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Everything posted by JohnKalo
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And you can dowload SP missions for practice.
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You can visit the editor, place what you need and practice! and We got a Jet's DLC mission if interested. It is called Miraculous Delivery and it is located: 1.]WebSite sublink here. 2.]BI Forums link here.
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Who would like to see these ships in action? The mission where some of the players can be the ships' Captains is Debatable Bravery: 1.]WebSite sublink here. 2.]BI Forums sublink here. And one where the addon is used for decoration purposes is Miraculous Delivery: 1.]WebSite sublink here. 2.]BI Forums sublink here. Pretty cool! Hope this addon will continue being upgraded because there are a lot of mission restrictions due to 1.]textures, 2.]boats not being able to be deployed in all modules, 3.]respawn, rearm and refuel modules not working, 4.]the lack in landing on the ships ability, 5.]the maschine gun cutting through a ship's antenna, 6.]the lack in animations when the boats are deployed, 7.]the need to upgrade the ships' modules. a lot of corners and such make some ship parts seem lego like, 8.]a ship missing its windows. But the Anzak FG is awesome Regards, HE
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You are welcome spotter001! Hope you greatly enjoy
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WEBSITE TRAILER RELEASED!!
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Armaholic link added.
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Anybody willing to discover a custom created underwater town with sharks lurking around? Here you go!!!!! Website SubLink: here BI Forums Link: here Direct Download Link: here Had said I would be making a mission with this mod and here it is!! Enjoy guys Regards, HE
- 33 replies
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- 3
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- shark
- great white shark
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Well if you are looking for missions who are backed with a story then you can check ours. Although I really am wondering how many people actually read the stories and not just play the missions directly Regards, HE
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A Version v1.1 has been released. No major changes but they were some that needed to be done. Changelog Version 1.1: Removed an audio file. Removed Helicopters DLC dependency. Increased the bleed out duration.
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Greatly appreciated!!!
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Hey guys, the searchilght can sadly not be moved. I have been trying to find a solution to this for months but no luck whatsoever. BI knows about the issue but they continue to ignore it for some reason. And pierremgi's post looks great but you can still not move the searchlight. Also it is open from the start and you cannot even close it. I do not understand why not a single script has been made to fix this issue. One that will just spawn a cool light source like in pierremgi's solution but that would also be movable and working.
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Need help ending a trigger
JohnKalo replied to mrempireman's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sorry for being so late. I had not followed the thread and my post was not quoted It can be a simple condition like alive target0 If it keeps being true lets say for 30 minutes you can place a lose trigger activation. -
Need help ending a trigger
JohnKalo replied to mrempireman's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Had this question been more specific I would be able to help more but maybe what you are looking for is this: When clicking on a trigger there is a sub-menu where you can clarify if you want the condition to activate the trigger after x amount of time or if you want the condition to be true for a certain amount of time before the trigger is activated. To find this just scroll over the different sub-menus. It is called Time Out or something like that. Cannot remember exactly. -
Many thanks for the feedback. Glad you enjoyed it! Well for now our website has got all of the updated missions and there you can find mission Panochori Cleanup which has also got sniping ops! Oh and who knows .... maybe yet another sniping COIN ops mission is already wip
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Hosted vs Dedicated Server
JohnKalo replied to JohnKalo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
There are no human players and the vehicles are trucks so still there should not be an issue. Besides there has only been one bug report and while testing in MP everything worked perfectly -
Recently two of our missions faced bug reports coming exclusively from Dedicated servers. Everything worked as intented in MP Hosted servers but not on Dedicated ones. The two issues that came up were these: 1.] Mission: Panochori Cleanup Description: Players start the mission by being in a helicopter that transfers them to the insertion location. Dedicated Bug: JIP players fell of the chopper and ended up airborn. Fix (Thanks to the person that detected the bug): Used this moveInCargo tran1; in the init of every playable unit that was in the helicopter. 2.] Mission: Eco Terrorists Description: Players meet the Governor (AI Unit) who is then grouped with a particular player. Dedicated Bug: AI unit has a disable "PATH"; that would not be enabled. The trigger that enabled the AI unit's path also grouped the unit to the player. The grouping worked but not the enableAI "PATH"; command. Fix (Thanks to the person that detected the bug): Added a script and an addAction command and also changed disable/enable "PATH"; to disable/enable "MOVE"; So what I would like to know is why these issues occured. Knowing such a thing would be really helpful since we will not let them repeat themselves. Is the dedicated and MP server that different? Are there specific procedures to avoid such bugs?
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[Release] Simple MP Restraining Script
JohnKalo replied to MasterPuffin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
When someone is restrained can you please add an Enter Vehicle and Get Out of Vehicle command for the restrainer? That way the person being restrained will be able to be moved.- 5 replies
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- script
- restraining
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Hosted vs Dedicated Server
JohnKalo replied to JohnKalo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for spending so much time for replying but I do not have LOAD waypoints. The groups that have only got AI units have GET IN and SEARCH AND DESTROY waypoints and the vehicles have MOVE and TRANSPORT UNLOAD waypoints. The vehicles' MOVE waypoints have the condition. Besides the units reported to disobey waypoints are the groups and not the vehicles. In any case, this post might have blocked other possible bugs in future missions -
scripting Ammo Refill Scripting Issue
JohnKalo replied to TheSkyStarKnight's topic in ARMA 3 - QUESTIONS & ANSWERS
For help you will need to go here: https://forums.bistudio.com/forums/forum/154-arma-3-mission-editing-scripting/ -
Uhm good guess but that is not it I mean I am not in favor of slaughtering sharks but doing so in a game is not all that extreme. I wouldn't do it but other players doing it in Arma rather in reality is cool. I am just planning on using your mod in a WIP mission. The hypothesis and all is CENSORED but the thing is that sharks attacking constantly will be a serious issue. That is why I would like the sharks' attack ratio to be alterable Regards, HE
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And the whole mod pack will be for what? So as for divers to attack sharks? It would really be a shame for this mod only to be able to be used for a White Shark hunting mission
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Thanks for the prompt reply. Oh so adding items such as crate boxes and such from DLCs will not cause dependacies. By use you mean driving them or having them in their inventories. The LOW van for example can be parked and locked for decoration purposes and there will be no watermark overlay there. Correct?
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There is a number of players whose name is a set of numbers. Who are those guys? Are they dangerous or something? Because usually such players are hackers in other games and they are no good whatsoever. Regards, HE
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I mean players' names like 123325 alone. One has joined and exited our alliance 3 times. Kinda weird.
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Make heli land under fire
JohnKalo replied to redivider's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Try setting the chopper's pilot behaviour to CARELESS via the choppers' waypoints and see if that one works. It did for me when I needed it some time ago. Regards, HE