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I give up

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Everything posted by I give up

  1. I give up

    Why Bohemia Why?

    While SSD is a solution for Arma 3 is not the best solution. Sure, read/write speed increase to 500 MB/s (RAID 0 800 MB/s) but we still have a high latency and when we compare these speeds and response times with CPU/GPU/RAM performance is like if we had bicycle wheels in a Ferrari engine. Arma 3 stream directly from HDD and every piece of hardware (CPU/GPU/RAM) have to wait for HDD, with Arma 3 is like the whole system was operating at HDD speed and this is the main cause for CPU/GPU bottleneck. The best solution (even so not the perfect, but the best) is to set a RAMDISK. We can achieve 3000 MB/s write/read speeds and a much lower latency. Doing this the called is CPU (lack of multi core support) "issue" is highly reduced (cant be "erased" due to DX11 limitations) and for GPU bottleneck the same. Some time ago I have made a system with these characteristics, to bad I cant find the benchmarks, in particular performance tests with Arma 3. About 64 bit for Arma 3, there is no need for it. Arma 3 already use (even the executable itself) more than the the 32 bit limit. In fact I have serious doubts if 64 bit is the best solution for games due to massive adress space.
  2. I give up

    BIS, any work being done on Voice Over Network?

    Unfortunately this is true. The main (if not the only) reason why Arma has lost almost all players for Multiplayer (when we speak military genre gameplay) is because it has become mod dependent for everything and anything. Casual player do not care about mods, casual player is not in the mood to download tons of gigabytes, casual player do not want to have space wasted in his SSD just to play sometimes and the worst part is when they try to join a public server that requires mods and because of that they cant, most of them just give up at this point. That's why the only remaining servers online (military gameplay) are closed communities, other than that is Life, Breaking Point or similar stuff. Arma 3 as MP (military gameplay) is basically dead.
  3. I give up

    Suddenly Low Fps After Coming Back To Arma

    Honestly, SLI I dont know. But with CrossFire I have na improvement of about 30% in matters of fps. With Vsync enable and full screen. With Vsync disabled I have stuttering and windowed only one GPU is being used.
  4. I give up

    Skylake vs Zen for A3 Thread

    Wait for DX12, AMD and Intel will be basically the same.
  5. We cannot compare GTV5 with Arma 3. In GTA 5 environment, a fair amount of objects are not rendered, are just let's say, placebos. With Arma 3 every single grain of sand is rendered, and if only our FOV is being rendered, every thing in a 360 degrees radius is being loaded and processed. Probably they had to reduce the lighting sources in the same they reduced the quality vs distance. Otherwise we would have a massive throughput of data and every time we move the mouse would be like loading the game for the first time.
  6. I give up

    Suddenly Low Fps After Coming Back To Arma

    No, that's not normal. You should see an improvement in matters of fps, there are a good amount of situations in rendering not cpu dependent. Are sure that both are activated? You have the correct profile enabled? You are playing windowed or fullscreen? You have Vsync enabled or disabled? What's your screen resolution?
  7. I give up

    Why Bohemia Why?

    To me Arma is a first person shooter, I dont use third person view gimmick. And Arma is a online first/third person shooter. Tactical shooter is something that does not exist as game concept. It is a gamepley style. Also, as some many other online games, Arma as some options for single player. Anyway, we dont go anywhere with this, we have a diferent perception about pc games.
  8. I give up

    Why Bohemia Why?

    @MistyRonin Mate, video games are not films, is not the same concept. We are speaking about online pc games in particular first person shooters, do you know frames per second are also connected with netcode in order to achieve the best synchronization possible between the client and the server? Do you know that the earlier version of UE3 had fps capped at 62 fps? Do you know why? Because the tickrate of the UE3 netcode was lower. When you go lower (or above) of certain limits in matters of fps it also affects your experience in matters of online gameplay, for instance, with hit registration. Mate, fps in pc games are not the fps from movies, its a bit more complex, but if you are ok with your 24/30 fps in games, I am not going to argue about that. Is a matter of personal preference or perception, I guess
  9. I give up

    Why Bohemia Why?

