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anusmangler

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Posts posted by anusmangler


  1. A few Questions! please keep in mind Im trying to make a 2-8 person campaign when suggesting solutions. thanks

    1. Is there a way (using the strategic map) selecting a mission then having a TASK related to the mission you picked show up in your journal. I would just give a point for the units to walk to through a trigger but in the create tasks mod doesn't have a option for "objects in synchronized triggers" I thing theres a way to use a trigger for something called "simple tasks" but i forgot how if even possible.

    1a. If there is a way to do that, I would also know if there's a way to do that so after the mission/task is complete they are deleted from the strategic map and journal like in the campaign.

    2. If there is no way of do that.....Is there a way to spawn into another units "body"....with you load out you selected in a "Hub" style base (very similar to the campaign) (maybe something with the weapon pool, but idk im not at experienced as most people here)

    3.Global time, is there a way to add a action to a tent so that the squad "rests" and wakes up 1-3-5 hours later currently i have- (this addAction ["skip 1 hours","_hours = 1;(_hours * 3600) setOvercast overcast;skipTime _hours;_nil = [] spawn {0 setFog 0;}"]; this addAction ["skip 3 hours","_hours = 4;(_hours * 3600) setOvercast overcast;skipTime _hours;_nil = [] spawn {0 setFog 0;}"]; this addAction ["skip 5 hours","_hours = 5;(_hours * 3600) setOvercast overcast;skipTime _hours;_nil = [] spawn {0 setFog 0;}"];) in the init of the tent but it only changes time for me not other real people im playing with. I want the time to change for everyone. Is this possible?

    THANK YOU!!!!


  2. Ive been trying to get a single unit to fire at a target. I atleast got him to look at it, trigger on act : person selectWeapon "arifle_MX_F"; person lookAt markerPos "targetmarker"; person fire ["arifle_MX_F","30Rnd_65x39_caseless_mag_Tracer"]; person being the units name and targetmarker is the marker with the name i would like him to shoot at. any help or something im doing wrong?


  3. I have a bunch of missions that loosely tell a story. I would like to make them into a campaign. Anyone know how to do that? also I would like to give the players a quantity of weapons ammo and items that carry over from mission to mission so the players cant abuse VAS or ammo boxes. Im trying to go for super realism as much as possible. I know BIS has their campaign set were you have to do a mission to unlock the next mission. Anyone that can help on any of these questions would be awesome. thanks!


  4. thanks one thing isnt clear though. Do i add there "class names" or just type [night vision] count 2; ? can so so me a quick example of what it would look like? thank for for taking the time to answer the question in the first place. Im not "new" to the editor, ive worked a few thngs into a describtion.ext but im by no mean experienced


  5. is there anyway to get VAS to work before you get "in game" like in the lobby? by lobby I mean the screen with the map and what not with briefing and stuff in multiplayer games. I notice the tab "team" has a inventory menu that would like to function at VAS. OR if thats not possible how do i put things in that inventory pool? thanks everyone! I just notice my friends abuse the "privileges of VAS" like in a gun fight and they run out of ammo...just go to the truck with a unlimited supply. instead of having to share ammo and thing about shoot uncontrollably

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