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I give up

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Everything posted by I give up

  1. I give up

    Sound update ruined this game...

    Relax mate. For sound advisor/designer (or whatever you are) you are a bit nervous, I think. Maybe if you were a bit more relaxed you could give a better help for game sound. Not going to waste my precious time with a senseless discussion about sound Api(s) when the facts speak for themselves and the facts about limitations of XAudio2 are pretty well known. I don't know if FMOD (or similar Api) has some viability in matters of investment cost, but I have no doubt that could and would be a huge increase for game overall quality and surely would help with sales. It is just sad to see a high quality concept (as ARMA undoubtedly is) being forced to live with a low quality sound.
  2. I give up

    Sound update ruined this game...

    Ok. In your opinion the quality is the same? Are you sure that the attenuation vs sound sources have the same quailty? If yes, I rest my case. Everything has become clear. Oh btw, and that in your sample is without "special effects". Just as a reminder with FMOD with or without "special effects" the quality is the same. (ps. in your video what we have is ALL sound samples/sources being all attenuated in same way, according to distance, which is not exactly what is happening in the video that I have posted. Anyway, for you and some other hollywood style folllowers, what is important are the effects, explosions, echoes, KABOOM loud as possible, For me is just the quality. And the in the video I have posted we have quality, in yours we have just a mess of sounds).
  3. I give up

    Sound update ruined this game...

    Really? Can you make a video showing it? Please?
  4. I give up

    Sound update ruined this game...

    Replicate it with XAudio2 . Or even better, place it in ARMA 3 sound (with XAudio2)
  5. I give up

    Sound update ruined this game...

    No. Mainly for 2 reasons. When some one claims that XAudio2 is better than everything else, obviously some other reasons (not sound related) are behind those statements and iI respect that. When a sound developer claims that XAudio2 is better than everything else there is no point for arguments. I could elaborate a long list about XAudio2 concept. comparisons, examples, limitations or why 128 sound sources (currently in game, as option) are just a placebo, but for obvious reasons I am not going to argue.
  6. I give up

    Sound update ruined this game...

    @ megagoth1702 For obvious reasons I am not going to argue with you. But since XAudio2 is great (with "special effects") why dont you make it even greater fixing this. https://www.youtube.com/watch?v=4pJSloGkgyU
  7. I give up

    Unrealistic lowered weapon shooting

    Ok. but if you look at it you will see that the "bullets" (not matter if you are firing aiming down the sights or hipfire) are not coming from the barrel of your weapon. "Bullets" are coming from the center of your head. Ill post a video later, but that's normal in video games.
  8. I give up

    Sound update ruined this game...

    Why do not include a decent sound engine with the next expansion? That would be like 1 cent more for everyone that is buying it. Are you kidding me?
  9. I give up

    Unrealistic lowered weapon shooting

    You never fire your weapon from your chest, You always fire your weapon from your shoulder. You can fire aiming down sight or you can hipfire, but in both circumstances your weapon is in your shoulder not in your chest. But, are we speaking about ARMA 3 or ARMA 2?
  10. I give up

    Unrealistic lowered weapon shooting

    I don't think there is such thing as "shoot with lowered weapon" in ARMA 3. You can fire aiming down your sights or you can "hip-fire' but in both circumstances your weapon is in your shoulder
  11. I give up

    Audio Tweaking (dev branch)

    There shouldn't not be any 'oclusion" sound effect, you are in an open environment, its physically and realistically impossible to have such sound perception. Occlusion sound is used mainly used for closed ambiance, like doors open/closed and/or considerable large barriers, like, for instance, walls. A small rock ... only can be some kind of joke.
  12. I give up

    DirecxtX 12 for ArmA 3?

    And DX9 ??
  13. I give up

    How to improve visibility range?

    Well mate, not preteding to replace the mission maker, but inside the Pbo you have 2 .sqf files named "DynamicWeatherEffects" and "randomWeather2". With "DynamicWeatherEffects" you can set your preferences in matters of weather (fog) effects, overcast, etc. Just set it according to your personal preference. But the best thing for you is to go at mission maker thread and ask him how these changes can be made.
  14. I give up

    Sound update ruined this game...

