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JohnKalo

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Posts posted by JohnKalo


  1. Just in case anybody is not following the Christmas Pack on steam, this year the following were added/changed/fixed:


     

    Quote

     

    Added Static Snowballs for Screenshots
    Added the ability to play soccer via vehicles and a huge snowball.

    Efforts to make music available in Zeus.
    Possible solution to a dedicated server music issue.

    Added 2 vehicle skins for the soccer feature.
    Added 2 Snowmen.

    Added 2 Christmas sweater textures.
    Added a Helicopter Sleigh.

    Made the Helicopter Sleigh available in Zeus.
    Added an XLarge Snowball.

    Added 3 Christmas sweater textures.

    You can now change the Goal Post texture with any colors you like.

    Greatly increased the armor of the Huge and XLarge Snowball.

    Added a damage resistant Drivable Sleigh version.

    Added Signatures to .pbos that were not signed.

    Resigned certain .pbos.

    Added a flyable Christmas Reindeer!

    Fixed classname overiding another classname.

     

     

    The direct download link is always up to date by the way. I just did not have time to update this thread. No more updates are planned for this year. Merry Christmas!


  2. Easter Egg Hunting was not supposed to be like this. Why are people battling each other while throwing explosive chicken? Strange world 🤔

     

    Update-Easter-M.jpg

     

    Changelog: 

    Added 2 Easter Decorations
    Added 1 big Easter Egg that can have its texture changed
    Added 3 wearables for the rabbit masks
    Added 10 Easter Weapon textures
    Added 3 Easter textured vehicles
    Added throwable explosive chicken due to request

    • Like 3
    • Haha 1

  3. 17 hours ago, RCA3 said:

    My thought is that if you want to create a composition for objects in an addon, you'll need that addon loaded 😐

    It always helps to wait for Arma to initialize so add "A3_Data_F_AoW_Loadorder", and after that add your addon name.

    Add the types of objects you have on your composition to units[], e.g below:

    
    requiredAddons[] = {"A3_Data_F_AoW_Loadorder"}; // Required addons, used for setting load order.
    units[] = {"Motorcycle","Car_F","Wheeled_APC_F","Tank_F","Wall_F"}; // List of objects (CfgVehicles classes) contained in the addon. Important also for Zeus content unlocking.

     

    Thanks for sharing, I will add and check 👍


  4. 16 hours ago, johnnyboy said:

    Awesome man!  You saved Christmas!  Again!  🙂

    Than you very much! Gladly the Sleigh Boat was able to be completed in time along with the rest. Some features will not be able to be implemented this year but that is good news in a way. We will have more to work on for next year! Oh and there is a new small update. Version 2.4, enjoy :xmas:

     

     

    Quote

     

    Version 2.3 to 2.4:

    Changed names of Snow Walls to make them more practical.

    Added 2 Stone Floors to make it easier to make castles with more floors.

    Added 2 Wooden Floor Connectors so as to connect floors together.

     

     

    • Like 1

  5. 9 hours ago, pierremgi said:

    perhaps a path issue:

    path = "\Christmas_Compositions\Snow_Castle";

    try : path = "Christmas_Compositions\Snow_Castle";  // without first backslash

    Thanks for the reply, tried that but nothing happened. It is strange because I changed the path to one that does not exist, I placed Snow_Castlebut it did not report an error. The .pbo is there the config is there but nothing happens. BUT if I change this:

     

    class CfgPatches
    {
    	class GE_ChristmasPack_Compositions
    	{
    		units[] = {};
    		weapons[] = {};
    		requiredVersion = 0.1;
                    requiredAddons[] = {};
    		
    	};
    };

    it reports an error about the requiredAddon line. No other .pbo reports it. So I just erased it and the error stopped. I have it as in the first post.


  6. Hey guys trying to implement a composition into the Christmas Pack addon but all efforts failed. Unless the objects have no pitch or roll [angles in Y,Z axis] I cannot make the Composition be added. https://community.bistudio.com/wiki/Eden_Editor:_Custom_Composition

     

    My config code:

     

    class CfgPatches
    {
    	class GE_ChristmasPack_Compositions
    	{
    		units[] = {};
    		weapons[] = {};
    		requiredVersion = 0.1;
    		
