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JohnKalo

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Everything posted by JohnKalo

  1. Well not even the simple MOVE waypoint works at times.. Sadly BI has yet to fix basic issues. And I doubt they will ever be fixed. I mean I use simple move waypoints for vehicles and they get stuck going back and forth or they just stop moving for no reason. That is when they are not on roads but on valleys with no trees whatsoever. Or they work nicely but when you host a server they don't. Really irritating : \ Due to that I would have stopped creating Arma missions if it wasn't for the testing groups and whoever downloads our missions having fun and all.
  2. JohnKalo

    Tasks Order Assigment

    Thanks and yep it is one of my favorite scripts. Especially because when playing not even the editor can know where the hostile units are exactly
  3. JohnKalo

    Tasks Order Assigment

    As for triggers sometimes placing another trigger and writing by hand while NOT copy pasting the same condition makes the new trigger work. As for the CQB script we got a really cool one. If you know how to un-pbo a mission just download the latest mission of the Campaign indicated in my signature. It is in the Scripts folder, the House Patrol one.
  4. Maybe you can use an animation where the AI walks? Because as stated above it is true that the AI goes crazy when walking on objects. By crazy I mean let's try jumping off a cliff or a rooftop. 30 meters? Pfff ... piece of cake. P.S. It might sound shocking but yes ... they died in both cases.
  5. JohnKalo

    GF Building Replacement Script - Mod

    Although to be honest I cannot see how editors will use the above script the WIP Script you mentioned will be really nice if a winter add-on free vanilla map was made available Hmm there must be an editing idea that I have missed..
  6. JohnKalo

    South Asia v1.3 No errors!!

    It might be a loooooong shot but hope this map eventually reaches Arma 3 graphic standards ✔️
  7. JohnKalo

    Mission Objectives

    The condition can be a: NameOfPlayer distance nameOfRadio < 5; for the message there are many ways like simple hint or sideChat or play a sound.
  8. JohnKalo

    GF Auto Loot Road Crash Script - Mod

    Well if this script production continues all left for the editors will be to create the tasks and the briefings. The mission environment will be ready 👍
  9. JohnKalo

    HAFM NAVY (Ships) - v2.0

    Hmm ... maybe for as long as there is a chopper with players on board near the ship. If there is no pilot in the chopper there will be no chance of the chopper taking off. Or with an engine on condition too. Logically speaking who lets a chopper with an engine on while the ship travels? Chances for a ship being hit right when the chopper is with a crew and an engine on might be next to zero but yeah your argument has got a basis.
  10. JohnKalo

    HAFM NAVY (Ships) - v2.0

    About the helicopter taking damage part:
  11. JohnKalo

    Tasks Order Assigment

    If needed the task script we use is mp and sp supported and you can find it here: My post is post number 3.
  12. JohnKalo

    Tasks Order Assigment

    Have you named the tasks differently? First thing that comes to mind is that two tasks have the same name. If not, try de-syncing and re-syncing everything.
  13. More help can be found if the thread goes: https://forums.bohemia.net/forums/forum/154-arma-3-mission-editing-scripting/
  14. JohnKalo

    Video Formats Implementation

    Well until something changes I will have the .ogv videos in place while keeping the high quality ones waiting. Although I doubt anything will change soon if it is about money too. BI developers seem to be caught up with building their new engine. It should take months or years and if a new game does not come out BI might have an income issue.
  15. So in my WIP campaign there are videos I use in a variety of places. For those of you who do not know only .ogv formats are permitted in Arma. When it comes to showing videos on in-game screens such as tvs there is no problem but when it comes to showing videos as intros the quality is not good. It is watchable but not good. So as far as I can understand the reason why only .ogv formats are used is due to size? but maybe that should be up to the editor. If his mission is big in size or not. So why not let mp4 video formats be used? Much better quality and the format people tend to use for videos.
  16. JohnKalo

    ASR AI 3

    While in ASR all works awesomelly I would like to ask, Does the presence or absence of scopes on weapons affect the AI accuracy? Because one could argue that AI armed with non scoped Apex AK-47s were too accurate although quite far.
  17. JohnKalo

    Video Formats Implementation

    Did not know that to be honest. Seeing free software like AVC offer multiple video formats I never thought there would be extra fees. Hmm.. wonder what other companies use for their high quality videos.
  18. JohnKalo

    AUSTAL HSSV Mod

    Well maybe you can ask other Ship add-on developers how they made their ships work. Cooperation can be very profitable at times.
  19. JohnKalo

    AUSTAL HSSV Mod

    This looks like a really nice addition to Arma already. Since you will continue working on it for months it should turn out to be great. I can already think of many mission implementations if all ship features work nicely
  20. JohnKalo

    VCOM vs ASR

    Have not tested VCOM but ASR I use in all missions. The AI is really good and I especially like how groups work together so as to defeat us players. The way they flank and all. Adrenaline levels go high when you cannot know from where the AI will attack. Before ASR it was a simple head on attack. Nothing much to that. Oh and how they use smoke and grenades too. EDIT: I use ASR in MP primarily.
  21. JohnKalo

    [SP/COOP-(1-4)] Defying the Odds

    Was hoping there would be two mission releases in Christmas but I had to update some missions due to add-on updates and reach the final stage of all Chapter 1 missions. Due to that: Naturally if you have any recommendations about the Campaign creation feel free to share them. The story is pretty much set but it may change if we cannot implement it in the Arma engine.
  22. Seems like a good part of an intro when someone wants to include a detailed description of the situation ^^^
  23. JohnKalo

    Bored:/

    @DanielMurphy Dude you serious? I used to log in once a day for like 3 minutes total. And if I did not attack I spent about 20 seconds daily. Nowadays I log in like once every 2 or 3 days for a total of 3 minutes. There is nothing to do in the game. Who spends more time in AMO?
  24. JohnKalo

    Live feed control (LFC)

    And maybe you forgot the server named item. I have used this script recently and it all works fine. Just in MP only one player can see the screen at a time. The addAction on the screen only works for the player activating it. The rest do not even see the blue screen anymore. Unless they press the addAction for them. Some sort of locality issue as it seems. @HazJ Thanks for checking it out.
  25. JohnKalo

    [SP/COOP-(1-4)] Defying the Odds

    Thanks George! You really do give a motive to Arma 3 content creators. With all the support and such. Anyways 2019 coming in fast ... And there cannot be a New Year with at least one new mission! Episode 05 - Flaming Rain RELEASE! In this episode having to keep the Chain in good enough condition was by no means calming! We had to change our strategy multiple times, use scouting techniques while also keep the enemy units seperated and busy. Our Explosive Specialist and Marksman surely played the most significant roles. The ES by using his LMG to clear the way and the MN by keeping the enemy busy via simultaneous attacks in a variety of sectors! As always we hope positive or negative feedback will make its appearance! And if you want to share your mission experiences too please feel free to!!!
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