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saul

B01 Developer
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Everything posted by saul

  1. Some dev shots of the Su-35 cockpit, still very WIP. http://imageshack.us/a/img812/8760/0y77.jpg (111 kB) http://imageshack.us/a/img826/7885/wdef.jpg (102 kB) http://imageshack.us/a/img13/5374/5ibc.jpg (151 kB)
  2. As gnat said, we need a working sample airplaneX model which most likely will not be released until the opfor and blufor jets are released. Believe me we would love to get the ball rolling, but it's honostely not worth it yet.
  3. It should? Probably a good question to ask Tetet, I usually don't have to respawn mine lol.
  4. Why are actual modders even talking in this thread?
  5. I believe there is already some form of tab lock with the JDAMS, not 100% sure as sometimes I've gotten locks and sometimes I don't. Also to answer the question of the JDAMs and if you can have more then one bomb, the answer is yes. Just like Demongod said the GBU-30 family requires a smart pylon in either SER or a BRU-55 connected to an SER. The BRU-55 Smart Rack (Bomb rack) is a duel rack capable of data transfer between the aircraft and two bombs or missiles. The BRU-55 is what we use ingame for duel bomb and missile loads just note that some bombs (like the GBU-31 2000 lbs. bomb) cannot be supported by the bomb rack.
  6. I had a thought and that is if you guys at ALiVE can get the infantry to make better use of vehicles, would it be possible to create a form of Chain of Command where squads formed platoons and complement each other. For instance, a small squad can load into a single AMV-7 Marshel or Panther but then you only have one vehicle. With CoC you could have three individual squads form part of a platoon with the fourth squad commanding the armor. Then OPCOM would have better organization of mobilizing units across large battlefields. Essentially it be a cleaner form of high command. You can kind of simulate this already with how you set up ALiVE in the editor but it is kind of a tedious process. I also believe this would create a much more authentic battlefield. Also to help players keep better track of friendly vehicles and aircraft a kind of blue force tracker for all three factions but only visable to friendly units.
  7. @Bankler = currently the F18 is very stable in Arma 3 so it is safe to use. Until BI releases more fixed wing aircraft and systems we will concentrate on Su-35 dev. Speaking of, hehe. SANTA IS COMING ON A REALLY BADASS SLAY http://imageshack.us/a/img89/5959/q9dn.png (1295 kB) http://imageshack.us/a/img593/9224/fx7c.png (3011 kB) http://imageshack.us/a/img14/4430/iu8m.png (1593 kB) http://imageshack.us/a/img38/7608/4vp5.png (1416 kB) http://imageshack.us/a/img46/9067/sh9i.png (1335 kB) http://imageshack.us/a/img845/7661/jacn.png (1752 kB) http://imageshack.us/a/img443/8255/cnbw.png (1413 kB) http://imageshack.us/a/img6/5408/z867.png (1122 kB)
  8. @ProGamer and others = I'm curious as to how much research you have done on this subject of balanced gameplay and the fight between arcade and simulation gaming in Arma with considerations into COOP and PvP gaming. The reason for balance, strictly talking just the F/A-18 E/F and the Su-35S, is that the Su-35 completely overpowers the F-18 in every way except radar signature reduction and radar capability and the Flankers are catching up rather quickly in reality. As far as weapon systems the Russians win in short range missile tech with the R-73M2 which has a range of 40km and the AIM-9X currently has a range of 34.4km. However the Americans win in medium to long distance missiles with the operational range of the AIM-120D going out to 180km and the R-77M1 only having a range of 160km. This is just talking about BVR combat (beyond visual range) and we can't even consider AEW&C, passive ISR, networks and high power support jammers. Reality is (and simulation tries to mimic reality) future air warfare will be more about information gathering and not who has the high ground. The problem lies in the way Arma is designed. Arma is not built for pure bread simulation. We do not have true IR seekers, passive or active radar systems, AEW&C (Airborne Early Warning and Control), passive ISR (Intelligence Surveillance Reconnaissance), true networking systems (like blueforce tracker though there is a mod), high power jammers, ECW suits, or the systems to counter them. All we really truely have is the built in inaccurate radar, tab lock missiles and bombs, inaccurate flight models, and flares so thus we are left with a more arcade style gameplay. Without even a few of the "real world" systems you can't even begin to try to customize these aircraft life their real world counterparts. So we have to build aircraft that have to be able to contend with each other within the games confines. The Su35 will have it's advantages and disadvantages, believe me. The F18 will have it's advantages and disadvantages, but we have to create a sort of balance so that the two aircraft whether piloted by AI or real people online can compliment or counteract each other so that EVERYONE can enjoy the game. Lastly your right in that is the mission makers choice on what is and is not available in a given scenario. The problem lies though if the F-18 and/ or Su-35 are available with all or most systems intact, how is that going to effect the overall gaming experience for everyone. Nobody likes the pilot who goes out and bombs the entire mission objective area because he can as that leaves the ground pounders nothing to do. Nobody likes being in a convoy and getting annihilated by aircraft that they can neither see nor engage and even if they do have man pads or anti-aircraft artillery in the convoy it will most likely be to late to do anything about it. The AGM-65D is infrared imaging (not seeking, two completely different systems) with a range greater then 22km. That is greater then the longest stretch of land on Altis. If you were in that convoy all you would notice is vehicles blowing up one after another after another. This is why we throttle the real world systems so that everyone can enjoy the game regardless of whether it is PvP or COOP. I do agree that we should have more of the real world ideas behind the systems like ECW, radar, IR and Radar seekers, etc but they still need to be dumbed down enough so that gameplay is simple yet accurate enough for everyone to enjoy and not be overpowering. Until that happens, there is no other way around the arcade gaming that is fixed wing combat right now.
  9. NOT trying to be that guy, but the carrier is about 10% to small. The island is about right, but she isn't long nor wide enough. Also, since we are talking about cameras, have you thought of adding a fixed LSO camera to help weaker pilots with getting on glide path (and keeping them there)?
  10. saul

