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JohnKalo

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Everything posted by JohnKalo

  1. JohnKalo

    What's loading?

    Oh did not have one either but gladly youtube from which you can download videos with AVC (AnyVideoConverter) exists. You just have to be careful with copyright. Most people give their work for free and some do not even ask for credits but I anyways credit them. Super polite to give such content without copyright claims. Via a few seconds search I found a loading screen for scifi missions: Or just search loading bars on youtube and it has quite a few: https://www.youtube.com/results?search_query=loading+bar+animations And in .ogv format the size of the mission is next to nothing. Anyways hope you find your answers too.
  2. JohnKalo

    What's loading?

    Well there is a way that I am not saying I use (when I am actually) As a loading screen you can play a video. Check how much time your mission needs to load up and then play a loading video for the amount of seconds needed. That way even in an mp environment all players will be able to load up and there will be no loading chaos. Different pcs different loading times. It is a really cool way to keep things in order. The above method I use in all campaign missions.
  3. JohnKalo

    Sound issues(MP,SP)

    Had a similar issue but that was way back. When I got into a car and got out of it I would hear a car sound from afar constantly. We were playing in an mp mission where we were persuing a unit that was trying to escape via car. I kept saying to my squad where we should go through me listening to that car sound. After an hour or two following a non existant car we discovered the horrid truth. The driver drove off the island by car! Nope it was just a glitch. Anyways, I did not change anything on my pc. The game updated at some point and the issue stopped. New pc should mean all drivers updated so maybe a game re-install?
  4. Hmm... maybe you will need this as well isTouchingGround plane1; otherwise the units might eject while the chopper is still in the air
  5. It is good practice for organization but it also helps to make things work in some cases. It does not skip it. The move waypoint tells the unit to go where he already is. In the editor I try to keep things as simple as possible. Nicely done
  6. Well we will need more information. Like what kind of condition do your triggers have. Especially the one activated for no reason as it seems. In general when you use modules, it is best to have the triggers separately: A trigger that connects with the create task module. A trigger that connects with the set task state module and completes the task. A separate trigger that has the same condition with the above and that connects with the next create task module. In this one we place a 5 second delay so as for tasks to be more apparent to the players. And you do not have to use a skip waypoint type. To activate a waypoint later on you can just place a move waypoint next to the units so as for it not to do anything. Place the set trigger activation line there and afterwards the second waypoint will be activated.
  7. Seems nice and since it is a desert like mission maybe this can help: http://www.armaholic.com/page.php?id=31939
  8. Nautilus Sabotage Brought to you by John Jalo and zigTtzag(zTt) Our nuclear sub Nautilus has crashed on the ocean floor due to an EMP hit! 1.] Hypothesis: Our nuclear sub Nautilus has been hit by an enemy EMP and as a result the sub has crashed on the ocean floor somewhere near Stratis! Where it has crashed is impossible to determine since all communication and navigation systems of the sub have been rendered useless but we need to find out if we are to help the sailors and save our nuclear weapons tech. How will we do that? Well a few hours after the crash, satellite images have detected an OPFOR Special Forces squad operating near the coastline. Intel suggests that those guys have been sent in order to flood the sub so as for our sailors to drown in their own vessel! They will do that so as to be able to get in the sub and steal all of its high-tech equipment afterwards. Shall they succeed all of the sailors will die and our nuclear weapons tech will be compromised! That is why we need to act now. We have to attack the enemy coastline base, locate the sub via possibly found intel and sabotage the EMP. If we do so Nautilus will be operational again and we will be able to save the crew and our high tech equipment. 2.] Important details: a)To play in SP you should be the LEADER of the DIVERS SQUAD. b)In order to enhance the mission many hours have been spent to create a whole UNDERWATER CITY. c)This mission has low replayability. Once and if you manage to complete the mission successfully you might never play it again. d)When fighting underwater it is wise to always use HEADSHOTS and COVER so as to be far more effective. e)You should NOT disable AI UNITS. Disabling them might ruin the mission. f)If you do not have the ASR AI 3 mod, it would be great to install it. It really enhances gameplay and takes Arma 3 to a whole new level. g)Respawn: Instant 3.]Requirements: 3.1]Players' skills: Serious underwater combat and stealth skills. 3.2]Technical: a)Arma 3 Apex b)Great White Shark - http://www.armaholic.com/page.php?id=33588 c)CBA - http://www.armaholic.com/page.php?id=18767 d)ASR AI3 - http://www.armaholic.com/page.php?id=24080 4.]Bugs: 4.1]Minor: None 4.2]Serious: None 5.]Installation: Just copy the pbo to your Arma 3 directory. Place the .pbo file at the mpmissions folder. 6.]Website SubLink: here 7.]Direct Download link: https://dl.orangedox.com/Arma-3-Missions-Pack-2/nautilus_sabotage.stratis.pbo?dl=1 8.]Changelog 8.1]Version 1.1 No longer unplayable due to ASR AI 3 update. Mission now uses the up to date system of keeping all gear at respawn. There is no longer actions on all ammo-boxes to save your gear. Your feedback about things we can improve or things that we should keep is really important so you providing it would be great. If any of you wishes to reconstruct the mission or use part of it please ask permission and mention us in your credits. Enjoy
  9. JohnKalo

