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I give up

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Everything posted by I give up

  1. I give up

    Yet Another Arma Benchmark

    Yes, but are there some situations that I am having hard troubles to understand. For instance I have several missions made with ALiVE where around 200 individual units (around 30/35 groups, including land and air vehicles) are spawned at start and I can play these having stable 60 fps, even when I load on my computer. Or, when I load this mission: https://forums.bistudio.com/topic/176544-coop-dynamic-combat-generator/ No matter if is dedicated server or in my computer and I have 60 fps. Howvever when I load this one: https://forums.bistudio.com/topic/175097-spcoop-04-contention-zone/ I have 30 fps no matter what settings or where I am loading it. These things I am unable to understand. Maybe is there something that struggles with the game engine and under this situation the hardware has little or none relevance.
  2. I give up

    Yet Another Arma Benchmark

    I was playing a bit with your tool, trying different hardware configurations with game settings in very high, view distance 2500, AA x4. With graphics, tried with single, double and triple GPU and got basically the same bench result It seems that your benchmark tool is not made to get results based in graphics performance. I went to CPU, I have tried different clock speeds from 3.0 to 4.5 GHZ and also got quite similar results. So I have to ask, how many units and modules you have placed in your benchmark tool?
  3. I give up

    Yet Another Arma Benchmark

    Thanks for the link. WOW, this is intense, almost looks like a stress test. https://youtu.be/8IX74Dj68k4
  4. Also related with clipping issues, the ability for spawn inside terrain/rocks. Spawning inside rock: https://www.youtube.com/watch?v=O4KYOFTEhNQ Getting out of the rock: https://www.youtube.com/watch?v=qvmBHo_B2wk AI spawning inside rock: https://www.youtube.com/watch?v=60A8TMqWzu4 This can happen easily and when it happens with AI usually kills the mission.
  5. I give up

    Yet Another Arma Benchmark

    Is there any way to get this outside steam workshop?
  6. I give up

    With all the Controversy over A3Life why !!!

    Because it sucks? Because is played mainly for young kids that do not even should be playing this game because they are below minimum age requirement? Because it has turned in to a gold mine for some illuminated brains? And I agree, Life should be standalone. Arma followers are being forced to deal with this aberration and that is not fair.
  7. I give up

    Benchmarking Arma with new i5-6600K and 3000mhz DDR4

    And not only those timings but also tRFC, for a game with Arma 3 architecture this one is crucial, needs to be set with insane values. While with DDR3 around 2000 MHZ, tRFC is set around 70/100, with DDR4 3000 needs to be set somewhere close to 250/300. If you don't know what is tRFC google it, but basically determines the timing of refresh cycles (lower=better performance). Also Gskill announced DDR4 at 4131/4226 (no one knows when will be available..). http://www.legitreviews.com/g-skill-prepares-tridentz-ddr4-4266mhz-and-ddr4-4133mhz-memory-kits_171043 Now look at tRFC, 450/660. This is just insane and also explains why they did not provide benchmarks for these,, surely with these timings the performance cant be good.
  8. I give up

    Benchmarking Arma with new i5-6600K and 3000mhz DDR4

    They have dropped it, The max that you can get from G Skill is 3200 and these ones do not go at those speeds, not even close. Corsair has ones at 3600 MHz CL 18 and with these you can go to 3800 but like I have said you need to increase timings in particular you need to insanely increase second and third therefore there is no advantage, in fact is the opposite, latency kills frequency.
  9. I give up

    Benchmarking Arma with new i5-6600K and 3000mhz DDR4

    The only applications that are having benefits from the higher frequencies of DDR4 are the ones that are not dependent of graphics rendering. Maybe this may change with DX12. There is no single game having benefits with DDR4 when compared with DDR3. Like i have said, DDR3 1866 CL7 performs better than DDR4 3200 CL 16 (this with games in general and ARMA 3 is included). This may also change when memory modules manufacturers start to provide modules with higher clocks and lower latency, right now all of them are stuck at 3000/3200 CL 15/16. With a few specific modules is possible to achieve 3800 Mhz but, also like I have said, CAS (in particular second and third timing) needs to be insanely increased and because of that they are losing the advantage provided by the higher frequency.
  10. I give up

