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SKdavidSL

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About SKdavidSL

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  1. SKdavidSL

    Help me in this scenario

    Well, in the file briefing.html you should have this: <p><a name="Plan"></a></p> <p><a name="OBJ_0"></a>Hold <a href="marker:camp 1">this</a> postition.</p> <hr> <p><a name="OBJ_1"></a>Return to <a href="marker:camp 2">the camp</a>. </p> Then in the init.sqs file you have to write: "1" ObjStatus "HIDDEN" Finally, make a big trigger with name let's say T1 activated by your side and in the other (or in the trigger T1) condition place (west countSide list T1) < 32, where "west" can be replaced by the name of your side (west, east, resistance or civilian) and "32" with a number of 50 % of your units, and in it's "On Activation" field place "0" objStatus "FAILED"; "1" objStatus "ACTIVE" Add: Don't forget to use commands hint "Objective updated" and hint "Objective done" with a change of objetvives
  2. Hello, I've tried hard to find a scripts to set a not random number on the car's evidence plates. I tried to use the setObjectTexture with no help. I learned that something should be declarated in the vehicle's config, but cannot find a config of the blue Skoda. Is there any way to set a car evidence plate number with or without it? Note: running an OFP (resistance) 1.96 (on the photo). also have an option of CSLA mod 2.2 Thanks for your help
  3. SKdavidSL

    Questions about editing

    7. the command is: soldier PlayMove "FXStandDip", where the soldier is a name of a unit. Must be written in a waypoint activation field or trigger. If you want to make him doing push-ups continuously, use cyclation.
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