    @MistyRonin Now I see some contradictions in your statements. First you say that 60 fps is not the sweet spot, then you say the sweet is when meet the screen refresh rate and then you say that the 60HZ screens is the average these days. I am confused here. If 60 HZ is the average 60 fps should not be the sweet spot and where game developers are aiming? Another thing, the frames rendered by your graphics card and displayed in your screen are linked to screen refresh rate only when you have Vertical Syncronization enabled, with Vsync disabled your screen will display the frames that your graphics can render (if more than 60 fps on a 60Hz screen). If your graphics card is not able to render 60 fps obviously your screen will display less with Vsync on or off, In fact these are the reasons why gamers prefer to have Vsync disabled, some because can have more than 60 fps and some because cant have 60 fps. High speed games do not necessarily need more fps just because are high speed games, one thing is not linked with another. I have several racing games with different engines in my steam account and not a single one meets that requirements. The only thing that can demand more fps for a better gameplay is the engine itself, like I said some engines require more than 60 fps and almost all require more than 30 fps for a smooth gameplay, that's for sure. Mate, 60 fps are not the same thing of 90 fps and btw, my screen show 90 fps even with Vsync enabled (maybe because I have a 144 Hz screen). But, also like I have said, from all the games that I play the only ones that require more than 60 fps are the UE3 and Source based. I play all UE3 games locked and 90 fps and CS GO locked and 144 fps and is not because I want, is because these engines need these fps. With UE3 the frames per second are displayed with milliseconds, here we can see clearly (with some few tools available over the web) where the input lag starts, try it and you will see that it will start soon you go under 90 fps. With Arma 3, I play with fps locked at 60 and also is not because I want to have 60 fps, is because with Arma 3 engine there is no benefit in having more than 60 fps and because bellow 60 fps we start to have input lag, delay and chopiness. Also (and this is with all game engines depending of each one), above some values fps will stop to make difference, you can have even 1000 fps and you will see no difference, that's the case of UE3, above 90 fps makes no difference, the same for Arma 3 above 60 fps or even the same for CS GO above 128, but CS GO is a particular case because fps are a linked to tickrate. Again, video or films can not be compared with games in these matters, since there 2 completely different concepts and not related.
  10. I give up

    Why Bohemia Why?

    Mate, When we speak about pc games 60 fps (in general) is the ideal, is the sweet spot. However, some games like Civilization V can be played at 30 fps (I play it at 30 fps mainly to save cpu power) without issues, but these type of games are not first person shooters. You spoke about racing games, I play Assetto Corsa which is a racing simulator (very demanding in matters of hardware) and I play it at 60 fps, because there is no point or need for more, however bellow 60 fps we start to have the called "choppiness". But, as I have said, some game engines require a bit more to achieve the sweet spot. Unreal Engine 3 and Source are 2 of them. It is not by accident that UE3 games have, by default, frames per second capped at 90 fps and CS GO capped at 300 fps (120 fps on menu). Now, we need to find (for every game) a spot in matters of frames per second where we can have a stable value, without frame rate drop, and that is mainly dependent of or hardware. If we cant achieve at least stable 30 fps (with all choppiness that comes with it) is better to uninstall the game otherwise some health issues may arise, as consequence. Films, unlike games, run at 24 frames per second, however, 48p is currently being used in the film industry and 72p is in experimental stages. The main reason why these formats are taking some time to become standard, even for TV, is because broadcast constraints due to increase of data flow in transmissions.
  11. I give up

    Why Bohemia Why?

    Milliseconds in video games have a "special" meaning, I guess that's why screens with more than 1 millisecond of response time are garbage. And in a game that requires good reflexes, fast reactions and extreme accuracy, yes, 9 milliseconds is a eternity. However for Arma 3 the same does not apply, the game works smoothly at 60 fps, the engine provide what is needed at these fps. But there is no comparison term between CS and Arma, we are comparing rabbits with turtles.
  12. I give up

    Why Bohemia Why?