    [SP/COOP-(1-4)] Nautilus Sabotage

    Mission updated to Version 1.1: 8.1]Version 1.1 No longer unplayable due to ASR AI 3 update. Mission now uses the up to date system of keeping all gear at respawn. There is no longer actions on all ammo-boxes to save your gear.
  10. Mayhem Toys Brought to you by John Kalo and zigTtzag(zTt) Used to be a drug lord. Chose to become a terrorist. Won't be able to change again. 1.] Hypothesis: Shilton is the leader of a Non-Governmental Organization named Shanix. Shanix is supposed to be aiding poor families by providing their kids with toys. In reality however Shanix is in the drug business. While avoiding law enforcements they use toys so as to transfer drugs without being detected. That was about it until a few days back.. You see lately Shilton has seen his drug business bankrupt due to lack of buyers. Due to that he is having money issues which resulted in him searching for new ways to earn cash. Sadly he has found a way.. A terrorist group called Al-Jid has contacted him and offered him millions will he place bombs into the kids’ toys! He said yes. A new Fur Bunny toy has been released and he is now about to deploy his bombs. Once a kid lays pressure on the toy it will explode. So we have to stop him! We have no evidence. He has got a gang of legal criminals constantly guarding him too. So what can we do? We can hire you! You are a task force of the Private Military Company BFD. Brutal Force Defenses is available to assist and eliminate Shilton once and for all. It will be an off the record essential operation. 2.] Important details: a)In SP you should be the THE GROUP LEADER of the BFD team. b)This mission has low replayability. Once and if you manage to complete the mission successfully you might never play it again. c)You should NOT DISABLE AI units that are in your team. Those units should exist for your convenience. d)The mission has got 2 possible endings. e)Respawn:Instant, no vehicle respawn however 3.]Requirements: 3.1]Players' skills: Serious combat abilities and basic organizing skills. 3.2]Technical: Arma 3 Apex, CBA, ASR AI3 4.]Bugs: 4.1]Minor: None 4.2]Serious: None 5.]Installation: Just copy the pbo to your Arma 3 directory. Place the .pbo file at the mpmissions folder. 6.]Website SubLink: here 7.]Direct Download link: https://dl.orangedox.com/Arma-3-Missions-Pack-1/mayhem_toys.stratis.pbo?dl=1 Your feedback about things we can improve or things that we should keep is really important so you providing it would be great. If any of you wishes to reconstruct the mission or use part of it please ask permission and mention us in your credits. Enjoy
  11. JohnKalo

