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JohnKalo

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Everything posted by JohnKalo

  1. JohnKalo

    Script Disobeying Commands

    Thought if the screen was different it would not have an impact on the first screen. The BIS_fnc_playVideo function seems to have issues.
  2. Looking for the icons that show with the hold action function. Through searching i have only found this one: \a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa through an example but could not find any other. Even tried through the functions viewer but there is no ui_f there. Also tried in the games files but nothing there either. So does anybody know where the names and icons of those ... icons are please?
  3. JohnKalo

    [SOLVED] Hold Action Icons

    And it happened again ... looking in a variety of places and not in the obvious ones! Thanks for the immediate reply
  4. JohnKalo

    Script Disobeying Commands

    Thanks to all for the replies! Update: The BIS_fnc_playVideo function does not only play the same video on screens tv01 and tv02 but also on the nearby screen tv03 without being called! Seems like the function applies on all screens for some reason. Fixed that with BIS_fnc_replaceWithSimpleObject since the 3rd screen is no longer used. It is the one being used first. Now: Sadly do not know how to do that. My latest scripting achievement due to campaign needs is the use of VARIABLES with many limits .... lol. Downloaded the file but it cannot be opened. It is for the 2D editor. And in the .sqf file alone it is really complicating. Sadly that one I have used before and it is not MP friendly. Only one player can see the video footage at a time. in order for another to see it he must use the addAction and block the footage from the other guy. Are you talking about this line: Do I have to make it false someway? Because I do not know what missionNamespace is and in the discription it says Returns the global namespace attached to mission. Like studying Advanced Mathematics III. One page can need 1 day
  5. Samaris Scrutinization Brought to you by John Kalo and zigTtzag(zTt) A hard drive containing top secret intel has been stolen! Now it is up to you to retrieve it. 1.] Hypothesis: Last night our HQ was breached! Enemy agents managed to get into our facilities and obtain a hard drive which contains info about our own agents' secret hideouts. A disaster but not just yet. To gain immediate access to the drive you need a code. A code that only a few of our high ranked officers possess. The enemy hasn't got that code. Are we ok then? Nope, if the drive remains in their hands they will be able to hack the drive at some point! So our mission? Retrieve the hard drive by any means nescessary! You see, one of the PMCs we hired, the Panthers, spotted the truck transferring the enemy agents heading towards an unmapped town called Samaris. We have to get into that town, retrieve the hard drive and return it to the aforementioned high ranked officers responsible for the drive. 2.] Important details: a)For the purpose of enhancing the mission we have spent many hours constructing a NEW CITY in Kunduz. b)This mission has low replayability. Once and if you manage to complete the mission successfully you might never play it again. c)To open/close a door you will have to press the ALT key. Normal controls no longer work at the Kunduz map. d)You should NOT DISABLE AI units that are in your SQUAD. Those units should exist for your convenience. e)If you do not have the ASR AI 3 mod, it would be great to install it. It really enhances gameplay and takes Arma 3 to a whole new level. f)Respawn:Instant 3.]Requirements: 3.1]Players' skills: Serious combat abilities . 3.2]Technical: a)Arma 3 Apex b)Helicopters DLC c)CBA - http://www.armaholic.com/page.php?id=18767 d)ASR AI3 - http://www.armaholic.com/page.php?id=24080 e)Kunduz - http://www.armaholic.com/page.php?id=27882 f)Lythium - http://www.armaholic.com/page.php?id=32694 g)HAFM - http://www.armaholic.com/page.php?id=28905 4.]Bugs: 4.1]Minor: None 4.2]Serious: None A bug that cannot be reproduced has been reported. If you find any bugs please report them. It is the only way to check if the bug report is a continuous or an isolated event. 5.]Installation: Just copy the pbo to your Arma 3 directory. Place the .pbo file at the mpmissions folder. 6.] Direct Download link: https://dl.orangedox.com/Arma-3-Missions-Pack-2/samaris_scrutinization.kunduz.pbo?dl=1 Your feedback about things we can improve or things that we should keep is really important so you providing it would be great. If any of you wishes to reconstruct the mission or use part of it please ask permission and mention us in your credits. Enjoy
  6. JohnKalo

    [SP/COOP-(1-8)] Samaris Scrutinization

    For anyone that had troubles playing this mission an addon that was needed and was not included in the initial thread was discovered! In building the NEW CITY of Kunduz assets were used from the Lythium map and therefore from JBAD Buildings too. If you had CUP and such you would already have them logically speaking. Anyways I included the needed addons in the first thread.
  7. JohnKalo

