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saul

B01 Developer
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Everything posted by saul

  1. First post edited with more download locations (added PWS and Armaholic). @geoffw - For the hanger issue, what map was this on, what type of hanger, F18 E or F or both, started in the aircraft or outside it? And the RAAF skin is a known issue which unfortunately requires more than a little texture fixing in order to correct this little issue. Thankfully I was already planning on upgrading the model for the F18. AND FIRST POST ON PAGE 100, woot.
  2. VERSION 1.6 RELEASE Refer to original post and README file for all major information. DOWNLOAD LINKS Waiting for ARMAHOLIC [thank's Foxhound, much appreciated] Change Log: v1.6 - Updated 3-17-14 - full pilots manual added - GPS targeting system implemented - fixed the possibility of “backwards flying†- MFD’s should not flicker on some graphics cards as reported earlier - tweaked missile box [Air-to-Air weapons can lock on air targets only] - tweaked pilots FOV - HRP Track IR support added [thanks to Feint] - whole “service menu†is optimized to A3 standard - thermal imaging textures added on E and F versions - pilots hand animations added - some small RVMAT fixes - HUD slightly adjusted, should be more accurate - fixed pilots uniform issue - afterburner tweaked [less effective on ground, for more realistic take off] - fixed tail hook animation error landing on USS Nimitz [by Jdog and TeTeT] Enjoy and Good Hunting!!!
  3. Development build or stable? I have only noticed this issue in development build. No worries, everyone seems to call the same things by different names these days. For example what you called a FPM or Flight Path Marker I know as a Velocity Vector. Anywho, back to modeling amazing things.
  4. @Neptune- My only comment outside of development, stop speaking like a fighter pilot. If you are going to have acronyms please add a comment as to what they are so we don't look at you like a dog when it's confused. I'm prior military and even I am having trouble keeping up. Also we will be looking into hud updates in due time. We have noticed that huds in the dev build are working strikingly well with the new aircraft. We will be working on this. Lots of things to do and not a lot of time.
  5. Women yes, booze, not enough. As John stated, the recent Arma patch and real life events grinded things to a halt. Many bugs to be fixed so if all goes well we will be seeing a release this coming weekend.
  6. One Year ago today :D https://www.youtube.com/watch?v=oerxlb8sd_I
  7. saul

    LIFTER for ArmA 3

    I love you Raven, that is all.
  8. AND we are staying on topic, we are staying on topic. In other news, almost 100 pages for the F18 and Su35 thread. I know John and myself have been saying an update is on the way and I am finally confirming a date of this weekend Sunday the 9th we will be releasing an update for both the F18 and Su35. Cheers!
  9. Need more details. What map, were you near the hangers or ammo truck (or not), does it involve the f18e or F or both?
  10. We are developing a GPS/ INS system for the F18 and Su35. It wont have a CCRP as it is script heavy and both aircraft are large enough file sizes as is. We are spending time on R&D coming up with a system that is simple and efficient and kinda fits withe arma game platform.
  11. Final CSAT textures GO: http://imageshack.com/a/img560/280/3ttm.jpg (225 kB) http://imageshack.com/a/img802/8382/3g45.jpg (207 kB)
  12. Su35 currently has no bombs - however it will have A bomb come next patch :D (and not an atomic bomb 8) )
  13. Well aren't ya'll just nit picky, lol. Ya Antoine, shoot me a pm, that would be help full. If you've got original PSD's that would be even better ;D.
  14. Hello all, just some teasers for the upcoming updates which are still a little ways away. To answer Hunters question no we will not be making a Blue Angels version of the F/A-18s however we will be releasing the PSDs so that players can create their own textures for the aircraft. Enjoy: Su-35s Flanker- E CSAT Edition http://imageshack.com/a/img809/4315/qppy.jpg (380 kB) http://imageshack.com/a/img854/5057/cf4w.jpg (573 kB) http://imageshack.com/a/img716/6514/fyz5.jpg (661 kB)
  15. @Lincolnlou = You guess is a good as mine, as we have no plans on making a F22 or F35.
  16. Again, for the 1000th time, the respawn module DOES NOT WORK with the F18 or Su35. We are working on a module for the aircraft for the next updates.
  17. @All - next person to start a flame war in our thread gets the meat hammer. Second, the Su-35 is still very much a work in progress with much left to be done and tweaked. Do not make the mistake of thinking since its .98 Su35 or 1.5 or 6 F-18 that they are almost done. Quite the opposite. We have big ideas for these aircraft, but like all ideas they take time to bring into creation.
  18. @Stuffy - Apologies for the long waited reply. Currently we are working on updates for the Su35 and F18. What you are describing is something we haven't really run into yet so we will do some testing and see if we can't come up with a solution. Right now the plate is pretty full so any solution may not make it into the next update. A fixed camera is possible with the Arma engine however it will still need to be a simple solution to the problem to avoid the aircraft becoming script heavy and causing framerate issues in MP.
  19. Hello everyone, apologies for not responding in these many awesome days but I have been with family for the holidays. I certainly see that everyone is enjoying the new Su-35s and that is awesome. John and myself went into overtime to have a good stable release for the holidays and it seems our work has payed off. Do know that updates are planned in the future for the Su-35s and the F18s so keep those bug reports and awesome feedback coming and we will as always do our best to bring quality mods to the community. @EricJ - Can you find pics of the Block 2 ECS stacks as I have no idea what you are referring to? @Largos - Front post will be edited with new pics and Su-35 stuff when I return home. Also, awesome picture of foreign relations. @Gnat - Awesome pics @Tinyman - Glad you like the mod. As for the ejection sequence the parachutes are Arma 3 default. Currently we have no plans to create authentic parachutes for the NASUS 2 ejection seat or the Russian equivalent. If we do, it will be quite some time from now has we have other priorities for both aircraft. Good hunting all!
  20. @Pufu - Ya AO in a render pass would of been good to do, but I was being lazy and didn't want to take the time to set it up. This is the high poly model and I am nearly at the point of working on the low.
  21. saul

    J.S.R.S. 2.2 Soundmod

    Congrats on the release Lord Jarhead and team. Amazing work as always.
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