    [SP/COOP-(1-4)] Mayhem Toys

    Mission updated and no longer unplayable due to ASR AI3 update!
  12. JohnKalo

    [SP/COOP-(1-6)] Golden Remnants

    Mission updated and no longer unplayable due to the ASR AI3 update!
  13. Golden Remnants Brought to you by John Kalo and zigTtzag(zTt) One of our hight tech spy planes has been shot down! Two crew members have however survived! For now.. 1.] Hypothesis: One of our spy planes has been shot down while spying enemy bases in hostile held Stratis! Now the plane has been shot down but info suggests that there are two survivors who need to be saved. Two survivors standing next to a spy plane that was equipped with a high tech radar and terminal system! A system that falling into enemy hands would turn it into a weapon against us since the enemy will be able to greatly enhance their radar AA systems by discovering our own systems' secrets! If this happens our airforce will become nearly useless and the war might be lost! So, in order to avoid this, the two survivors will need to work together with a four man Special Ops team called Hawks in order to find and destroy the spy system and afterwards escape the island. 2.] Important details: a)To play in SP you should be the LEADER of the SURVIVORS SQUAD. In SP you will not have Special Ops team Hawks assisting you . b)This mission has medium replayability. There are multiple ways to complete the mission and you can choose different mission paths. c)If you do not manage to find the spy system the mission will not end. You will be able to continue the mission and face your decisions' consequences afterwards. d) You should NOT DISABLE AI units that are in your SQUAD. Those units should exist for your convenience. In SP disabling the Special Ops team is advised. e)If you do not have the ASR AI 3 mod, it would be great to install it. It really enhances gameplay and takes Arma 3 to a whole new level. f)Respawn:Instant g)For more missions you can visit our website here and to keep up with the latest mission updates and releases you can subscribe to our newsletter! 3.]Requirements: 3.1]Players' skills: Serious combat and stealth abilities . 3.2]Technical: a)Arma 3 Apex b)Helicopters DLC c)CBA - http://www.armaholic.com/page.php?id=18767 d)ASR AI3 - http://www.armaholic.com/page.php?id=24080 4.]Bugs: 4.1]Minor: None 4.2]Serious: None 5.]Installation: Just copy the pbo to your Arma 3 directory. Place the .pbo file at the mpmissions folder. 6.] Direct download link: https://dl.orangedox.com/Arma-3-Missions-Pack-1/golden_remnants.stratis.pbo?dl=1 Your feedback about things we can improve or things that we should keep is really important so you providing it would be great. If any of you wishes to reconstruct the mission or use part of it please ask permission and mention us in your credits. Enjoy
  14. True but it was a time where graphics and computer engines got way better each day. Technology is still greatly boosted but it is also so expensive to buy it that it might take years for it to be purchasable. That is why lately graphics tend to remain the same unless you buy specific games and have a really expensive PC. In any case I really hope an Arma 4 will have such a great 2-3 upgrade
  15. @Private Evans If it is possible to move all Arma 3 assets to a new engine ... that would be really nice. It would even block the need for a new game. Because, personal opinion, when we think of an Arma 4, what changes is the ability to walk on moving vehicles, better animations, hand melee, better AI also stealth compatible, better FPS and the ability to use more units when designing a mission without the game lagging. From then on it is indeed new content like naval units, new maps, new weapons, new vehicles and such. Oh and since role playing is used a police, ambulance and firefighter working faction would be really nice. @Dedmen As to the business perspective they can make Arma, Apex, DLC pack 1 and 2 the base game and then continue adding DLCs from there. But BIG dlcs. Dlcs which would be worth buying. The problem when making a really good game like Arma 3 is that a 4 would likely not be bought by a big number of players since it will not be worth it. It will have to be something different like future like and maybe that is why the new Contact DLC is at the works. To see how many players are interested in such a perspective.
  16. Defending History Brought to you by John Kalo and zigTtzag(zTt) What you get when you defend your morals? A bounty on your head! 1.] Hypothesis: A country named Skopia. A country which has no history. A country that instead of trying to achieve history worth accomplishments chooses the easy and immoral way out. That is to claim Greeces history. Skopia puts aside all historical evidence suggesting elsewise and claims its people are the successors of the Macedonians. Even though their strategy is disgusting, they cleverly use propaganda in schools and elsewhere. The problem would not be an issue for Greece since Skopia has no grounds for their claims. The politicians of Greece however are traitors and after centuries have now started to agree with Skopia claims. Of course not all people from Skopia are neither ignorant nor immoral. Former Prime Minister Ashtov claims Skopia has nothing to do with the Macedonians. A moral man. A man which has a bounty on his head… 2.] Important details: a)In SP you should be the THE GROUP LEADER of the BFD TRANSPORT team. b)This mission has low replayability. Once and if you manage to complete the mission successfully you might never play it again. c)The convoy should NOT speed up. Speeding up can cause arriving at the delivery point in a hijacked pickup truck d)You should NOT DISABLE AI units that are in your team. Those units should exist for your convenience. e)The convoy vehicles have got BULLETPROOF windows and tires. Bulletproof. Not invisible. Thanks @pierremgi for helping. f)Small objects have a small area where the action is shown. g)Due to the Arma 3 pathfinding, if the VIP does not get into a vehicle tell him to go elsewhere first and in the vehicle afterwards. h)Respawn:Instant 3.]Requirements: 3.1]Players' skills: Serious combat abilities and basic organizing skills. 3.2]Technical: Arma 3 Apex, CBA, ASR AI3 4.]Bugs: 4.1]Minor: None 4.2]Serious: None 5.]Installation: Just copy the pbo to your Arma 3 directory. Place the .pbo file at the mpmissions folder. 6.]Website SubLink: here 7.]Direct Download link: https://dl.orangedox.com/Arma-3-Missions-Pack-1/defending_history.malden.pbo?dl=1 Your feedback about things we can improve or things that we should keep is really important so you providing it would be great. If any of you wishes to reconstruct the mission or use part of it please ask permission and mention us in your credits. Enjoy
  17. JohnKalo