    Benchmarking Arma with new i5-6600K and 3000mhz DDR4

    Unfortunately there is no significant performance increase with the 6th Intel generation when compared with previous one. And DDR4 is total flop, to have the same performance of DDR3 1866 CL7 we need to have DDR4 clocked up 3800 Mhz CL17 also the second and third timings need to go to insanely high values. Unless you are building a new machine because you really need, there is no reason for a upgrade.
  11. I would love to have more offcial coop missions and I am expecting it. The ones that we have are "short" in matters of gameplay, complexity and even content. I expect to have more complex and elaborated oficial coop missions.
  12. Indeed, Better performance after 1.52. Also, Huge improvement in matters of memory allocation, now it seems to work properly. Before (having more than 9 GB of GPU memory), RAM was being loaded to infinite and was not flushed or refreshed, now is being flushed/refreshed and is dependent of textures load, also after 1.52 the RAM loaded is substantially less.
  13. The wild life (snakes, rabbits, fishes, etc..) should have fatigue, also. Becomes a pain trying to catch them when we are fatigued. (Excuse me WWF, but a man have to eat)
  14. Also, Sometimes the AI just vanish from sight when they enter in to vehciles,still they are there, just become invisible. Here one example, https://www.youtube.com/watch?v=NE7jyUzE7-Y
  15. Yes, this is fully reproducible. This is a COOP (MP) mission made with ALiVE and RHS (only these 2 mods are being used) running on a dedicated server, with ZEUS module activated for server administrator only. The units that see we are spawned by ALiVE modules and I was at base but using ZEUS to check AI locations and number (mainly to see if the mission was appropriated for the players allowed for the mission), then I decided to make a video. This is fully reproducible since it happens everytime and not only in that location, also the AI can go through barriers. For instance, I have the base completely closed, the only allowed entrance point is through the gate (only triggered by BLUFOR), than one time after respawn in base I got killed by one enemy AI unit that was in control of a Humvee turret (parked inside base) and the same happened to other players. I said to myself, heck how he got there? Then after some time observing (as ZEUS) I saw it, the AI went straight trough closed gate as if there was no gate. Also (in Stratis) there are a some spots in terrain where we can go inside and see through of it (becomes invisible) and sometimes when the AI is spawned in these locations they are just buried alive under terrain, they detect activity (also we detect them) but they can't come outside (mission needs to be aborted).
  16. Not only the weapons. The AI can go through almost every object, https://youtu.be/c8EiEVzTfyc?t=2m
  17. I give up

    Skylake vs Zen for A3 Thread

    Exactly, the best way to see how ARMA 3 performs is in campaign, which has already a quite large number of AI by itself. In MP there are many other factors to have in consideration, server hardware and performance, stances running in same machine, external scripts for mods and some other gimmicks, also would be needed a miracle and a insanely powerful machine for to have an acceptable performance in servers with 64 players or above.
  18. I give up

    Upgrade from i7 860 to i5 6600k

    Not only Broadwell but also with Sandy or Haswell, there was no support for DDR4 until Skylake. And not only that, also the first chipset to have support for DDR4 is the Z170. Looking at Skylake+DDR4+Z170 architecture and looking how ARMA 3 operates in matters of hardware is perfectly normal to see a noticeable performance increase Also about servers, soon they start to change for this new hardware we will see also a performance increase in matters of multiplayer. I said some some ago in this forum that the ARMA 3 was too much advanced for the technology available, now the technology in matters of hardware is starting to provide what ARMA 3 needs.
  19. I give up