    As I have said previously, frames per second are "linked" to refresh rate only when we have Vsync enabled. Vsync is nothing more than Vertical Synchronization and it synchronizes the frames that your GPU is drawing with your monitor's refresh rate and to achieve something acceptable both values need be the same. With Vsync enabled when you have more fps than refresh rate your GPU will drop frames you will have what is commonly called "screen tearing" also commonly know as "frame overwrite". When you have less fps than refresh rate your gpu will drop frames between screen updates and in reality you will have less frames per second than those you are seeing. That's when input lag, delay and choppiness start. There is another situation, like I said previously, with some game engines we need more than 60 fps to have smoothness and a clean response time. That's why for people who have 60HZ screens is highly recommendable to have Vsync disabled just to avoid screen tearing. These days 144HZ screens are pretty common already, means that we can play all games with whatever engine with Vsync enabled, if your GPU can handle with 144 fps. And beleive, for instance in CS GO, a player with 144 fps has a tremendous advantage in relation to the player who is having 60 fps, he will see everything first. Screen refresh rate is the times per second that your screen updates or what you see displayed updates, obviously hgher is better. Frames per second are measured in miliseconds means more fps is equal to less delay between real time action and what you see displayed. Obviously higher is better, however after some values there is no benefit, it depends of game engine capabilities and architecture. Obviously nothing of this happens with Vsync disabled, in this case we just have to stick at what the game engine requires as minumum in matter of fps (or what our GPU can give). Also, for cinema the theory of the 25 fps (our eyes can't see more) is completely surpassed, these days led tv screens with 200 HZ are common and the limitation of 59 fps for video soon will be thing of the past. In video/cinema more fps is also equal to more quality and definition, but this is some other subject related with interlaced vs progressive methods and has nothing to do with vídeo games.
  13. I give up

    Skylake vs Zen for A3 Thread

    That too, in fact it was the reason why they popped the eight cores. But the truth is, eight cores have no use for computer games. An Intel i3 performs better than a FX 8350. http://cpu.userbenchmark.com/Compare/Intel-Core-i3-4160-vs-AMD-FX-8350/2816vs1489 Look at single core performance. This is what we have to look when we get a cpu for gaming, single core performance.
  14. I give up

    Why Bohemia Why?

    What? This is not cinema. In computers games the minimum frame per second to achieve for not to have input lag or choppiness is dependable of engine architecture. I mean, with some engines we have a smooth (free of input lag) gameplay at 60 fps (Arma 3) while with some others we need 90 fps (UE3 or Source) to have a decent gameplay. Obviously this with Vsync disabled, otherwise we need to achieve at least the same value that we have for our screen refresh rate. For instance, with Vsync enable in a screen with refresh rate of 60HZ we need to have 60 fps or else we start to face a severe input lag, delay and choppiness, this with whatever game or engine. For Arma 3 we can have a clean free of lag gameplay at 60 fps, bellow that we start to have input lag, delay and choppiness (with Vsync enabled or disabled). In my case, if I was forced play Arma 3 bellow 60 fps, I would prefer to uninstall. To OP, as some other stated, your issue probably is PIP since is completely inoperational. If you have it on Ultra surely will be stealing at least 30 fps. Put it Mediulm or Low or even disable it (the best option) In my case (with 3 GPUs), PIP steals me 20/30 fps. I have it on Low, still steals me about 10 fps.
  15. I give up

    Why Bohemia Why?

    I am sorry but what you have is not normal. Yes, the game has some troubles in matters of performance, but in the case that you are presenting something is not properly configured in your end.
  16. I give up

