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Everything posted by JohnKalo

  1. simple way that should work, condition: this && !alive intel
  2. Have not tested it with a sound, only with music a while back, but when repeatable is on and there is no sleep (length of sound) to the trigger it is a question how it works in the first place. Oh and if willing its easy to do this via a script. EDIT: and when using not present I prefer using a faction that is not present in the mission. Just to be sure it works 👍
  3. JohnKalo

    Mod backpacks appearing at feet?

    Have seen that before when making headgear for one of our addons. In my case it was all about the addon config and model sqfs. The game would not place the hats in the headgear section and it would be in their belly. It would just not follow their head. So if the backpacks also have such an isssue and dont work when you equip them ingame then its the addon to blame imho.
  4. JohnKalo

    Wanted level system

    These can help too: https://steamcommunity.com/sharedfiles/filedetails/?id=1613643117
  5. JohnKalo

    Wanted level system

    You can unpbo the mission and find where the script is: If you want to change the script however you will need permission from the author. Have not seen a case where permission was denied to be honest. Unless its some sort of paid script I guess.
  6. JohnKalo

    Wanted level system

    You can check how the one included in this one works: https://steamcommunity.com/sharedfiles/filedetails/?id=905143979
  7. JohnKalo


    And in general if you want a cool intro you can use this:
  8. JohnKalo

    What exactly do savegames save?

    From experience when you load you start at your last location but the tasks are again completed once you load. Its like the game is running the scripts all over again from the start. So when you load sometimes it works sometimes it does not.
  9. A static ship or even submarive with interiors would be really nice for missions. Oh and as an addon exclusive: like the ones lifeguards should have. Instead its just a small boat designed to drown both the handler and the victim. Lol
  10. https://steamcommunity.com/sharedfiles/filedetails/?id=2492941015&searchtext=
  11. JohnKalo

    Temporary damage

    Or to avoid sleep which might still make them take damage you can place a distance between the platform and the chopper condition too. Just in case the chopper takes some time to take off and blows up in the process.
  12. The classic Arma issue where yout have to put safety triggers to be as sure as possible that the mission will work 😂 Just to mention that two groups forming might be because the SL has killed friendlies. As safety triggers you could use the above to get the SL out of the vehicle and a condition stating if alive units of group distance SL too much for too long && units in non combat mode then just clear their waypoints, throw them into the zamak and place the waypoint again or have a waypoint to get in the zamak and then one to move to their destination. All of this as long as they have not arrived to needed position. The above conditions will become incative once they arrive. Sounds not needed but with simple conditions you can many times make some cool stuff that override the casual bugs and glitches.
  13. How could they propose something for Greece's army? The only thing we can spend on is 50,000 euros for one single professor toilet in our public university for example. When you could not even pass the hallway containing the students toilets due to the smell. Or a million for security upgrades on the universities online features while they warn about possible viruses being included in their services. You want to download an exercise ... well it might have a trojan horse as a gift. The only times when our army is upgraded is when politicians steal money from the country's funds. LIke the german submarines that could not float or the other choppers some of which could not even fly. If it was not for all the μίζες we would have one of the strongest armies on earth.
  14. JohnKalo

    sidemission reveal enemy position

    Yep that is correct 👍 No worries! We can try another method too. When placing the marker make it an empty one. Then instead of hiding and showing it use: "NameOfMarker" setMarkerType "Warning"; that ^^^ will make the "invisible" marker be visible and then you can use this if needed: "NameOfMarker" setMarkerColor "ColorBlack"; It can be ColorGreen or ColorRed and other colors as well. As for the type of markers when you place a marker in the Eden editor going over the marker at the menu on the right will show the marker names. So as for you to find the one you are looking for. Good Luck!
  15. JohnKalo