    GF Police and Siren Script

    ^^^And the sound has to be in an .ogg format ^^^
  8. Dangerous Crumbs Brought to you by John Kalo and zigTtzag(zTt) Hostile troops are occupying Kamar. Troops that need to be eliminated! Will you be the one to eliminate them? 1.] Hypothesis: Kunduz might have been a battlefield for many months but nowadays none but a few hostile forces remain. These forces have just got a few villages occupied. One of those villages is Kamar. This is the village we will be assaulting today. The plan is this. The assault squad will stealthily clear an enemy sniper pos so as for our sniper to get into position. After that the sniper will cover the assault squad while it takes over Kamar using stealth tactics. 2.] Important details: a)Playing in SP will be hard but if you do play in SP you will have to be THE GROUP LEADER of the ASSAULT SQUAD. b)This mission has low replayability. Once and if you manage to complete the mission successfully you might never play it again. c)To open/close a door you will have to press the ALT key. Normal controls no longer work at the Kunduz map. d)You should NOT DISABLE AI units that are in the ASSAULT SQUAD. Those units should exist for your convenience. e)If you do not have the ASR AI 3 mod, it would be great to install it. It really enhances gameplay and takes Arma 3 to a whole new level. f)Respawn:Instant 3.]Requirements: 3.1]Players' skills: Serious combat abilities and sniper skills. 3.2]Technical: a)Arma 3 Apex b)Marksman DLC c)CBA-http://www.armaholic.com/page.php?id=18767 d)ASR AI3-http://www.armaholic.com/page.php?id=24080 e)Kunduz-http://www.armaholic.com/page.php?id=27882 4.]Bugs: 4.1]Minor: None 4.2]Serious: None 5.]Installation: Just copy the pbo to your Arma 3 directory. Place the .pbo file at the mpmissions folder. 6.] Direct Download link: https://dl.orangedox.com/Arma-3-Missions-Pack-1/dangerous_crumbs.kunduz.pbo?dl=1 Your feedback about things we can improve or things that we should keep is really important so you providing it would be great If any of you wishes to reconstruct the mission or use part of it please ask permission and mention us in your credits Enjoy
  9. JohnKalo

    [SP/COOP-(1-6)] Dangerous Crumbs

    Updated link after a dependency included by accident was reported. Thanks for the feedback!
  10. JohnKalo

    [WIP] Donousa, Greece

    Best of wishes for the project ^^^^ In the meantime I am looking for a map with a big enough sea terrain. If it includes a Greek island even better! Although that is for the long run because I got the WIP campaign. Along with other things. For us to see all the lovely islands of Greece it will take some time
  11. JohnKalo

    What's loading?

    Oh did not have one either but gladly youtube from which you can download videos with AVC (AnyVideoConverter) exists. You just have to be careful with copyright. Most people give their work for free and some do not even ask for credits but I anyways credit them. Super polite to give such content without copyright claims. Via a few seconds search I found a loading screen for scifi missions: Or just search loading bars on youtube and it has quite a few: https://www.youtube.com/results?search_query=loading+bar+animations And in .ogv format the size of the mission is next to nothing. Anyways hope you find your answers too.
  12. JohnKalo

    What's loading?

    Well there is a way that I am not saying I use (when I am actually) As a loading screen you can play a video. Check how much time your mission needs to load up and then play a loading video for the amount of seconds needed. That way even in an mp environment all players will be able to load up and there will be no loading chaos. Different pcs different loading times. It is a really cool way to keep things in order. The above method I use in all campaign missions.
  13. JohnKalo

    Sound issues(MP,SP)

