anusmangler
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Posts posted by anusmangler
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Could you give me an example of the time change suggestion? and would I just add the "respawnTemplates[] = {"MenuPosition"};" to the description?
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Ive been working on a mission that would be more awesome if the players could "sleep" in a tent. Now I seen in VR Arsenal that there is a back pack with a tent in it for a mobile spawn point..... 1 does anyone know how or does that pack back work at all. 2 I have the script now that makes units "sleep" but on a sever when I "sleep" the other players see no time pass, meaning that if I sleep 4 hours and its night time now the other players are still seeing daytime. Anyone ever come up with a script like that for time to work on a sever? Kinda suck on the MP scripting thing. THANK YOU 100000000000000000000000000 times if you can point me in the right direction!!!!!
UPDATE: Tested backpack, no success. Placed respawn_west as marker on map (like normal) then placed grenades and equip myself with the backpack. Tested marker spawn point by blowing myself up...it worked...once respawned I took pack and assembled the tent a notification popped up saying "New infantry spawn point" then ran away 100 meters blew myself up again....however I spawned at the marker spawn point not the tent. So Iam unsure of the the pack even working at all. Maybe someone out there has tested it before? Id rather have the tent not be hooked to the marker spawn point for the fact that if the tent is destroyed for any reason I dont want the original spawn point destroyed there for no one can respawn if they die. Unless Im misunderstanding.
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Thanks man! So it was a game logic? was that it? I didnt see anything else unless I missed something...
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I dont understand why this mission wont start. I took away all addons and only have 3 scripts running. It always freezes when I hit preview. It seems to load the mission but wont start it will just sit there forever. Can someone look at it for me and maybe give me a direction on whats going on.... http://www.speedyshare.com/SsMBU/homefront-3f-3f-3f.Altis.rar Thanks in advanced!
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Im stuck on something I think is simple. I have a tent with a addaction "this addAction["Skip Time", "skipTime.sqf"];" and a task that has the player "skip time" but I dont know how to get it so the task completes when the player uses tha addaction. Also in something semi related how do I have it so the player can only use the addaction once. Thanks in advanced!
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Any one of you guys know if there is a way to pick up a "intel" item and have it give a task to the whole group? for multiplayer....
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I wanted to know how to use the Intel items in the editor to show a picture after you collect it? I tried "<img image='Kerime1.jpg'/>" in the init screen but Its giving me tons of errors? any have another idea?
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Well heres the reason I cant link them to blufor....cause the AAF is in town where the player starts. The players visit a "friend" that gives them weapons. They would never make it out of town without being killed by the AAF.....Can I run a script so that the players are looked at as enemies after they pick up the weapons?
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I would like to have the AFF attack any of the 4 players if they have guns. The players are Civ's in a "red dawn" situation. I would like for the AAF to shoot civs with guns and shot shooting if they dont have guns. I know the setweapon>0 line might have something to do with this but Im afraid I haven't been scripting much and I have lost my edge. Any help would be appreciated!
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Ive been trying to get this working. I have a task and a trigger, I have it fail if player is detected but I tried a few ways to get it to get it to succeed if unit leaves trigger undetected...some help please!!!!
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I could even use a loading screen, Something to where you get in a trigger and a script loads altis in a loading screen. I know it can be done I saw someone on here a while ago. the loading screen is the same one when you select a island when your in the editor.
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Is there a way to script a SQF for a player to fly a plane or helicopter to the edge of stratis and have the map of altis load and have the player appear in on the edge of altis. I remember someone having something like that a long while back but I cant remember. I just wanted to know. I dont need it to be on the same virtual space, it can have a loading screen that would be fine. If someone could even just tell me it can be done that would be great.
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uninstalled and waiting for 10gigs to DL to see if the issue is fixed.
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nope still hangs...does not load? other ideas?
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I have 1 trigger with "[] call BIS_fnc_animViewer;" in the on act field and 1 blufor unit and when i enter the trigger the game hangs and does not load.....It quickly flashes the UI for the animation screen but then goes back to the loading screen and hangs there. any ideas?
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I can work around that...ok how about disableAI AUTOTARGET and TRAGET? My units still target the enemy units....move waypoint with holdfire and stealth.....careless or safe is not an option they move to slow....I can send my mission to someone willing to help.
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What commands do you use?
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theres no way to turn it off? without mods? Ive played other peoples missions and the units never speak.....theres got to be some way of doing that....
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Ive both used this setVariable ["BIS_noCoreConversations", true]; and enableradio false and neither are working......when placed in check points on in units init fields so....whats the deal am i doing something wrong here? I just want to turn off units talking at places then turn it back on when there's combat or I need units to have Sidechat show up.....help?
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https://www.dropbox.com/sh/v5e82dm6nkewdz6/64CpOuaeZM you can check it out if you want. Just don't shit on me with the chat dialog I cant write a script to save my life. Also theres alot of polishing and figuring out how to have the units stop talking. -
found out that the FIA truck does NOT like to be told to keep its lights on. deleted the truck then replaced the truck and now it works but whats strange is i dont even have alot going on in this mission. More immersive ambiance the anything else, but it takes like 2-4 mins to load the mission in the first place. the folder is barely over 10kb. TEN FUCKING KILOBYTES! its not like im running a shitty computer either, im averaging 40FPS with everything on high and vantage distance at about 7k. so im baffled how a 10kb file and cripple my computer. anyone else have any ideas?
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Ive never had this happen before, after laying down the mission in the editor I cant preview it. It hangs on the loading screen. Ive cleaned up code and deleted some vehicles to get it to load and nothing.....anyone have any ideas why this is happening? I dont have any mods that change the gameplay of arma just mods like blastcore and speed of sound.
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Can I send both of you guys my mission? I think maybe something is getting lost in translation. I don't want Blufor to attack the civ units...but like i said they dont NEED to be civ if being another unit type would fix the problem. I mean the mission works as of right now but It would be great to have that scouting and ambush thing going on so you can destroy convoys or blow up structures and surprise the enemy.
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^ Will that method work with respawns? This mission is meant to be played with friends, or single player, but a better experience with co-op. At this point it seems to much trouble to go through just to get something that may not work 100%. just wish I knew how to re spawn players with no inventory.
Russians
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Does anyone know the faction class name? Im know the read me has the units but Im looking to use this in alive.....does anyone know the faction id such as BLU_F or IND_F