iwantfun
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Posts posted by iwantfun
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_castlegate = createVehicle ["Land_A_Castle_Gate", position Castlegate, [], 0, "NONE"];
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thanks......NOW I SHALL MAKE A VERY LARGE WALL
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i cant find any way to spawn buildings! please help!
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bomb="M_AT5_AT" createVehicle (getPos goatbomb);bomb="Ace_MineExplosion" createVehicle (getPos goatbomb);bomb="Bo_GBU12_LGB" createVehicle (getPos goatbomb);bomb="M_AT5_AT" createVehicle (getPos goatbomb);bomb="Ace_MineExplosion" createVehicle (getPos goatbomb);bomb="Bo_GBU12_LGB" createVehicle (getPos goatbomb);
How could i make it so that it rains endless goats with parachutes that are named goatbomb and explode randomly in a timeframe of 10-30 seconds after triggering the trigger which they spawn in.
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Airborne = [getmarkerPos "startRU", east, (configFile >> "CfgGroups" >> "East" >> "RU" >> "Infantry" >> "RU_InfSquad")] call BIS_fnc_spawnGroup;
sleep 16;
[] execVM "spawnRU.sqf";
THIS WORKS.......WOOO!!!!!!..........BEFORE THEY WOULD SPAWN, THEN KILL EACH OTHER.....THIS IS THE SCRIPT I HAD BEFORE
Airborne = [getmarkerPos "startRU",side player, (configFile >> "CfgGroups" >> "East" >> "RU" >> "Infantry" >> "RU_InfSquad")] call BIS_fnc_spawnGroup;
sleep 16;
[] execVM "spawnRU.sqf";
I WAS A CIVILIAN......
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Yes the predator all ways falls short when landing, on Utes the are at least 100meters short.I've used this in the past.
place trigger before they hit the deck (trial and error)
Blufor Present repeating
cond
{typeof _x == "MQ9PredatorB"} count thislist >0on act
{if (typeof _x == "MQ9PredatorB") then {null=[_x,20] execvm "slow_decent.sqf";}} foreach thislistsave as slow_decent.sqf
// nul=[planename,minheight] execvm"slow_decent.sqf" ; _plane = _this select 0; _minheight = _this select 1; Hint "Remote Pilot On"; while {(getpos _plane select 2) >_minheight } do { _vel = velocity _plane; _dir = getdir _plane; _plane setvelocity [(_vel select 0),(_vel select 1),(_vel select 2)+0.3]; // this adds some upward force to keep it up sleep 0.1; }; Hint "Remote Pilot Off";Thanks!!!!
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I need some help with getting a MQ-9 plane to land properly..........the scripts and stuff work, but the MQ-9 always lands early and hits a wall........not that far from where its supposed to land! Sorry i cant post links to pictures....this is my first post.
need help with spawner script
in ARMA 2 & OA : MISSIONS - Editing & Scripting
Posted
How do i change the direction the group faces when it spawns?