circassian
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Everything posted by circassian
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AI to fire or not to fire via trigger
circassian posted a topic in OFP : MISSION EDITING & SCRIPTING
Hi guys, so I'm making this mission where a gunship fly's around, when it enters the enemy space all AA systems will start their jobs to fire at the target. The gunship trigger the enemy zone on map.. So how can I make the AA not to shot unless the gunship enters the enemy space and the trigger is activated? Thanks -
Hi Guys, I'm an old player of OFP since it was started.. Finally I have now a good machine that supports Arma 3.. Question: I've the Alpha Version. How can I upgrade? Is it like OFP just to install the new version and mods or every version is independent? And what about the addons? Just put them in the addons folder? Thanks
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OK Guys.. You got me.. Yes I got the game from torrent.. I guess steam won't be applicable..
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Thanks Jona but trust me, I've a problem with steam it self.. I can't find it anywhere :p
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OK but how to activate the steam.. I searched in the game and in the sub folder but didn't find it.. I found the steam.dll Or maybe I need to re-install it as I wasn't online when first time I Install it? About the addons.. Thanks, Do you know a good sites of them so I can get some? as the Armaholic site is pretty poor of Arma3 Addons.. Thanks
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Need Particular Help.
circassian replied to saiyan29mayhem's topic in OFP : MISSION EDITING & SCRIPTING
OK, Check this: Put a trigger around the Helo and group it to the player "You know how right? Click on the group menu and then click on the trigger and connect it with the player. As the same if you want to add a unit to some leader.." Now put in the activation the following: [color="#0000FF"]{_x moveincargo Helo} foreach units this[/color] And the activation in your side "West or East".. Don't forget to name the Chopper "Helo" or whatever but make it the same in the code.. Now once your group reaches the trigger area they will be in the Chopper. -
Need Particular Help.
circassian replied to saiyan29mayhem's topic in OFP : MISSION EDITING & SCRIPTING
Put the waypoint of the Helo on "Load" then sync it with the waypoint of the player "Get in" Now the pilot won't take off until the player is in the Helo -
OK guys, this solution is a little bit like a snail. I know it is the realistic solution but I want some thing Like when I want to add an action for healing or saving whenever I want... Can't I just rearm whatever gunship, tank or even a rifle after all magazines are out? I thought the same command for refueling "this setrefuel 1" But no it is not exist... And my question for OFP too if it possible.
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Mission ends when all plane are destroyed
circassian posted a topic in OFP : MISSION EDITING & SCRIPTING
Hi; Here is the thing, It's a mission when the goal is to defend a place from a hostile air strikes.. How to make this mission ends or move to another objective when all hostile planes are out of serves..? Typical end trigger activation when "Not present" is not effective because when the plane is destroyed the pilot ejects and the trigger still considers him alive. I have more than 8 hostile air crofts in this mission so the "alive" condition is not operative I guess -
Mission ends when all plane are destroyed
circassian replied to circassian's topic in OFP : MISSION EDITING & SCRIPTING
Thanks ProfTournesol this is awesome :cool: -
Mission ends when all plane are destroyed
circassian replied to circassian's topic in OFP : MISSION EDITING & SCRIPTING
Thanks ProfTournesol, Its work now. Now how to change a waypoint from a script file? what is the command if there any, because I didn't find for OFP. I found for Arma.. unit setWaypointType "MOVE" OR; Can I control the activation of another trigger from a script sqs? -
Hi guys, I'm not a scriptwriter but you can say a modifier There was a script of the subject created by Sefe a long time ago.. I want to modify it to be worked by "onmapsingleclick" action.. I tried a lot but non works Here is the script: _Action = _this Select 0 Goto _Action Exit #SHOW _Position = _this Select 1 SatelliteZoom = 1 ShowCinemaBorder FALSE Satellite = "Camera" CamCreate [_Position Select 0, (_Position Select 1) - 10, 400] _Target = "Logic" Camcreate [_Position Select 0, _Position Select 1, 0] Satellite CameraEffect ["INTERNAL", "BACK"] Satellite CamSetTarget _Target Satellite CamSetFOV 2 Satellite CamCommit 0 Exit #TERMINATE Satellite CameraEffect ["TERMINATE", "BACK"] CamDestroy Satellite ShowCinemaBorder TRUE Exit #ZOOMIN @CamCommitted Satellite SatelliteZoom = SatelliteZoom + 1 ? SatelliteZoom > 5 : SatelliteZoom = 5 Satellite CamSetFOV 2/SatelliteZoom^2 Satellite CamCommit 1 @CamCommitted Satellite Exit #ZOOMOUT @CamCommitted Satellite SatelliteZoom = SatelliteZoom - 1 ? SatelliteZoom < 1 : SatelliteZoom = 1 Satellite CamSetFOV 2/SatelliteZoom^2 Satellite CamCommit 1 @CamCommitted Satellite Exit He used 4 radio channels to: Show Terminate ZoomIn ZoomOut With this in on activation ["SHOW", GetPos SatPos] Exec "SpySat.sqs" satpos is the trigger's name.. Any help with this modification?
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No the problem is not in the patcher or even if I mad it as an addon. I've extracted the files from it folders and rebuilt the description.txt and I pack it.. But when playing the mission the game freezes and not responded.. I think the problem in the wss and paa files.. The weird thing is when playing in user mission it works perfectly, but when to add it to a campaign file it crashes..
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Hi guziczek101, Do you know why I cannot pack it? When I do the PBO patcher shows an error message!!
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Hi guys, It is an escaping mission.. There is a chopper after me.. when the pilot sees me it drops paratroopers.. not necessary the chopper in an engage mod..so it has a cycle waypoint to do.. The thing here is when ever the pilot sees me the dropping script activated.. Any Ideas?
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Are you using this correctly? Plane1 Land "land";
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Respawn a paratrooper?
circassian replied to circassian's topic in OFP : MISSION EDITING & SCRIPTING
Thanks. But my question not about to make the pilot see me. It is about a re-spawn paratrooper script. -
Thanx guziczek101 This is a totally new era of the scrip above :)
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Hi, Is there a way to make the LST or Submarine moves?
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Hi guys, There were a mission in resistance campaign were to hold a town against a large counter soviet armor attack. There were a bunch of T55s and BMPs with me in addition to another squads around with their tanks too.. The thing is these other squads are following me were ever I go without any command or action I've.. How to have the same script?
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Thanks Nikiller you saved my mission of being canceled :)
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Hi guys, Can anyone rewrite the script? I can't understand this. And if it works with OFP.. If not is there any script for that? I want to start a mission and the bridge is destroyed.. Thanks
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Hi guys, Where can I find the sounds library of the characters like if I want someone to say: Dude SAY "RUS1"
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Nikiller really great list :) Lenyoga; I remember once I opened the "config.bin" but now I can't, I used PowerISO but didn't works... Do you know how? Thanks
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Join a team and then split
circassian replied to tratsh's topic in OFP : MISSION EDITING & SCRIPTING
To leave a group: [team4] join grpNull To join a group: [team4] join _leader Make sure _leader is defined as: _leader = (leader team8) To name a group: Team4=Group this; Team8=Group this;