    Upgrade from i7 860 to i5 6600k

    Can you please provide the frequency of your DDR4? About KOTH, Wasteland or Life, do not worry about, its not your computer. These gameplay mods are a lagfest by default and most of them are running in servers with poor hardware (in matters of cpu and ram), having several stances running in the same hardware.
  20. And how much you wanted to have per card? Are you saying that with SLI/Crossfire the second card should add more VRAM to first card or vice/versa? Should be like adding one more RAM module? Also the stack definition (the one we see over the web) is completely wrong when applied at this subject. That's what I am saying. Look at nonsense threads over the web where people just do not have a clue about what their are saying. SLI/Crossfire working principles are not supposed to stack (according to your definition of stack) VRAM or anything else and honestly dont even know why people talks about it or why should "stack". When we combine multiple GPUs (obviously all the GPUs must have the same characteristics) they will operate in parallel with the workload being distributed equally by all of them, this with applications that have support (and profile) for it. Means,that we have all combined VRAM available for use, being the usage distributed between the cards. The same applies to clocks however the clocks subject is a bit different, if with combined VRAM we can use it all, with clocks is not possible to take full advantage of it. That's why when we compare performance between single and multiple GPUs, the second gives less than 50% of performance increase and the third less than 30%. And btw, DX12 is not related with this subject simply because this is a matter of hardware architecture, consequently with DX12 nothing will change in these matters. Now please, some one can be kind enough to explain what is "VRAM stack" or the purpose of it with SLI/Crossfire tech?
  21. Whatt the hell are you saying? Are you just guessing or what? You should follow your own advice (about Google) or you can get 3 cards and do it yourself (like me) instead of trusting in the awesome info provided by the wikipedia.
  22. False. I have triple CrossfireX and I have available the VRAM of the 3 cards (which makes 12 GB of VRAM) And Arma 3 can use it all, in ultra and in some situations can use around 10 GB of VRAM,
  23. Not sure if you are correct when we speak about DDR4. While with DDR3 is like you say, DDR4 is a completely new architecture where the bandwidth (data rate) gains a new relevance over latency. When we speak about the current intel generation (Haswell), yes you are again correct since the memory controller of these CPUs does not support speeds (stable) above 2133 and also is not ready/ in matters of bandwidth to take advantage over high speeds because the memory controller (data rate) cant handle with it and by that there is point for DDR4. With Skyllake is a completely new business, these CPUs besides having full support for higher speeds such 3200 Mhz, the bandwidth "pipeline" is increased in about 30% (comparing with Haswell), this combined with DDR4 architecture which is also focused in data rate with several improvements over DDR3, I believe there will be a real performance gain with Skylake/DDR4, in particular for a game like Arma 3.
  24. Would be nice to know the hardware configuration used in this benchmark. In matters of ram I believe that with Skylake having nice RAM modules with frequencies above 3000 Mhz we will see even a bigger gap in matters of performance when compared with Haswell, in Arma 3. With Skylake the memory bandwidth is around 30% faster (in relation to Haswell), the ram frequency gains a new meaning and relevance. Also thinking in Arma 3 and for those who are assembling a new pc with Skylake (like me) maybe should consider a PCI Express SSD, currently we can get one with 240GB for the same price of a decent SSD (sata), the advantages are more than many, here some basic concepts about both solutions. http://blog.fosketts.net/2013/06/12/pcie-ssds-fast/ I am pretty sure that Arma 3 will be smoked having a decent hardware configuration based on Skylake/DDR4.
  25. That's a good point and you are partially correct. When we compare DDR 3 (frequency vs latency) we easily conclude that the performance of 1866 CAS 8 is basically the same of 2133 CAS 9. Here you are correct. But we are now speaking of DDR 4 which is a completely new architecture and looking at it we see improvements under several aspects which may change the math about frequency/latency as we know it. Here some of basic changes, in matters of architecture improvements http://www.micron.com/products/dram/ddr3-to-ddr4 Now we just need to wait to see how the new Intel CPU's will interact with DDR4 and its frequencies, from my side I believe there will be improvements in matters of performance, DDR4 specifications leads me to believe.
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