    Skylake vs Zen for A3 Thread

    Not sure if you are correct. I have tried with a Intel single core processor at 5.0 ghz and I can say that the game performs much better (client and server side) with a quad core at 2.0 ghz than with a single core at 5.0 ghz People sometimes thinks that a multi core cpu is a multi cpu processor and that is not correct, It is one cpu/processor with several cores, every specification of the cpu/processor is shared/divided between each core. Thats why for gaming (in general) the eight cores performs bad, there is no game engine with support for eight core, I know a few with good support for 4 cores but that's it. That's why, theoretically, a cpu with 4 cores at 4.0 ghz will perform better (for gaming) than a cpu with 8 cores at 4.0 ghz. Exactly because the cpu/processor power is being spreaded by the 8 cores and only 4 are being used, while in a 4 core the power is being spreaded only by 4 making each core more powerful, theoretically.
  17. Setting both SSD in RAID0, theoretically doubles the speed basically because both disks are used to read/write with the data being striped between both. But in reality you will have a gain of about 50/70%, which is quite nice. We can easily get write/reading speeds of 800 MBps, which for a game with the architecture of Arma 3, is a huge performance boost, when compared with 500 MBps speed of a single SSD. Yes, Arma 3 use page file intensively, it requires a continuos data write/reading from Hard Drive, that's why RAID0 gives a nice boost. Obviously with less RAM available (8GB) it will use more page file for caching and obviously with more RAM (16GB) it will use less page file for caching because the data is being cached in to RAM. Either way always will use page file because RAM is being continuously refreshed/flushed and data needs to be cached somewhere, in this case in system page file.
  18. As people said, your cpu gets easily 4.0/4.2 GHz, even with stock cooler, overclock a bit and you are ready to go. Now (and looking at specs in your signature) you can improve in matters of performance for Arma 3. First, get a second SSD and set both as RAID0, here you will have a noticeable increase in game performance. Second, get more 8 GB of Ram, with 16 GB also you will have a noticeable performance increase because the game will use much less the system page file (located in hard drive) for caching and it will use Ram, instead. You will have a system ready for very high/ultra (if you moderate in view distance).
  19. I give up

    Vulkan API instead of DX12 API

    I don't think the things are like you are saying. The Core Engine (VR4) is one thing, the Game Code is another thing, APIs are completely different things and external from Engine or Game Code, usually integrated when coding a game. With whatever Engine, when you Code a game you can integrate whatever API, from rendering APIs (DX12/Vulkan) to sound APIs (Wwise, FMOD) or similar, it is just a matter of integration methods. The living proof is that BIS is going to implement DX12 which basically is a completely new API and probably it will require the same effort of implementing Vulkan. Also, AMD is going to release TressFX 3.0 in short time which will support grass, foliage and real time physics. Looking at what 2.0 did with hair effects, we can expect a massive quality and detail increase at cost of basically zero GPu workload increase (with AMD cards at least). Now, with these three combined (Vulkan/DX12 and TressFX) I believe there could be a real performance benefit for Arma 3 and also better graphics. I know that BIS is a bit stuck at Nvidia with Physx but let's be honest, this technology is not being used by the game, so why do not give a try to AMD since what is being presented seems to have some juice? We know the outcome with Nvidia..
  20. I give up

    Vulkan API instead of DX12 API

    Why not give it a try? Is too much trouble? Well, if major game studios like EA, Sony, Blizzard, Epic and major brands like Intel, Nvidia, AMD are working with Khronos, can't be that bad. Heck, if even Microsoft is moving close to OpenGL with DirectX 12 (YES, Xbox API is more close from OpenGL than DirectX) this new Vulkan API can't be that bad. Why not have both (DX12 and Vulkan) so users can chose whats fit better? Is too much trouble?
  21. I give up

    DirecxtX 12 for ArmA 3?

    There is no ISO to upgrade from Windows 8 to 8.1, you need to to upgrade through Microsoft store, if you have already a Windows 8 installed and licenced. And it will be the same for Windows 10.
  22. I give up

    DirecxtX 12 for ArmA 3?

    Ok. How do you are going to perform a fresh Windows installation? Where do you get/got the copy?
  23. I give up

    DirecxtX 12 for ArmA 3?

    Nope. If you have a OEM (or retail) licence/copy for Windows 7/8 you can upgrade now (and for 1 year) to Windows 10 for free. But after 1 year if for some reason you need to perform a fresh Windows installation in your machine the copy (and licence) that you have is for Windows 7 or 8. If you want Windows 10 again, you need to buy it.
  24. I give up

    Vulkan API instead of DX12 API

    I really hope BIS can consider this option. And also SteamOS/Machine.
  25. I give up

    DirecxtX 12 for ArmA 3?

    OEM always has been tied to machine (after 8 is through bios), that's not the point. The point is, sooner or later you will have to buy DirectX 12 (i mean windows 10). So, this free update thing is more like a ruse.
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