    [SP/COOP-(1-6)] Defending History

    Yep the ASR AI3 update was really tough since all missions had to be updated 😵 Three to go however and the BI forums will be all set! Did not update them all together due to time restrictions and so as not to fill the page thread. That would make all posts go to page 2 and it did not seem right.
  18. A strongly supported opinion The thing is that Arma 3 has got so much content which means a competitive Arma 4 will need to have even more. A really tough and time consuming task so yes it might indeed take at least 3-4 years.
  19. Debatable Bravery Brought to you by John Kalo and zigTtzag(zTt) He saved hundreds but now he cannot save himself! Will you save him? 1.] Hypothesis: War is raging in the Mediterranean! Greek and NATO forces are battling CSAT forces. One of the battlefields? The island of Altis! Altis is where hostile Assault Force Viper conducts war crime operations. A few hours ago they even tried to ambush a convoy carrying locals to the hospital of Kavala! They were families in need of medical assistance. Gladly we found out about their plans and although the harsh weather conditions we immediately dispatched Jet Squadron Zeus to intercept them. Zeus managed to not only intercept Viper but they even caused heavy casualties to them! One of their Jets however was hit by an AA missile and the pilot had to eject North of Altis. So now we have to find and rescue that pilot. While we do so hostile troops are also trying to find and kill him. Why? Because he is not just a pilot. He is Greeces Minister of Defense! Once he heard that Zeus Squadron was missing a pilot, due to him being really sick, he jumped in the plane and went with! Losing such a person would be a disaster since he is someone who can greatly increase the troops moral and he is even the guy who organized and coordinated the retaking of Altis. So he might have saved hundreds of families but will he die, the whole Altis invasion might be at risk! 2.] Important details: a)To play in SP you have to be the GROUP LEADER of the SLING-LOAD chopper team. b)This mission has high replayability. The Jet Pilot's location along with all units' patrols are random. c)To control the ships you have to be the CAPTAIN of the wanted ship. d)In the airport the choppers can get repaired, rearmed and refueled. e)Playing in SP will be really hard so you can use the SP Friendly action located on a laptop at the start of the mission. f)In SP additional rescue teams will search and notify if they find the pilot but some are only available in MP. g)Respawn: Instant although there is no vehicle respawn 3.]Requirements: 3.1]Players' skills: Advanced chopper piloting and organizing abilities. 3.2]Technical: a)Arma 3 Apex b)Greek Navy - http://www.armaholic.com/page.php?id=32207 c)CBA - http://www.armaholic.com/page.php?id=18767 d)ASR AI3 - http://www.armaholic.com/page.php?id=24080 4.]Bugs: 4.1]Minor: None 4.2]Serious: None 5.]Installation: Just copy the pbo to your Arma 3 directory. Place the .pbo file at the mpmissions folder. 6.]Website SubLink: here 7.]Direct Download link: https://dl.orangedox.com/Arma-3-Missions-Pack-1/debatable_bravery.altis.pbo?dl=1 9.]Changelog Version 1.1: Added thermal vision to the already existing night vision of the ship crew members. Changed the ships to much better ones for both friendly and hostile units. Fixed glitch where the naval units would report the finding of the Jet Pilot again if it had already been found by the airforce units. Fixed glitch where the airforce units would report the finding of the Jet Pilot again if it had already been found by the naval units. Updated mission so as to make it compatible with the new version of the Greek Navy Add-On. Your feedback about things we can improve or things that we should keep is really important so you providing it would be great. If any of you wishes to reconstruct the mission or use part of it please ask permission and mention us in your credits. Enjoy
  20. JohnKalo

