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JohnKalo

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Everything posted by JohnKalo

  1. Using google translate can help. For radio sounds you can use in a unit's initialization this sideChat "what you want them to say"; and then this one who says it say3D name of sound file or simply add music files in your description sqf and call them via trigger or script.
  2. JohnKalo

    Help for my mission

    https://forums.bohemia.net/forums/forum/154-arma-3-mission-editing-scripting/ that is where this post should be You can try to set the boat's driver's behavior to careless. This is his initialization: this setBehaviour "CARELESS"; You can move the disembark waypoint away from the beach and try if that fixes it. Even if it is far off the AI uses to reach the beach before the passengers disembark. As for the cliffs you need maybe you can create some by placing rocks in the Eden editor.
  3. JohnKalo

    Module: Sites

    @donnyx1x Depending on what kind of site you want you can also use scripts like this one http://www.armaholic.com/page.php?id=23003#comments which needs a small fix that is described in the post's comments. If you just want AI units to occupy buildings this one might help http://www.armaholic.com/page.php?id=26343 and in general there are more scripts and such which can relatively easily be used. @fn_Quiksilver True but gladly there are addons like ASR AI3 which truly enhance AI units.
  4. Hello far more experienced scriptwriters, I have a problem I am making an MP mission where I want the INSTANT respawn to be disabled via an addAction. The respawn I use is the in-game one. The one you add via the Multiplayer middle top section. The reason why I want this is so as not to have 2 separate missions with respawn enabled in the one and disabled in the other. So is this possible?
  5. JohnKalo

    GreekEditor Website Updates

    While missions are Work In Progress the website has been updated. Some of the changes: 1.]There is now a How a Mission is Created section in the home page. 2.]It is now easier to view the missions' details. 3.]A mission slideshow has been implemented in the home page. Feedback along with recommendations is always welcome
  6. @nomadd Nice one! Indeed their loadout is their own choice. Maybe there were specific gear you gave them at the start of the mission. True, vanilla AI tend not to heal themselves. AI addons change the way the AI behaves. AI units now use different strategies, they have more realistic shooting accuracy, they rearm when they are out of bullets, they use turrets when available, they use smokes and grenades and much more! After using addons the AI was greatly enhanced and that is why all my missions have it as a dependency. Tweaking the enemy AI's gear is a smart choice. The thing is that without using addons which have multiple times tested their tweaks it can be tricky to tweak their skills directly. And there is an Extra Armor setting ingame. You can disable it if not already done.
  7. Well have you used simple methods to counter the problem? You can: 1.]Equip the enemy AI with vests that have less ballistic protection. 2.]Equip your players with heavier weapons. Some weapons can easily one shot enemy units. 3.]Consider the fact that fellow AI members many times have to be ordered to heal themselves, otherwise they do not till they die. 4.]Use AI addons who creatly enhance AI. We use the ASR AI3. More exist though. 5.]Equip your players with heavier armor. 6.]Equip enemy units with weapons that do far less damage. 7.]Alter the AI's accuracy. Maybe AI units are too accurate. And if those are not enough I believe damage eventHandlers exist which control how much damage a unit can take.
  8. So this sounded like a really cool script but trying it out caused me not to use it. Because: 1.]Visiting a town's location in Malden and returning back without leaving the town made the placed furniture change. The shop used to have laptops and then the owner started selling plants 2.]Seeing the shop from a distance meant no furniture. Coming in closer made furniture appear. 3.]Some furniture were floating out of buildings. Even the shop sometimes had the laptops stuck into walls along with the office desks. 4.]Vehicles that used to be in garages stopped being there once you returned back to their previous location. Is this just me or are these known issues because reading the thread's posts didn't show any such issue to be known. Hope this script does work eventually because you would really save editors a lot of time. Mods used which might cause an issue: CBA, ASR AI3 All tests were made via the Eden editor. I was trying to implement it in a WIP mission of mine but no luck sadly.
  9. JohnKalo

    Couple of problems.

