 fps it gives delay (lag), is just what it is.
  16. I give up

    co10 Escape

    Its simple https://www.youtube.com/watch?v=3yyajhwetlo
  17. I give up

    Audio Tweaking (dev branch)

    Well, I am not able to distinguish any of it. But there are by far some other situations that are breaking the game, to me. For instance, this one.. Weapon being fired indoor but after some distance the sound lose reverb (echo) and the sound becomes the same as if the weapon was being fired outdoor. Also depending if we are approaching or getting away, the distances from where we lose/gain the reverb are not the same. https://www.youtube.com/watch?v=4pJSloGkgyU With this I am not blaming anyone, I am perfectly aware that these are known situations of XAudio2 limitations in matters of directional, positional and attenuation (usualyl called 3D sound), when we start do add effects. I just think that this is not suitable for a game like ARMA 3 in matters of quality, I have higher expectations that I consider legitimate.
  18. I give up

    This game is too hard :(

    I have to agree, Is too hard. https://www.youtube.com/watch?v=z5Usmm0zPqU Mainly because doors, What can I say.. I love duck hunt.
  19. Ah, Ok, Thanks mate. I was expecting some zombies, or at least some walking dead, Great job,
  20. I give up

    Arma 3 flinching mechanics

    Mate, this mod just ruined my screen, I am seeing everything black and white. Anyway for those who complain about AI driving skills. There you have. https://www.youtube.com/watch?v=YZjLG0Q9BLM&feature=youtu.be&t=1m30s''>https://www.youtube.com/watch?v=YZjLG0Q9BLM&feature=youtu.be&t=1m30s'>https://www.youtube.com/watch?v=YZjLG0Q9BLM&feature=youtu.be&t=1m30s
  21. Maybe is because steam workshop.
  22. I give up

    Arma 3 - Insurgency on Stratis

    Yes, Insurgency is the only mission (ported from A2) that can be played with A3. I like it. Is ths one also based (and using) DAP code?
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