    [SP/COOP-(1-16)] Debatable Bravery

    Thanks for reporting the issue. I downloaded the mission and tried it. There were no problems detected. I also un-binarized the mission.sqf file to be sure and after the update there is no "asr_ai3_cfgcamouflage" or "asr_ai3_cfgvehicles". Those were existent in the previous version. However if you have downloaded the mission from armaholic, the older version is there and yes that one is unplayable. The updated links are here in the forums and on the website. Armaholic has not been updated because in total 20 missions need to be updated. I will try to update them there too but it will take a while since in armaholic I need to mail the site-devs to make any sort of changes and that takes time. Even in the forums 3 missions have yet to have the new updated versions. The above one does. So if you download the mission again and have the same issue please say so because there might be some major ASR AI3 issue.
  21. Radiation Havoc Brought to you by John Kalo and zigTtzag(zTt) A nuclear missile has been stolen. A missile containing our coords as a target! 1.] Hypothesis: People wonder what happened when CSAT troops took over NATO Sakina base. Well we know now. They stole the nuclear missile stationed there and they are now preparing to launch it against us! Nuclear missile Havoc has already been positioned into a hostile missile silo and should be launched within the hour. We cannot let that happen! All available troops have been dispatched to the silos location, Le Port, so as to abort the launch. Those troops consist of 4 Marshalls which will carry team Bull Rage and team Bullet Dispatchers to the silos location. As close as possible that is. You see Le Port is surrounded by hedgehogs and AT mines. Only one location is available for a military insertion and even there AT mines exist a few meters from the shore. Due to that the Marshalls will transfer the two teams and that will be all the support they can provide. The rest of the operation will have to be on foot. Now if the word nuclear is not enough, the most likely target is the island of Altis. Altis being hit will mean hundreds of thousands of civilian casualties plus a huge military disaster since Altis has got many major NATO bases. Simply put, we cannot fail! 2.] Important details: a)In MP when 3 players take part in the mission, you should be the LEADERS of the GUIDED BIRDS, BULL RAGE and BULLET DISPATCHERS teams. b)When cancelling the missile launch ONLY ONE player should use the missile terminal. More than one player trying to deal with the situation can result in a catastrophe. c)This mission has low replayability. You can however change roles so in that case replayability is increased to medium. d)You should NOT DISABLE AI units that are in ANY team. Those units should exist for your convenience. e)Respawn:Instant 3.]Requirements: 3.1]Players' skills: Serious combat abilities and basic organizing skills. 3.2]Technical: a)Arma 3 Apex b)Marksmen DLC c)CBA - http://www.armaholic.com/page.php?id=18767 d)ASR AI3 - http://www.armaholic.com/page.php?id=24080 4.]Bugs: 4.1]Minor: None 4.2]Serious: None 5.]Installation: Just copy the pbo to your Arma 3 directory. Place the .pbo file at the mpmissions folder. 6.]Website SubLink: here 7.]Direct Download link: https://dl.orangedox.com/Arma-3-Missions-Pack-2/radiation_havoc.malden.pbo?dl=1 8.]Changelog 8.1]Version 1.1 Fixed a small event that did not take place due to a malfunctioning trigger. Updated so as to be playable again after ASR AI3 was updated. Your feedback about things we can improve or things that we should keep is really important so you providing it would be great. If any of you wishes to reconstruct the mission or use part of it please ask permission and mention us in your credits. Enjoy
  22. JohnKalo

