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Everything posted by JohnKalo
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Heli tilting right - Manuel trimmers not functioning
JohnKalo replied to BiBa's topic in TAKE ON HELICOPTERS - TROUBLESHOOTING
Well since it happens in the campaign, you might be able to repair your helicopter by first checking its different parts. When you are not on a mission just go to the heliport and do so. If it happens in the challenges section, try restarting the mission. Maybe the helicopter will be fixed by acting likewise. In the worst occasion you might have to restart the campaign or even re-install the game. -
Heli tilting right - Manuel trimmers not functioning
JohnKalo replied to BiBa's topic in TAKE ON HELICOPTERS - TROUBLESHOOTING
Does this happen only in the campaign. Because if it doesn't happen in the single player challenges nor in multiplayer, then maybe the helicopter is damaged and has to be fixed. If it can be fixed... -
I wonder why there is no mod which implements realistic flight models in Arma 3. At least the existing flight models in TOH. I also wonder why do people like flying helicopters in Arma 3. I really haven't tried it myself but if it is like Arma 2 then the controls are tiring and too fake.
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UH60 Knowledge sharing
JohnKalo replied to Sealife's topic in TAKE ON HELICOPTERS - ADDONS & MODS: DISCUSSION
Just to point out that thanks to the Rearmed patch all helicopters, including the ones who are mods can be inserted in TOH. The flight dynamics are the difficult ones to handle and sadly nobody seems to have any experience in making them. -
New contracts after buying new helicopters?
JohnKalo replied to Charlesisgreat's topic in TAKE ON HELICOPTERS - GENERAL
No worries. No matter how many helicopters you buy, there will be no extra contracts. And if you would like some air rescue missions, BI should tell us how on earth do we use the winch system so as to make some missions on our own. -
In arma 3 helicopter flying is by no means realistic since the whole game is not a simulator. I really don't think they will be fixing anything. Have you applied all the patches?
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MAD SiN Dedicated Server (Upload your Missions!)
JohnKalo replied to sxp2high's topic in TAKE ON HELICOPTERS - MULTIPLAYER
Thanks for the prompt reply. Now I would like to make another question. You see when we are playing there are three players. Two of the players are under the same network switch and one player is online. So is it possible for the first two players to connect, although they are using the same IP address? -
I really hope it is just idle since there are no other realistic helicopter sims around. But as it seems BI seems to have forgotten about TOH.:( They just don't seem to care anymore. An example: I have recently posted a thread about the use of the winch system and not one person from BI seems to be willing to help. Although there is a mission which uses the winch system already implemented in the game?!?!
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MAD SiN Dedicated Server (Upload your Missions!)
JohnKalo replied to sxp2high's topic in TAKE ON HELICOPTERS - MULTIPLAYER
Maybe I have misunderstood this but I have a question. Does this closing mean that each player, who wants to join on a specific server, needs to have the IP and the Port information? So no servers will be shown on the multiplayer server list? Why should Bohemia do such a thing??? -
I wonder how BI managed to "film" the trailer. I mean there should be some kind of program maybe which gives you the ability to film your gameplay.
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Pretty nice shots. Really liked the (162kB) one.
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What I would like to know is simply how to use the winch system. I mean I know that you can simply use it in the single player challenges but I would also like to use it in my missions. I would like a player to be able to extract another player via the winch system. So is this possible? Do I need some kind of scripting or anything?
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As a great fan of take on helicopters and all of it's aspects I would really like to know if the take on helicopter's flight models are included in Arma 3. I mean will it be realistic when you fly a chopper in Arma 3? It would be really great, if so, because all the take on helicopter pilots would be able to participate in this upcoming game and provide the Arma players the flying skills that are requested and have fun in the same time. So many experiences can occur... Now I have watched some videos in the Arma 3 official website and I have also looked into these forums but there doesn't seem to be an answer to my question. So if anyone can help, please do...
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First Impressions - Very Frustrating
JohnKalo replied to mikeap's topic in TAKE ON HELICOPTERS - GENERAL
What you need is to lower the sensitivity of your controller. By acting likewise the controls will be enhanced greatly. After doing so it all comes to practice. No worries. It is hard for everyone at first. And in Arma 3 the flight models aren't realistic at all. That is why they are easier to operate. After you get used to TOH then the Arma flight models will be annoyingly easy. And not to forget, don't use high difficulties. I believe that you should start with intermediate and move on to advanced later on. As for the expert mode I don't think it is even real. The game just starts making things more difficult than they are in real life so as to make the gameplay harder, like all other games. Hope this helped.:) -
POV Hat on X52 Pro Issues.
