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daneplant

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Everything posted by daneplant

  1. daneplant

    [CO16] Silent Sweep

    Looking forward to this ComfyBlanket
  2. Hi, cannot find this anywhere so here goes, how do you enable the ambient search light in the 'preset' what is the dependency for this...example where is and what is it in the 'type' selection box please? I cannot seem to find a search light in the 'type' in the editor mode. I see the preset in 'artillery' in the presets but how does this work? Thanks....
  3. daneplant

    UK Patrol Operations

    UPDATE: We are hosting a CO-OP Gaming Night this Friday 7th Feb 2014. The mission is called Silent Sweep by ComfyBlanket. Try to make it if you can, everyone is welcome old and new members!
  4. We hold gaming nights from around 6pm GMT+1 most days of the week, Our server is based around Patrol Operations and we are based in the UK. We have a small fan-base and are steadily growing and becoming bigger and better as the weeks progress. We are a friendly bunch of guys who play Arma 3 together, give us a try we think you will enjoy playing on this server. Nothing too heavy, No Yes Sir...No Sir mentality here, just enjoyable but organized Clan Play. Visit us on Teamspeak 3 Here: eurots2.gameservers.com:9141 Alternatively you can join on our website http://www.armaseries.com See you all on the battlefield.
  5. daneplant

    FOB Iroquois Template

    Brilliant ideas and appears to be well laid out, when you thinking about releasing it buddy :)
  6. Does anyone know how to enable acre in this mission, are they any specific file changes?
  7. Hi if I wanted to add more than one CAS Operator how would I do that with this code please: vehicleVarName player == "CAS1" then CAS2 and CAS3 and so on? Fastest finger first gets a big thank you :) Thanks
  8. Hmm...locate Patrol_Operations_3.sqf file and add this code below: [] spawn { while {true} do { waitUntil{!isNull(findDisplay 49)}; //Wait for ESC menu to be opened waitUntil {isNull (findDisplay 49)}; //Wait for it to be closed showChat true; //Restore chat }; }; Place anywhere probably best at the very bottom, this should be a temporary fix for you until the Dev's hot fix it officially. :)
  9. I have a suggestion, could it be possible to have another faction to fight example NATO V Armed Civilians? Reliving the good old Arma 2 days back in Afghanistan :)
  10. I am having this issue too, but when I change game mode example playing as AAF faction it never happens? Strange, it may be a role attribute issue within the NATO faction files, but where? Any help would be great.
  11. Dude they are releasing it 2100hrs GMT+11 Aussy time, that means it will be released at 11.00AM here in the UK that's this morning to me and you!! See the above post, come back soon......get some sleep :) Guys I do have one question::::how does the Administration permissions work for the Squad Management Mod? do you add something on the server---like you have '@serverside' ? if so what is in the file? I mean I'm talking about the Admin options which give you the access to 'Skip Missions' etc etc. Great mission though well done :)
  12. Just type OCB in the server filter and it will come up :)
  13. Iceman77,,,it would equally be a good idea to Curb your language my friend before the Moderators have a word. Fair comment on what you meant to say but foul offensive language is not good.
  14. Your a top bloke and very helpful :) thanks dude really appreciated............
  15. Hello, sorry I meant to say I tried them all separately lol :) it must be some sort of server issue no worries.
  16. Hey just had some strange issue running on my Dedicated Server. Using the both methods in your file download dude, is great...but I see this when I Respawn? It seems to duplicate itself? anyone have any ideas ?? http://i41.tinypic.com/14metc1.jpg
  17. Top bloke thanks a lot :)
  18. Hi dude really nice Mod, have tried this on multiplayer running on a dedicated server. Works great but when you die it does not re-sync with the player so you lose your CAS ability. Any chance you can assist me with any code to Re-Synchronise the CAS option. It does let you have it again when you leave and re-join the server as another class/soldier :( Also it would be great if you could activate a sound file when the player request the CAS, any ideas on this would be great too!! Thanks gain for the Mod..
  19. daneplant

    Ambient Radio Chatter

    Hi tpw how would you increase the volume of the radio chatter in your code please? It is really low can hardly hear it, I have turned up my audio config to the highest setting but still a bit low for me :)
  20. daneplant

    Co32_Insurgent_Occupation

    Firstly let me say your mission is great! I have a question though: I like the radio chatter which is activated everytime a mission is created. I have removed the occupation part and added the invade and annexe instead due to personal preferences, but would still like this radio chatter to be activated every time a mission side mission is announced? I know this is placed within the description ext like so: class IncomingChallenge { name="Incoming"; sound[]={"Occupation\sounds\incoming_challenge.ogg",db,1.0}; titles[] = {}; }; but how would I change this to work with just the invade and annex installed instead please. Any ideas would be appreciated!
  21. Any chance for a dedicated server side script yet buddy? your work is brilliant and would benefit the community immensely if you or indeed ANYONE else! could have some input on making this happen! :) in any case Keep up the good work....
  22. daneplant

    Spawning Blufor/Opfor UAV's

    Morning, I am wanting the UAV's to be available within the base and re-deployable once the last operator has crashed them, if that makes sense? so they need the regular Respawn as default but re-usable once spawned at base irrelevant if the operator still has his controller connected. Sort of re Sync another player and disconnect the first once he has crashed his toy! Thanks Buddy :P
  23. daneplant

    Spawning Blufor/Opfor UAV's

    Thanks but what would the case be for multiplayer would all players have to go through this every time they want to re-use an uav? Sorry if this sounds daft! ---------- Post added at 23:01 ---------- Previous post was at 22:51 ---------- once the UAV has been used it and the user crashes it, it respawns locked so no one else can use it again, I guess this is meant to be because of the UAV controller is still connected to the player! Any chance of help making this re-usable for all Opfor to re-use after respawn? just like any other vehicle in this given situation? Thanks again.
  24. daneplant

    Spawning Blufor/Opfor UAV's

    Kylania, sorry for the noob question but where would I place this php code please? Thanks.......
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