    	};
    };
    
    class CfgEditorCategories
    {
    	class GE_Christmas_Compositions // CfgGroups NATO
    	{
    		displayName = "Christmas Compositions";
    	};
    };
    
    class CfgEditorSubcategories
    {
    	class GE_Christmas_SnowCastles // CfgGroups Armored
    	{
    		displayName = "Snow Castles";
    	};
    };
    
    class Cfg3DEN
    {
    	class Compositions
    	{
    		class GE_Christmas_Composition_Castle_01 // one class per composition
    		{
    			scope=2;
    			path = "\Christmas_Compositions\Snow_Castle";	// pbo path to a folder containing header.sqe/composition.sqe files
    			side = 8;											// 0 opfor, 1 blufor, 2 indfor, 3 civ, 8 Empty/Props
    			editorCategory = "GE_Christmas_Compositions";						// link to CfgEditorCategories
    			editorSubcategory = "GE_Christmas_SnowCastles";				// link to CfgEditorSubcategories
    			displayName = "Snow Castle Part 01";
    			icon = "\A3\ui_f\data\map\markers\nato\b_inf.paa";	// left side icon in groups list
    			useSideColorOnIcon = 0;								// 1 == icon is always colored in faction color
    		};
    	};
    };

    The Snow_Castle folder is the one having the two copy pasted .sqe needed. The thing is no error or anything. Just no composition present in the editor. What am I doing so wrong ?


  7. No-Family-Too-Far.png

     

     

    No-Family-Too-Far-For-Santa.png

     

    Under high pressure due to time constraints a new update has been released bringing the Christmas Pack to version 2.3 !

     

    Quote

     

    Version 1.99 to 2.0-2.3:

    1 Drivable Christmas Boat
    1 Wearable Christmas Antler Decoration
    3 Large Christmas Decorations
    1 Fully Decorated Christmas Tree
    1 Christmas Composition in the Christmas collection pack.
    The ability to create snow structures such as castles!

     

     

    The Snow Composition can be found in the Steam Link in the Christmas Addon Collection. If able all those compositions will be added to the Christmas Pack main addon. So many hours and still no luck because we cannot add the pitch and roll of objects.

    • Like 5

  8. Disabled all other addons and the bug still remains sadly. Sorry for the late reply but I was busy. All pool lifeguard licenses have been revoked due to a change in the law. Have to do everything again. So much for the spent money. Cannot wait for the same government to be elected again. Woohoo. Ok thanks. I will just wait because I am making a mission that needs both turrets functioning  :thumbsup: A Vietnam style without the expensive DLC.


  9. Glad to see the addon being updated! We have however encountered a bug. The right turret of the Huey is not working. It is stuck firing at the front and cannot be moved. The left one is working fine. Also if our army has such a version a Huey with some passenger seats and missiles along with a turret for the pilot would be awesome. 


  10. You can just use the doTarget and doFire commands but one thing that is weird is how does the enemy AI follow their move waypoints while there is a friendly helicopter chasing them? Unless the driver is in careless mode they should just be driving right and left without any logic path. You must have already checked it out but a Combat mode could help for the killercommando group. Best of luck 👍


  11. Just a small notice : there are small updates that take place without their details being posted due to super time shortages. The links however are updated and are all up to date. Firstly the direct download link and immediately after the steam link is updated for practical reasons. Latest patch notes:

     

    Quote

     

    Version 1.7 to 1.79:

    All vehicles, weapons and wearables are now Zeus compatible.

    Some assets also but most not.

    Added 3 vehicle skins for the Zamak and Tempest.

     

     

    For requests and feedback please use, from fastest to slowest method, the direct contact link via the GreekEditor website, steam and then the forums.

    Many thanks for all the feedback and awesome ideas! Sadly we cannot implement them all but all of them were/are being worked on as far as our abilities allowed/allow us. 

    • Like 2

  12. Major Update has just arrived! There are multiple additions to the Christmas Pack bringing it to version 1.7! The Changelog is as follows:

     

    Quote

     

    Version 1.0 to 1.7:

    Added 1 Drivable Sleigh, 2 Snowball Launchers, 9 Christmas Weapon textures, 10 Christmas vehicle textures.
    Added 9 Christmas Balls, 2 Wearable Hats, 1 Christmas Tree, 7 Toys, 1 Snowman.
    Added 4 Christmas Lights with 4 frequency versions each.
    Added 2 Pickable Gifts, 10 Food versions, 2 Decorations.
    Added 1 Lamp with 2 Switches.
    Fixed the Snowman's texture.

     

     

     

    Sleigh.png

     

    Please note that from all ideas and suggestions there is one that we have not managed to implement in the addon. We tried, failed and we will hopefully succeed including it in the future. Stay tuned! 


     

    • Like 4

  13. Just a few thoughts till the experienced scripters come in. You would have to place all targets in an array and then constantly check the distance between the chopper and the targets. Then once the chopper comes near one of the targets you would need to have all available groups in an array, check which one is closer and then create a waypoint so as to send the group to that target or false positive coordinates. For the helicopter waypoints, from experience, in careless mode they tend to follow the path when the waypoints are attached to an invisible helipad for example. And the flyInHeight and limitSpeed commands seem to work as well. Best of luck with your project. Welcome to the forums 👍

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