JohnKalo replied to Synesthesia's topic in TAKE ON HELICOPTERS - QUESTIONS & ANSWERS
I haven't got the specific controller but this might help. I hope so at least. http://forums.bistudio.com/showthread.php?144133-saitek-x52-pro-POV1-and-Throttle-Hat-not-recognized -
Don't try so complicated maneuvers. Just shake him for an extended period of time. Use over-speed and bank hard when in a low altitude. Use your rudder to spin him around wildly. That should work.
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Buildings via trigger problem
JohnKalo posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Look guys. What I am facing here is really perplexing and annoying. In my last mission I have placed triggers which place buildings in certain locations on the map. Everything works well when I edit or play it on my first computer. But when I use my other computer(the one that is used to make the server) so as for us to play mp, something odd happens. The first time I play the mission all is well. But the second or third time the buildings which are placed via trigger exist two or three times accordingly. As it seems every time I restart the mission, the buildings are placed again and again. I have "solved" this problem by erasing my saved mp mission file from my "documents". My problem is that I don't want to release a mission which requires the save files to be erased every time. In the trigger I use the createVehicle command. Any ideas would be more than helpful... -
Buildings via trigger problem
JohnKalo replied to JohnKalo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks. I have already implemented this in my mission and I will be testing it soon... -
I'm curious about a video setting
JohnKalo replied to Rafael_Schug's topic in TAKE ON HELICOPTERS - QUESTIONS & ANSWERS
Well I haven't tried in ultra settings but what I can tell you is that the fps varies greatly from one map to the other. South Asia for example plays at approximately 50 fps, when not in cities... whereas Seattle plays at approximately 20 fps. As for the performance improving due to your new possible video card, I doubt it. Sadly there is an issue with TOH and other Bohemia games, such as Arma games, and the fps isn't great... -
Convoys Extreme Frustration
JohnKalo replied to JohnKalo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
They will be ambushed by a group of up to five BLUEFOR units. As for their equipment it is just up to the player. They should disembark and return fire. Something which I am trying to achieve via a script. Well I am trying to make all vehicles drive with a specific speed via a trigger. Just to keep together in a straight line. Included are a scud, two transport vehicles and two "jeeps" with machine guns. -
My mission includes a convoy ambush. My problem is that I can't make the convoy work?!?!?!? It is really frustrating seeing the vehicles act like crazy. If you place move waypoints in cities or villages, the vehicles don't move or start accelerating rapidly towards the opposite direction like a nuclear holocaust is approaching!?!?!? If you place move waypoints in roads, then it is like all the drivers are drunk. I mean they start hitting each other or just move in a constant circle. However there was one smart driver who kept banging his vehicle on a tree.... If you place move waypoints in the dessert then yeah there is a chance that the convoy moves altogether. But then again not in a line every time. Naturally I have used scripts but nothing seems to work. In the best occasion they just move for a short while, not in a line but towards the same direction, and then they stop. Just like that. And not to forget. Without a script [AI Convoy Script by norrin]if you shoot the convoy then I can't really describe the chaos that takes place. Others are driving away, others just don't move, others crash into one another and the best situation are the drivers who disembark and start running away from their vehicles without even aiming at the opposition force!?!?!? I have searched the forums but nothing helped. At first I wanted the convoy to pass through a city but since that couldn't happen I built a small city via triggers and building positioning, so placing the city in the desert helped the convoy drive through it, if it started at the first place... So is there something that I am missing?
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Convoys Extreme Frustration
JohnKalo replied to JohnKalo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok. Thanks for the tips. -
Trying to launch game
JohnKalo replied to zad fnark's topic in TAKE ON HELICOPTERS - TROUBLESHOOTING
Try applying all the patches and then run the game. Best of Luck. -
Convoys Extreme Frustration
JohnKalo replied to JohnKalo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I could but there would be a problem. You see although that I use arma 2 and arma 2 operation arrowhead for my mission editing, I make my missions compatible with Take on Helicopters via the Rearmed patch. You see there aren't enough missions for the particular game. This way the realistic helicopter flight models are included in the missions. I did but it didn't work. The AI disembarked when a vehicle from the convoy was completely destroyed but the convoy didn't move correctly. They wouldn't stay in any kind of formation and some vehicles would just run away from the convoy. -
Convoys Extreme Frustration
JohnKalo replied to JohnKalo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for the tips. I'll check it out as soon as I can. Although I can't trust the AI leader after what I have witnessed I will try it. I will be back with feedback...