    [COOP-(3-6)] Radiation Havoc

    Mission updated to v1.1 8.1]Version 1.1 Fixed a small event that did not take place due to a malfunctioning trigger. Updated so as to be playable again after ASR AI3 was updated.
  23. JohnKalo

    [COOP-(2-4)] Ghosts Wanted

    Mission updated and no longer unplayable due to ASR AI3 update!
  24. Ghosts Wanted Brought to you by John Kalo and zigTtzag(zTt) When ghosts are desired, Savior Ghosts guns are fired! 1.] Hypothesis: Malden is held by CSAT forces. Forces which have drained the islands supplies. Whatever food or water they need for their army they confiscate from the locals. The locals are therefore starving. Starvation has caused them to want to rebel. Why have they not then? General Tahir Al Kazat is the answer. Tahir is stationed in Malden and is tasked to suppress the local population. He does so by torturing and slaughtering entire families! No more than a few days have passed when he even amputated all members of a family. That was a family of four that tried to take back their food that was confiscated So Tahir Al Kazat needs to be eliminated! A spy was recruited but following an act of treason he was captured. Now he is held somewhere around Le Pessagne and Vigny. A place where Tahir is also stationed. A perfect opportunity for Special Forces sniper team Savior Ghosts to act. A few hours ago you have parachuted without being detected near Vigny. You are to save the hostage and also eliminate Tahir Al Kazat. 2.] Important details: a)In MP when 2 players take part in the mission, one of you should be the SURVIVOR and the other should be the LEADER of team GHOSTS WANTED. b)Patrols, units placements along with ammo and weapon placements are all RANDOM. Due to that the mission has high replayability. c)The survivor may start in 3 different locations. To change that location you can teleport using an IV Stand located next to you when the mission starts. d)Each location has a RIDDLE to solve in order to get out. e)A Flanker is a heavily armed unit supporting the Sniper and Spotter. f)You should NOT DISABLE AI units that are in ANY team. Those units should exist for your convenience. g)The sniper team can activate HARDCORE mode where if the survivor dies it will be a mission failed. To activate there is a satellite dish with the appropriate action at the start of the mission. h)Respawn:Instant 3.]Requirements: 3.1]Players' skills: Serious combat and sniper abilities plus basic organizing skills. 3.2]Technical: a)Arma 3 Apex b)Marksmen DLC c)CBA - http://www.armaholic.com/page.php?id=18767 d)ASR AI3 - http://www.armaholic.com/page.php?id=24080 4.]Bugs: 4.1]Minor: None 4.2]Serious: None 5.]Installation: Just copy the pbo to your Arma 3 directory. Place the .pbo file at the mpmissions folder. 6.]Website SubLink: here 7.]Direct Download link: https://dl.orangedox.com/Arma-3-Missions-Pack-1/ghosts_wanted.malden.pbo?dl=1 Your feedback about things we can improve or things that we should keep is really important so you providing it would be great. If any of you wishes to reconstruct the mission or use part of it please ask permission and mention us in your credits. Enjoy
  25. JohnKalo

    [COOP-(2-4)] Explosive Drones

    Mission updated and no longer unplayable due to ASR AI3 update!
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