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JohnKalo

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Posts posted by JohnKalo


  1. Have seen that before when making headgear for one of our addons. In my case it was all about the addon config and model sqfs. The game would not place the hats in the headgear section and it would be in their belly. It would just not follow their head. So if the backpacks also have such an isssue and dont work when you equip them ingame then its the addon to blame imho.

    • Like 3

  2. The classic Arma issue where yout have to put safety triggers to be as sure as possible that the mission will work 😂

     

    Just to mention that two groups forming might be because the SL has killed friendlies. As safety triggers you could use the above to get the SL out of the vehicle and a condition stating if alive units of group distance SL too much for too long && units in non combat mode then just clear their waypoints, throw them into the zamak and place the waypoint again or have a waypoint to get in the zamak and then one to move to their destination. All of this as long as they have not arrived to needed position. The above conditions will become incative once they arrive. Sounds not needed but with simple conditions you can many times make some cool stuff that override the casual bugs and glitches.  

    • Like 1

  3. How could they propose something for Greece's army? The only thing we can spend on is 50,000 euros for one single professor toilet in our public university for example. When you could not even pass the hallway containing the students toilets due to the smell. Or a million for security upgrades on the universities online features while they warn about possible viruses being included in their services. You want to download an exercise ... well it might have a trojan horse as a gift. The only times when our army is upgraded is when politicians steal money from the country's funds. LIke the german submarines that could not float or the other choppers some of which could not even fly. If it was not for all the μίζες we would have one of the strongest armies on earth.  

    • Like 1

  4. Quote

    (sleep edited to 5 to save performance? idk)

    Yep that is correct  👍

     

    Quote

    sry to bother, i try to understand

    No worries! We can try another method too. When placing the marker make it an empty one. Then instead of hiding and showing it use:

     

    "NameOfMarker" setMarkerType "Warning";

    that ^^^ will make the "invisible" marker be visible and then you can use this if needed:

    "NameOfMarker" setMarkerColor "ColorBlack";

    It can be ColorGreen or ColorRed and other colors as well. As for the type of markers when you place a marker in the Eden editor going over the marker at the menu on the right will show the marker names. So as for you to find the one you are looking for. Good Luck!

     


  5. This in your init.sqf should do the trick

     

    [] spawn { while {not isnull NameOfUnit} do { "NameOfMarker" setmarkerpos getpos NameOfUnit; sleep 0.5; }; };

    The sleep 0.5 can be changed according to how often you want the marker position to be updated. 

     

    And for the hide show function these should do:

    ["hide", ["NameOfMarker"]] call BIS_fnc_showMarkers;
    ["show", ["NameOfMarker"]] call BIS_fnc_showMarkers;

    in the init.sqf or the initPlayerLocal.sqf or a trigger or wherever needed. Cheers from you Greek neighboors! Pizza and Spaghetti 🥂

    • Like 1

  6. Thanks to the above request the Easter Pack has been updated to Version 1.54 which adds:

     

    1 Static Easter egg which is custom texture applicable

    2 broken egg parts that are custom texture applicable [upgrade of the existing ones]

     

    10.png

     

     

    Sadly I tried for like 7 hours in total and I could not make a Pickable Easter egg version that can have their texture changed. Cannot understand why but for some reason it simply does not work. The Static version however did work.

    @johnnyboy The Static Easter Egg that can have its texture changed is a new version based on the 2 broken parts. I had to stich the two parts manually Vertice by Vertice in Blender but the final model is indeed like the two broken parts have just lost an in between part. If needed I can make that part smaller. Also since you might want to make the egg even bigger I have increased its quality so it should not to be affected by the scale increase. Additionally the transparent effect should still be visible and if not I found a way that might be able to bring it back online. Anyways thanks for the suggestion! Oh and a detail, the textures have been placed as such so as for the parts to actually be parts of the egg that broke in half as requested. The texture used is a 1024x1024 .paa file which is like this for reference:

     

     

    EggPlain.png

     

    The oval egg shape is being accomplished thanks to the object builder and the UV Editor texture placement. So you just replace the .paa file by calling it with the setObjectTexture. Hope your plans can be brought to life for either aliens or dinosaurs! If some issue comes up pls do tell 👍

    • Like 1
    • Thanks 1

  7. @johnnyboy Thanks! I do not know why it is a little translucent 😂 But since its cool I will not try to change it. The bits are thanks to the Fire Geometry hitbox.

     

    Quote

    1) It would be nice if there was one whole (unbroken) egg that matches color of the broken top/bottom so we can have exact egg before/after hatching or breaking.   

    Yep I should be able to do that although it might take some time to match the broken with the non broken egg textures and exact dimensions. That is because the broken egg does not match exactly together since it was broken and it would be weird to be exactly symetrical. 

     

    Quote

    2) It would be great if we could use setObjectTexture to set color/picture that is on an egg.  Then we can all make our own custom eggs.  Currently setObjectTexture does not work on these objects.

    I think that is indeed possible. I will try it out and see 👍

    • Thanks 1

  8. Easter Pack updated to Version 1.49 since we had to:

     

    Fix a name mismatch causing a texture not to show.
    Add quality icons for the inventory objects.

     

    And that should be it for this year unless some bug appears or a suggestion/idea comes up. For anybody fasting just a few days to go for this:

     

    Meat.jpg

     

    In Greece we have to wait till the 2nd of May. Happy Easter everyone!!!

     

     

    • Like 5
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