    RH M4/M16 pack

    I ONLY CARE TO DRINK THE BLOOD OF MY ENEMIES!!! Anywho... I just noticed the AWESOME bipod animations on the SPRs, AWESOME!!! When using VTS weapon resting it becomes one whole bit of epic excellence.
  11. ZE OMG!!! I've been WAITING FOR THIS!!! Hehe, Christmas came early this year.
  12. saul

    Arma needs more arcade-like options....

    F**K arcade, that is all.
  13. Honostly, who cares that there will be 14 m16 mods or 20 ak47 mods or 6 humvees. At the end of the day, people will choose the ones they want. Now I am not saying that you can't get a community effort going and CREATE a modteam, my only question is what are you going to do with the content when it is available. Are you just going to do direct ports adding physX and the like small things or are you going to do something REVOLUTIONARY and AWE INSPIRING!!!
  14. saul

    new stuff for aaf - nice bis love it ^^

    AAF gets a leopard 2... Part of me is crying inside.
  15. AAF is getting a leopard 2, I think I am crying inside... ANYWHO!!! Can't wait to see what you are digging up next Baker, SUPER Xsited to see what's next XD
  16. It is possible, and we are planning on putting it in with the new HDR settings.
  17. @Merc - it does have a larger warhead then the Maverick (AGM-65d) as well as longer range. However it is not capable of great meanuvers. Eventually we will have it scripted in where it launches from high altitude and then drops down to sea level to hit the side of ships, like the real thing. Also won't be able to target land based vehicles with it either. Again most of the built in missile box is WIP.
  18. @Merc - check the read me for it is the F18 manual. It has everything there. The AGM-84D Harpoon missile is an anti-ship missile. JDAMs right now are dump bombs with no guidance as the GPS/ INS systems in not implemented in the F18 as of yet.
  19. @Merc - Ummm... I'm not sure which weapons you are talking about. We do not have any "gryphon" missiles in the box, and GBU-31's are 2000 lbs JDAMS which are satellite guided (GPS/ INS is still in the works). Second the radar and aiming system is BIS default. Third there is a readme that comes with the addon which explains the built in missile box and service menu. Fourth, the missile box is still a work in progress. Currently it is about 60% where we want it to be. We have slowed it's development to see where BIS goes with helicopter and fixed wing flight and combat.
  20. @All = Glad to see all the positive feedback. We are working diligently on the Su-35s to try and get it out before the end of the year. Stay tuned as more pretty pictures and maybe a video or two will be soon to follow.
  21. @Lordprimate = I believe we will have to include this as I saw a post from Feint stating that if he includes the F18 in the config he will create a mod dependency.
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