    sidemission reveal enemy position

    This in your init.sqf should do the trick [] spawn { while {not isnull NameOfUnit} do { "NameOfMarker" setmarkerpos getpos NameOfUnit; sleep 0.5; }; }; The sleep 0.5 can be changed according to how often you want the marker position to be updated. And for the hide show function these should do: ["hide", ["NameOfMarker"]] call BIS_fnc_showMarkers; ["show", ["NameOfMarker"]] call BIS_fnc_showMarkers; in the init.sqf or the initPlayerLocal.sqf or a trigger or wherever needed. Cheers from you Greek neighboors! Pizza and Spaghetti 🥂
  16. JohnKalo

    playMusic occasionally working

    Maybe try merging your mission with a new empty one to see if it fixes the issue. It is weird that nothing plays because the outro is at the end anyways so really weird. Although not the first time a trigger does not work and writing the exact same thing to a new trigger fixes the issue 👍
  17. JohnKalo

    playMusic occasionally working

    If its vanilla content does it not play via a trigger? It should be listed in the trigger music section without no additions to the mission. Apart from that do other music parts play?
  18. In Greece Easter is on the 2nd of May but for other countries it is about a month ahead. Due to that the release will happen earlier. Easter Egg Hunting even if indoors. Go Go Go! Included so far : 30 different Easter egg textures 1 Static Easter egg which is custom texture applicable 4 different bowls and baskets for the eggs 6 different bunnies including chocolate and artistic ones 2 broken egg parts that are custom texture applicable 2 base for the eggs 3 Easter decorations 1 Shelf Furniture for Easter Eggs Installation how to : If downloading the file directly just swipe it in the launcher addon section. All done! QA : Q: How often will updates come out? A: If able we will add a Pickable Easter egg that can be painted. Suggestions also welcome. Q: Has this addon been tested? A: Many times in the editor. Q: Has this addon been signed? A: Yes it has been signed. Q: Where can I find the items in the editor? A: The classnames are such that using the term Easter will show all items. Website Sublink: here . Steam Link: here . Direct Download Link: here . Gallery :
  19. JohnKalo

    Easter Pack

    @johnnyboy Wow that is cool! Never thought a snake skin would match an egg so nicely 💎 💎💎
  20. JohnKalo

    create an intro and end video in arma 3

    https://www.armaholic.com/page.php?id=30731 For the credits maybe better to make the video elsewhere and then just play it ingame.
  21. JohnKalo

    Easter Pack

    @johnnyboy Awesome 👽👌
  22. JohnKalo

    Easter Pack

    Thanks to the above request the Easter Pack has been updated to Version 1.54 which adds: 1 Static Easter egg which is custom texture applicable 2 broken egg parts that are custom texture applicable [upgrade of the existing ones] Sadly I tried for like 7 hours in total and I could not make a Pickable Easter egg version that can have their texture changed. Cannot understand why but for some reason it simply does not work. The Static version however did work. @johnnyboy The Static Easter Egg that can have its texture changed is a new version based on the 2 broken parts. I had to stich the two parts manually Vertice by Vertice in Blender but the final model is indeed like the two broken parts have just lost an in between part. If needed I can make that part smaller. Also since you might want to make the egg even bigger I have increased its quality so it should not to be affected by the scale increase. Additionally the transparent effect should still be visible and if not I found a way that might be able to bring it back online. Anyways thanks for the suggestion! Oh and a detail, the textures have been placed as such so as for the parts to actually be parts of the egg that broke in half as requested. The texture used is a 1024x1024 .paa file which is like this for reference: The oval egg shape is being accomplished thanks to the object builder and the UV Editor texture placement. So you just replace the .paa file by calling it with the setObjectTexture. Hope your plans can be brought to life for either aliens or dinosaurs! If some issue comes up pls do tell 👍
  23. JohnKalo

    Easter Pack

    @johnnyboy Thanks! I do not know why it is a little translucent 😂 But since its cool I will not try to change it. The bits are thanks to the Fire Geometry hitbox. Yep I should be able to do that although it might take some time to match the broken with the non broken egg textures and exact dimensions. That is because the broken egg does not match exactly together since it was broken and it would be weird to be exactly symetrical. I think that is indeed possible. I will try it out and see 👍
  24. JohnKalo

    Easter Pack

    @johnnyboy Thank you very much!