    Yes, with EAX was possible to create sound effects from multiple sources without losing the positional and directional awareness. But that was with D3D Sound and as we know it has been replaced (with Windows 7) for XAudio2 (XBox sound Api) and that killed EAX. Also with EAX (D3D) the sound card architecture or quality, because not all were able to reproduce or support all sources provided by EAX, was really important. Not the case of XAudio2, where we have basically the same sound quality no matter if we have a top notch sound card or integrated sound (ie realtek) and thats because this Api is made for consoles. Still, without complex effects XAudio2 it can provide some "quality" sound with an acceptable awareness provided by sound sources in matters of directional/positional and also attenuation sound. When we start to add effects at XAudio2, such reverberation (the one that we have in game now), there is not even a remote chance to make it work properly. Most of the effects will not work properly, some will work but with a dubious quality due to limited sound sources and the worse of it, we will lose directional/positional/attenuation awareness. If we really appreciate the powerful help that the sound can be (in matters of awareness) for a immersive gameplay, we just can't accept XAudio2, because it just cant provide it. Which is my case, maybe because i've played America's Army 1/2 for almost 7 years (since 2003) as daily game and where we could tell every single enemy position and what weapon they were using, just by the sound (D3D+EAX). Despite some other unique things from this game, the sound was one of the best. With America's Army 3 the sound (XAudio2) was not the same, in fact it was very sinlilar to what we have here with ARMA 3 now in matters of effects, but there was no quality, no awareness, no immersion, just some random effects without a reliable sense. That's why the developers of the current version (Proving Grounds) have decided to implement Wwise engine in attempt to achieve the former sound quality provided by the versions 1/2 because they know that is not possible with XAudio2. Also I am a CS player and that maybe explain why sound in matters of awareness (more than effecs) is important to me. But this is nothing new, that's why some game engines, Unity for instance, have already inbuilt FMOD. Maybe because this engine developers know that is not possible to have a decent sound with XAudio2 in matters of effects, surround and general quality. But I guess at end is just a matter of personal preference, knowledge or what we can accept as standard.
  15. I give up

    Sound update ruined this game...

    Software virtualization, in a attempt to make a 3D sound based on Xaudio2. Not a "true" 5.1 as we have, for instance in Assetto Corsa, after FMOD implementation.
  16. I give up

    AMD CPU Bottleneck?

    Nor it could, with that graphics card, I still have in my basement my old 5870, (which is a beast when compared to 5850) and basically there is no change in performance no matter if we run a i7 at 4.5Ghz or 3.2 Ghz.
  17. I give up

    How to improve visibility range?

    Mate,this issue is mission retaled, just loaded it with 12000 view distance and this what I get. And it is weird, because in mission startup paramaters view distance is set to 4000. Also, looking at mission file we can see that these view distance and weather (fog) settings are made through scripts. The best thing for you is to go here: https://forums.bistudio.com/topic/175750-spmp-zertys-modification-of-benny-edition-cti/ And ask to mission maker, how you can change that.
  18. I give up

    How to improve visibility range?

    Nah, in Ultra the max I can get is 6000 view distance (in a acceptable performance), stil not for long, because after some time the RAM load becomes high and starts struggling. But, with graphics settings in High I have no major issues, at 6000.
  19. I give up

    How to improve visibility range?

    Yes, It is weird how he gets so much fog, I believe is weather related. I have BLOOM set to 100 and this is what I get. Visibilty Distance 12000 Objects View Distance 12000 Objects Quality Ultra Visibilty Distance 12000 Object View Distance 12000 Objects Quality Low
  20. I give up

    How to improve visibility range?

    Well, he said in first post that he had visibilty in video settings maxed out. Also, objects view distance is also related with objects quality. Meaning that if we have view distance maxed out for objects, but we have set quality to low, we can see the objects after a few hundred meters, beacuse they are not rendered.
  21. I give up

    AMD CPU Bottleneck?

    Yep.
  22. I give up

    How to improve visibility range?

    Here, set it to zero.
  23. I give up

    Sound update ruined this game...

    I dont like the new sounds, But Im perfectly aware that with XAudio2 when we start to mess with effects nothing good will happen. With that said, I appreciate the effort made by the developers in a attempt to increase sound quality, but without a decent sound engine, I am sure that these efforts will be wasted.
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