    Had a similar issue but that was way back. When I got into a car and got out of it I would hear a car sound from afar constantly. We were playing in an mp mission where we were persuing a unit that was trying to escape via car. I kept saying to my squad where we should go through me listening to that car sound. After an hour or two following a non existant car we discovered the horrid truth. The driver drove off the island by car! Nope it was just a glitch. Anyways, I did not change anything on my pc. The game updated at some point and the issue stopped. New pc should mean all drivers updated so maybe a game re-install?
  14. Hmm... maybe you will need this as well isTouchingGround plane1; otherwise the units might eject while the chopper is still in the air
  15. It is good practice for organization but it also helps to make things work in some cases. It does not skip it. The move waypoint tells the unit to go where he already is. In the editor I try to keep things as simple as possible. Nicely done
  16. Well we will need more information. Like what kind of condition do your triggers have. Especially the one activated for no reason as it seems. In general when you use modules, it is best to have the triggers separately: A trigger that connects with the create task module. A trigger that connects with the set task state module and completes the task. A separate trigger that has the same condition with the above and that connects with the next create task module. In this one we place a 5 second delay so as for tasks to be more apparent to the players. And you do not have to use a skip waypoint type. To activate a waypoint later on you can just place a move waypoint next to the units so as for it not to do anything. Place the set trigger activation line there and afterwards the second waypoint will be activated.
  17. Seems nice and since it is a desert like mission maybe this can help: http://www.armaholic.com/page.php?id=31939
  18. Nautilus Sabotage Brought to you by John Jalo and zigTtzag(zTt) Our nuclear sub Nautilus has crashed on the ocean floor due to an EMP hit! 1.] Hypothesis: Our nuclear sub Nautilus has been hit by an enemy EMP and as a result the sub has crashed on the ocean floor somewhere near Stratis! Where it has crashed is impossible to determine since all communication and navigation systems of the sub have been rendered useless but we need to find out if we are to help the sailors and save our nuclear weapons tech. How will we do that? Well a few hours after the crash, satellite images have detected an OPFOR Special Forces squad operating near the coastline. Intel suggests that those guys have been sent in order to flood the sub so as for our sailors to drown in their own vessel! They will do that so as to be able to get in the sub and steal all of its high-tech equipment afterwards. Shall they succeed all of the sailors will die and our nuclear weapons tech will be compromised! That is why we need to act now. We have to attack the enemy coastline base, locate the sub via possibly found intel and sabotage the EMP. If we do so Nautilus will be operational again and we will be able to save the crew and our high tech equipment. 2.] Important details: a)To play in SP you should be the LEADER of the DIVERS SQUAD. b)In order to enhance the mission many hours have been spent to create a whole UNDERWATER CITY. c)This mission has low replayability. Once and if you manage to complete the mission successfully you might never play it again. d)When fighting underwater it is wise to always use HEADSHOTS and COVER so as to be far more effective. e)You should NOT disable AI UNITS. Disabling them might ruin the mission. f)If you do not have the ASR AI 3 mod, it would be great to install it. It really enhances gameplay and takes Arma 3 to a whole new level. g)Respawn: Instant 3.]Requirements: 3.1]Players' skills: Serious underwater combat and stealth skills. 3.2]Technical: a)Arma 3 Apex b)Great White Shark - http://www.armaholic.com/page.php?id=33588 c)CBA - http://www.armaholic.com/page.php?id=18767 d)ASR AI3 - http://www.armaholic.com/page.php?id=24080 4.]Bugs: 4.1]Minor: None 4.2]Serious: None 5.]Installation: Just copy the pbo to your Arma 3 directory. Place the .pbo file at the mpmissions folder. 6.]Website SubLink: here 7.]Direct Download link: https://dl.orangedox.com/Arma-3-Missions-Pack-2/nautilus_sabotage.stratis.pbo?dl=1 8.]Changelog 8.1]Version 1.1 No longer unplayable due to ASR AI 3 update. Mission now uses the up to date system of keeping all gear at respawn. There is no longer actions on all ammo-boxes to save your gear. Your feedback about things we can improve or things that we should keep is really important so you providing it would be great. If any of you wishes to reconstruct the mission or use part of it please ask permission and mention us in your credits. Enjoy
  19. JohnKalo

    [SP/COOP-(1-4)] Nautilus Sabotage

    Mission updated to Version 1.1: 8.1]Version 1.1 No longer unplayable due to ASR AI 3 update. Mission now uses the up to date system of keeping all gear at respawn. There is no longer actions on all ammo-boxes to save your gear.
  20. Mayhem Toys Brought to you by John Kalo and zigTtzag(zTt) Used to be a drug lord. Chose to become a terrorist. Won't be able to change again. 1.] Hypothesis: Shilton is the leader of a Non-Governmental Organization named Shanix. Shanix is supposed to be aiding poor families by providing their kids with toys. In reality however Shanix is in the drug business. While avoiding law enforcements they use toys so as to transfer drugs without being detected. That was about it until a few days back.. You see lately Shilton has seen his drug business bankrupt due to lack of buyers. Due to that he is having money issues which resulted in him searching for new ways to earn cash. Sadly he has found a way.. A terrorist group called Al-Jid has contacted him and offered him millions will he place bombs into the kids’ toys! He said yes. A new Fur Bunny toy has been released and he is now about to deploy his bombs. Once a kid lays pressure on the toy it will explode. So we have to stop him! We have no evidence. He has got a gang of legal criminals constantly guarding him too. So what can we do? We can hire you! You are a task force of the Private Military Company BFD. Brutal Force Defenses is available to assist and eliminate Shilton once and for all. It will be an off the record essential operation. 2.] Important details: a)In SP you should be the THE GROUP LEADER of the BFD team. b)This mission has low replayability. Once and if you manage to complete the mission successfully you might never play it again. c)You should NOT DISABLE AI units that are in your team. Those units should exist for your convenience. d)The mission has got 2 possible endings. e)Respawn:Instant, no vehicle respawn however 3.]Requirements: 3.1]Players' skills: Serious combat abilities and basic organizing skills. 3.2]Technical: Arma 3 Apex, CBA, ASR AI3 4.]Bugs: 4.1]Minor: None 4.2]Serious: None 5.]Installation: Just copy the pbo to your Arma 3 directory. Place the .pbo file at the mpmissions folder. 6.]Website SubLink: here 7.]Direct Download link: https://dl.orangedox.com/Arma-3-Missions-Pack-1/mayhem_toys.stratis.pbo?dl=1 Your feedback about things we can improve or things that we should keep is really important so you providing it would be great. If any of you wishes to reconstruct the mission or use part of it please ask permission and mention us in your credits. Enjoy
  21. JohnKalo

