Leaulux
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2 NeutralAbout Leaulux
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The Undead Mod
Leaulux replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Where is Charon? He hasn't been on in over six months. The only reason why I even bother playing ARMA is because of great mods like his. -
Warhammer 40k Total Conversion mod for ARMA 3
Leaulux replied to Xi0s's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Praise Jesus! All of my prayers have been answered! -
Swedish Forces Pack: 0.7.4 (Updated 27th of May)
Leaulux replied to granQ's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are these guys BLUFOR or Independent? If they are not BLUFOR, I won't bother downloading them.- 568 replies
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- swedish
- swedish forces pack
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(and 3 more)
Tagged with:
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I'm so excited for this mod seriously, the most important aspect of ARMA 3 for me is the Science Fiction and Horror custom addons.
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Are you going to make them BLUFOR finally? The quality of the mod was great in ARMA 2 but I refused to use them as Independent only.
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The Undead Mod
Leaulux replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks bro, I didn't know who she was until you mentioned it. -
The Undead Mod
Leaulux replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
The only reason I am keeping ARMA 2 installed is for the Undead Mod 2 which be a very touching final goodbye and after that I'll stick with ARMA 3. :) -
The Undead Mod
Leaulux replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I've been messing around with that breakthrough that SKR made in the past where you could use the Undead Mod in ARMA 3. (with a lot of bugs though!) The ragdolls really are fantastic, and running over the zombies and having an vision of the Undead Mod 3 makes me feel tingly inside :o -
The Undead Mod
Leaulux replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey! That's my favorite map for the Undead Mod lol. I love using the Leon Kennedy character from Resident Evil and pretending that it is Raccoon City. In the past, I made a mission where when Civilians would be attacked by Undead, they would "Call 9-1-1" (Triggers that activated Police Forces when Civilians detected Indepedent) It was cool seeing the Police race to their vehicles and head out of the police station and over time, you could fly over the city and see the Officers attempting to stem the outbreak and control their checkpoints along with SWAT Reinforcements. After they would be overrun, I would have the Military come in and set up a Quarantine Zone or sometimes an "escape mission" with a nuclear explosion. :cool: Ahhh great times, my PC suffered so much lol. -
Praise to the Charon God! It's sooo much easier now to understand why that group of reinforcements never showed up :cool:
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EM_buildings - new buildings
Leaulux replied to emoglobinsky's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
NICE! Those buildings look delicious for CQC Combat...Something that has been lacking in the ARMA Series for a long time. Not to mention it will be fun seeing those buildings used in a Urban Map in the future along with the Undead Mod. :o -
Do you want a Content Release Patch on April 5th?
Leaulux posted a topic in ARMA 3 - BETA DISCUSSION
Should BI release a Content Patch containing new units, vehicles, etc on April 5th to mark one month of the Alpha being released? Or should they continue working on bugs and performance? -
Samaels Table - small addon made by my 6 year old son
Leaulux replied to [frl]myke's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Glad to see you involving your son with your hobby ;) My dad would just crack a beer bottle over my head and tell me to shut the bleep up! -
ArmA 3 - LITHUANIAN ARMED FORCES
Leaulux replied to SnakeDoctor's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thanks for the mod, but please get rid of the yellow text it's killing my eyes. ;) -
Arma II and Operation Arrowhead Islands successfully imported
Leaulux replied to sakura_chan's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The maps look amazing with the new lighting engine in ARMA 3! Are these islands considered "New Maps" or will we have to do some kind of synchronization between our ARMA 2 and ARMA 3 files?