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JohnKalo

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Posts posted by JohnKalo


  1. I myself use basic scripting so triggers are my thing :sun:

     

    Now to place two conditions you have got to place in the condition field:

     

    !alive opf1 && !alive opf2

     

    That will make the trigger fire once both are dead. If you use:

     

    !alive opf1 or !alive opf2

     

    That means that the trigger will be activated once either opf1 or opf2 is dead.

    To reveal and hide an action I cannot find a specific way but you can place a repeatable trigger where if BLUEFOR is present:

    removeAllActions nameofflagpole;

    and if OPFOR is present:


     

    nameofflagpole addAction ["Teleport ", "scriptFile.sqf"];

    In the scriptFile.sqf you can simply place:

    player attachTo [anobject, [0, 0, 1] ]; 
    
    sleep 0.01;
    
    unattach player;

    That should teleport the player where you want them to go. The anobject can be an invisible helipad. The [0, 0, 1] are the X, Y, Z distance from the object.

     

    For the grouping you can use an addAction and a .sqf where you can write:

     

    [_civ1, _civ2] join player;

    To leave the group:

     

    [_civ1, _civ2] join grpNull;

     

    Most likely there are other ways to do what you need but the more advanced scripters can help you with that. If you want to see how triggers can make missions you can just download and unpbo one of my own. 

     

    Good Luck with your mission!!

     

     

    • Like 1
    • Thanks 1

  2. The Russian Buyan-M class Corvette looks really nice!

    About the choppers landing on to ships, a refuel, rearm and maybe repair function would be great alone since the Arma 3 engine has issues with walking on movable surfaces.

    An issue I have not reported is that the AI are really pissed off with the enemy hence they fire all missiles at once causing ammunition shortages. They just continue firing until the target is destroyed without waiting for the first missile to actually reach its target.  That way boats which can be dealt with the cannon cause issues and players have expressed confusion. Thanks.


  3. @Ravenhawkhero 

     

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    2. is the game better, worse or different to squad

    As above stated it depends on what you like but in general Arma 3 has got way many more things than Squad. More vehicles, weapons and helicopters, jets plus ships and submarines if you use addons. So it is a whole new world!

     

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    3. how well will it run on an i5-3330, 8 gig ram and a 1050

    Not having an i7 will mean you will not run settings on ultra but in high or even very high settings you will be alright.

     

    Plus the 20$ package which includes the Apex DLC will be better since many servers have Apex as a requirement.


  4. Quote

    1. Is this a relatively straightforward game, as in, does it have a fairly quick learning curve so we can be up and playing within hours, or will it take years to before we have to skill level to last more than 30 seconds without dying?

    Well you guys can simply play missions with Instant Respawn when you start playing and then move on to missions which have no respawn at all. That way you will learn by trial and error techniques. Most of the things you will learn in a few hours. The rest you will need a few days to get used to. To master all it will take much more time. 

     

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    2. My gaming time is very limited. Is Arma something I can just pop into for an hour or two, or do I always need to be with a group and perform long operations for the game to be rewarding?

    Yet again it depends on the missions you play. Others take 30 minutes while others take, not even the editor knows how long! That can mean hours upon hours. 

     

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    3. The helos and planes are the most interesting to me. Are the flight models realistic, as in joystick controls, some form of damage model, stalls, flight maneuvers aren't on 'rails', etc.? What are the differences in the flight model between having and not having the Jets and Helicopters DLCs?

    Even real pilots have been impressed by how realistic controls can be. Personally I do not know about planes but choppers are really nice. They have features such as increasing throttle makes the nose go down or coming close to the ground has other effects and such. Plus the damage models are impressive. Your main or tail rotor can be destroyed and you will have to land the chopper via auto-rotation or other means, it depends on the damage. The enemy might also cause a fuel leak and RTB (returning to base) can be needed, if possible. When not having the DLCs, not sure, but I believe the advanced flight models are not available. 

     

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    4. It looks like the vehicle DLC packs each come with a few new vehicles. But can you still drive the vehicles that come with the main game without these DLCs?

