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iwantfun

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Posts posted by iwantfun


  1. bomb="M_AT5_AT" createVehicle (getPos goatbomb);bomb="Ace_MineExplosion" createVehicle (getPos goatbomb);bomb="Bo_GBU12_LGB" createVehicle (getPos goatbomb);bomb="M_AT5_AT" createVehicle (getPos goatbomb);bomb="Ace_MineExplosion" createVehicle (getPos goatbomb);bomb="Bo_GBU12_LGB" createVehicle (getPos goatbomb);

    How could i make it so that it rains endless goats with parachutes that are named goatbomb and explode randomly in a timeframe of 10-30 seconds after triggering the trigger which they spawn in.


  2. Airborne = [getmarkerPos "startRU", east, (configFile >> "CfgGroups" >> "East" >> "RU" >> "Infantry" >> "RU_InfSquad")] call BIS_fnc_spawnGroup;

    sleep 16;

    [] execVM "spawnRU.sqf";

    THIS WORKS.......WOOO!!!!!!..........BEFORE THEY WOULD SPAWN, THEN KILL EACH OTHER.....THIS IS THE SCRIPT I HAD BEFORE

    Airborne = [getmarkerPos "startRU",side player, (configFile >> "CfgGroups" >> "East" >> "RU" >> "Infantry" >> "RU_InfSquad")] call BIS_fnc_spawnGroup;

    sleep 16;

    [] execVM "spawnRU.sqf";

    I WAS A CIVILIAN......


  3. Yes the predator all ways falls short when landing, on Utes the are at least 100meters short.

    I've used this in the past.

    place trigger before they hit the deck (trial and error)

    Blufor Present repeating

    cond

    {typeof _x == "MQ9PredatorB"} count thislist >0  

    on act

    {if (typeof _x == "MQ9PredatorB") then {null=[_x,20] execvm "slow_decent.sqf";}} foreach thislist

    save as slow_decent.sqf

    // nul=[planename,minheight] execvm"slow_decent.sqf" ;
    
    _plane = _this select 0;
    _minheight = _this select 1;
    
    Hint "Remote Pilot On";
    
    while {(getpos _plane select 2) >_minheight  } do {
    _vel = velocity _plane;
    _dir = getdir _plane;
    
    _plane setvelocity [(_vel select 0),(_vel select 1),(_vel select 2)+0.3]; // this adds some upward force to keep it up
    
    sleep 0.1;
    };
    
    Hint "Remote Pilot Off";

    Thanks!!!!

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