    It is really nice for new players to be able to handle the high leveled ones since that way they do not have to play for months so as to be able to be competitive. A lack in such a thing has destroyed other games since they were not New Players Friendly. It is true that 12 choppers accompanied by various supports are no longer as effective. They are brought down easily. Just like tanks or jets or pretty much everything. One thing I have noticed according to alliance members is that the latest rebalance has greatly helped people leveled 150-200 but has made battles useless for higher leveled players. It is something widely known as it seems judging from the fact that the number of attacks nowadays has dropped way down. As it seems upgrading defense buildings makes a base non enterable and attacking itonly means a rank downgrade. Gladly updates may take months but as it seems they are planned so we can just wait. For a rebalance and for the ability to share battle reports in the alliance chat plus simple and non time consuming alliance battles!!
  10. Or this one maybe as a condition: nameofplayer distance nameofconvoy > 500; Since if the player comes close the convoy should by all means see him.
  11. JohnKalo

    Suggestion

    And the ability to share battle reports in the alliance chat please.. Plus alliance battles! Like 1 vs 1 player 2 times and the alliance with most wins, wins the battle.
  12. ^^ true. It's just that many people cannot find the editing forums since there is no such section in the Main Arma 3 Forums subsection.
  13. JohnKalo

    [WIP] =ARC= Farkhar Valley

    Oh, no go then :) Because that is about 20 giga of mission requirements. Anyways thanks for the prompt reply.
  14. JohnKalo

    [WIP] =ARC= Farkhar Valley

    Hi there, so this map seems really awesome! but I checked all the posts and could not find if there are any addon dependencies. Hope there will not be any!
  15. It will be something like this: [west, "HQ"] sideChat "I am talking to you."; Whereas the condition of the trigger can be: nameofplayer distance personwhospeaks < 5; Answers to editing questions can be found via youtube videos or via the editing forums too.
  16. So I have tried googling and such but I have yet to find an answer to my question. Is there any chance of having new animations in-game? Because even simple animations are non existent like a unit clapping or yelling and such. It would be really nice for mission makers if crowd animations were existent for example. We would create better environments and make story driven missions making even more feasible. I mean I tried finding animations cheering the players who arrive and I could not find like one such animation. The LOW DLC should alone have some. Civilian casualties and their actions in times of war, how can we depict them with no appropriate animations? So even if there are no such plans please keep the question as a request because if after the Tanks DLC the game stops having serious updates it would be a minus not to have a few more animations.
  17. JohnKalo

    ASR AI 3

    Two questions please: 1.]Since the ASR AI 3 addon makes AI units communicate with each other is there a way for AI units to make use of mortar teams? Anything as such planned or something? 2.]The AI uses its new functions like finding cover in all maps right? Not just in vanilla maps. Maybe it has already been answered but searching 105 pages is too much.
  18. JohnKalo

    [SP/COOP-(1-8)] Miraculous Delivery

    Armaholic link added.
  19. JohnKalo

    [SP/COOP-(3-10)] Rebelism

    Armaholic link added.
  20. JohnKalo

    [SP/COOP-(1-16)] Debatable Bravery

    Armaholic Link added.
  21. Forum score? There is no forum score as far as I am aware but anyways. Was not quoting you my friend. You solved your isse and that is good news. I was just quoting Grumpy Old Man in case he had another argument against the use of modules. Thought you had logged off. In any case, I shall depart from your post since you so wish.
  22. Well don't know how to use them so I have always used modules. I believe modules also help the missions be playable after Arma 3 updates too. And missions of mine can indeed be tiring to create but they have no issues afterwards and can be managed by my short scripting skills anytime. Also they do have much more than simple kill all enemies tasks
  23. Would greatly advise to use modules when creating any kind of tasks. Lots of scripting is avoided and for me at least it is much more simple. All the needed modules are in the intel subsection of the modules section located in the eden editor.
  24. In the Jets' showcase mission it was most likely a simple trigger that had the condition: !alive nameofthejet Such methods can indeed be used extensively but in missions which have specific units in play. For example our missions Miraculous Delivery and Debatable Bravery use them but it is a mess implementing them. It takes a lot of time and sub-conditions need to exist. An example, a condition for a ship to report it has found the pilot: nameofship distance jetpilot <100; but what if another ship has already found him? The finding should not then be reported again. It has quite a few tricks but they can indeed be used. Now as for addons that implement what you would like I do not think any such thing exists but I could be wrong. Regards, HE
  25. If you are looking for a script you can check this one: http://www.armaholic.com/page.php?id=30816 The area that the bomb damages can cover a whole island but the game will most likely have terrible performance when trying it out.
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