    You can try them in the editor. Using them in a mission however will mean advertisements will show up. Not good like at all!

     

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    5. Are there frequent glitches and issues that make would make this a high maintenance game for us, or does it typically run smoothly for players? We all have gaming machines with SSDs, I have i-5 6600K CPU and a newer GTX 1060 6GB DDR5 GPU.

    About that AMD hardware issues have been reported but you got NVidia so it should be ok. Not Very High graphics but High ones yep.

     

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    6. Can I make my own server in Arma, and if so, is it relatively easy?

    You can host games on your computer, you just press a button, and you can also host dedicated servers which I do not know if it is easy to do.

     

    @CaptainDawson Generally speaking if you have players to play with, with whom you are close, Arma 3 will be an amazing game. Either you want to laugh or go fully serious you can have both. You might need guidance as to addons, so as to greatly enhance your gameplay, but that is also easy. Most players have got them. And buying a bundle with all DLCs is recommended. When there are sales that is.

    • Like 2

  5. @mad_cheese About base attacks nowadays just use chopper drones and emps. Using them is  95% win no matter what. If you have levelled those units and supports up that is. You can even gain 3 stars sometimes. And when the player revenges with choppers and you revenge back,  a parody takes place because it can go on forever. 

     

    And about res really weird that we have had an upgrade for storage and not for res buildings since to fill storages you need weeks. Like trying to upgrade any high levelled buildings. You need way too much time. 

     

    About coiners yes. There must be people spending hundreds of $$$ because they cannot have reached such high levels so soon. Started playing the game once it was released and I have yet to come close to those guys. Luckily units cannot be upgraded further so no matter your level you cannot have stronger units. 


  6. Ghosts Wanted

    Brought to you by John Kalo and zigTtzag(zTt)

     

     

    webmispic26.jpg

     

    When ghosts are desired, Savior Ghosts guns are fired!

     

    1.] Hypothesis: Malden is held by CSAT forces. Forces which have drained the islands supplies. Whatever food or water they need for their army they confiscate from the locals. The locals are therefore starving. Starvation has caused them to want to rebel. Why have they not then? General Tahir Al Kazat is the answer. Tahir is stationed in Malden and is tasked to suppress the local population. He does so by torturing and slaughtering entire families! No more than a few days have passed when he even amputated all members of a family. That was a family of four that tried to take back their food that was confiscated So Tahir Al Kazat needs to be eliminated! A spy was recruited but following an act of treason he was captured. Now he is held somewhere around Le Pessagne and Vigny. A place where Tahir is also stationed. A perfect opportunity for Special Forces sniper team Savior Ghosts to act. A few hours ago you have parachuted without being detected near Vigny. You are to save the hostage and also eliminate Tahir Al Kazat.

     

    2.] Important details:

     

    a)In MP when 2 players take part in the mission, one of you should be the SURVIVOR and the other should be the LEADER of team GHOSTS WANTED.

    b)Patrols, units placements along with ammo and weapon placements are all RANDOM. Due to that the mission has high replayability.

    c)The survivor may start in 3 different locations. To change that location you can teleport using an IV Stand located next to you when the mission starts.

    d)Each location has a RIDDLE to solve in order to get out.

    e)A Flanker is a heavily armed unit supporting the Sniper and Spotter.

    f)You should NOT DISABLE AI units that are in ANY team. Those units should exist for your convenience.

    g)The sniper team can activate HARDCORE mode where if the survivor dies it will be a mission failed. To activate there is a satellite dish with the appropriate action at the start of the mission.

    h)Respawn:Instant

     

    3.]Requirements: 

     

    3.1]Players' skills: Serious combat and sniper abilities plus basic organizing skills.

    3.2]Technical:

    a)Arma 3 Apex

    b)Marksmen DLC
    c)CBA - http://www.armaholic.com/page.php?id=18767
    d)ASR AI3 - http://www.armaholic.com/page.php?id=24080
     

    4.]Bugs:

     

    4.1]Minor: None

    4.2]Serious: None

     

    5.]Installation: Just copy the pbo to your Arma 3 directory. Place the .pbo file at the mpmissions folder.