    [SP/COOP-(1-4)] Mayhem Toys

    Mission updated and no longer unplayable due to ASR AI3 update!
  22. JohnKalo

    [SP/COOP-(1-6)] Golden Remnants

    Mission updated and no longer unplayable due to the ASR AI3 update!
  23. Golden Remnants Brought to you by John Kalo and zigTtzag(zTt) One of our hight tech spy planes has been shot down! Two crew members have however survived! For now.. 1.] Hypothesis: One of our spy planes has been shot down while spying enemy bases in hostile held Stratis! Now the plane has been shot down but info suggests that there are two survivors who need to be saved. Two survivors standing next to a spy plane that was equipped with a high tech radar and terminal system! A system that falling into enemy hands would turn it into a weapon against us since the enemy will be able to greatly enhance their radar AA systems by discovering our own systems' secrets! If this happens our airforce will become nearly useless and the war might be lost! So, in order to avoid this, the two survivors will need to work together with a four man Special Ops team called Hawks in order to find and destroy the spy system and afterwards escape the island. 2.] Important details: a)To play in SP you should be the LEADER of the SURVIVORS SQUAD. In SP you will not have Special Ops team Hawks assisting you . b)This mission has medium replayability. There are multiple ways to complete the mission and you can choose different mission paths. c)If you do not manage to find the spy system the mission will not end. You will be able to continue the mission and face your decisions' consequences afterwards. d) You should NOT DISABLE AI units that are in your SQUAD. Those units should exist for your convenience. In SP disabling the Special Ops team is advised. e)If you do not have the ASR AI 3 mod, it would be great to install it. It really enhances gameplay and takes Arma 3 to a whole new level. f)Respawn:Instant g)For more missions you can visit our website here and to keep up with the latest mission updates and releases you can subscribe to our newsletter! 3.]Requirements: 3.1]Players' skills: Serious combat and stealth abilities . 3.2]Technical: a)Arma 3 Apex b)Helicopters DLC c)CBA - http://www.armaholic.com/page.php?id=18767 d)ASR AI3 - http://www.armaholic.com/page.php?id=24080 4.]Bugs: 4.1]Minor: None 4.2]Serious: None 5.]Installation: Just copy the pbo to your Arma 3 directory. Place the .pbo file at the mpmissions folder. 6.] Direct download link: https://dl.orangedox.com/Arma-3-Missions-Pack-1/golden_remnants.stratis.pbo?dl=1 Your feedback about things we can improve or things that we should keep is really important so you providing it would be great. If any of you wishes to reconstruct the mission or use part of it please ask permission and mention us in your credits. Enjoy
  24. True but it was a time where graphics and computer engines got way better each day. Technology is still greatly boosted but it is also so expensive to buy it that it might take years for it to be purchasable. That is why lately graphics tend to remain the same unless you buy specific games and have a really expensive PC. In any case I really hope an Arma 4 will have such a great 2-3 upgrade
  25. @Private Evans If it is possible to move all Arma 3 assets to a new engine ... that would be really nice. It would even block the need for a new game. Because, personal opinion, when we think of an Arma 4, what changes is the ability to walk on moving vehicles, better animations, hand melee, better AI also stealth compatible, better FPS and the ability to use more units when designing a mission without the game lagging. From then on it is indeed new content like naval units, new maps, new weapons, new vehicles and such. Oh and since role playing is used a police, ambulance and firefighter working faction would be really nice. @Dedmen As to the business perspective they can make Arma, Apex, DLC pack 1 and 2 the base game and then continue adding DLCs from there. But BIG dlcs. Dlcs which would be worth buying. The problem when making a really good game like Arma 3 is that a 4 would likely not be bought by a big number of players since it will not be worth it. It will have to be something different like future like and maybe that is why the new Contact DLC is at the works. To see how many players are interested in such a perspective.
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