     

    6.]Website SubLink: here

     

    7.]Direct Download link: https://dl.orangedox.com/Arma-3-Missions-Pack-1/ghosts_wanted.malden.pbo?dl=1

     

     

    Your feedback about things we can improve or things that we should keep is really important so you providing it would be great.

    If any of you wishes to reconstruct the mission or use part of it please ask permission and mention us in your credits.

     

    Enjoy :sun:

    • Like 2
    • Thanks 1

  7. @Valken I can offer you mission Miraculous Delivery. WebSite sublink here or if you prefer the forums here.

     

    @jevuner Yep, I got some. You can make your choice in our WebSite here. Or you can search in the forums for my posts. Kinda hard. Hence the WebSite whose forum post is:

     

    @zagor64bz A true fact that most people do not understand how hard it is neither how many hours it takes in order to make like one mission.

     

    • Like 1
    • Thanks 2

  8. Radiation Havoc

    Brought to you by John Kalo and zigTtzag(zTt)

     

    pic1.jpg

     

     

    A nuclear missile has been stolen. A missile containing our coords as a target!

     

    1.] Hypothesis: People wonder what happened when CSAT troops took over NATO Sakina base. Well we know now. They stole the nuclear missile stationed there and they are now preparing to launch it against us! Nuclear missile Havoc has already been positioned into a hostile missile silo and should be launched within the hour. We cannot let that happen! All available troops have been dispatched to the silos location, Le Port, so as to abort the launch. Those troops consist of 4 Marshalls which will carry team Bull Rage and team Bullet Dispatchers to the silos location. As close as possible that is. You see Le Port is surrounded by hedgehogs and AT mines. Only one location is available for a military insertion and even there AT mines exist a few meters from the shore. Due to that the Marshalls will transfer the two teams and that will be all the support they can provide. The rest of the operation will have to be on foot. Now if the word nuclear is not enough, the most likely target is the island of Altis. Altis being hit will mean hundreds of thousands of civilian casualties plus a huge military disaster since Altis has got many major NATO bases. Simply put, we cannot fail!

     

    2.] Important details:

     

    a)In MP when 3 players take part in the mission, you should be the LEADERS of the GUIDED BIRDS, BULL RAGE and BULLET DISPATCHERS teams.

    b)When cancelling the missile launch ONLY ONE player should use the missile terminal. More than one player trying to deal with the situation can result in a catastrophe.

    c)This mission has low replayability. You can however change roles so in that case replayability is increased to medium.

    d)You should NOT DISABLE AI units that are in ANY team. Those units should exist for your convenience.

    e)Respawn:Instant

     

    3.]Requirements: 

     

    3.1]Players' skills: Serious combat abilities and basic organizing skills.

    3.2]Technical:

    a)Arma 3 Apex

    b)Marksmen DLC
    c)CBA - http://www.armaholic.com/page.php?id=18767
    d)ASR AI3 - http://www.armaholic.com/page.php?id=24080
     

    4.]Bugs:

     

    4.1]Minor: None

    4.2]Serious: None

     

    5.]Installation: Just copy the pbo to your Arma 3 directory. Place the .pbo file at the mpmissions folder.

     

    6.]Website SubLink: here

     

    7.]Direct Download link: https://dl.orangedox.com/Arma-3-Missions-Pack-2/radiation_havoc.malden.pbo?dl=1

     

    8.]Changelog

     

    8.1]Version 1.1

    Fixed a small event that did not take place due to a malfunctioning trigger.

    Updated so as to be playable again after ASR AI3 was updated.

     

     

    Your feedback about things we can improve or things that we should keep is really important so you providing it would be great.

    If any of you wishes to reconstruct the mission or use part of it please ask permission and mention us in your credits.

     

    Enjoy :sun:

    • Like 1
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