-
Content Count
496 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by audiocustoms
-
Community Upgrade Project - CUP
audiocustoms replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What animations are we talking about? -
Community Upgrade Project - CUP
audiocustoms replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Insert this code into the vehicle init field this animate ["ramp_bottom",1];this animate ["ramp_top",1]; -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
audiocustoms replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
CUP is working on that... -
Community Upgrade Project - CUP
audiocustoms replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Also avaliable but not complete is the CUP Wiki wiki.cup-arma3.org -
Community Upgrade Project - CUP
audiocustoms replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Maybe the DLC content is restricted, i have the DLCs so i can not try it. But the functionality is definetly not restricted. So if you have a non-DLC weapon and a non-DLC bipod it works for sure. -
[Terrain] Chernarus Winter A3
audiocustoms replied to Arthyc's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Congrats to the release. Looking damn sexy! I read some guys want this in CUP Terrains someday. I suggest you contact the terrain guys at CUP if you are interested in it. Or maybe even want to support the Terrain department... Greez... -
Community Upgrade Project - CUP
audiocustoms replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sure, go ahead. as long as you follow the rules given by APL-SA -
This bug affects all reload sounds of vehicle weapons and is already known at BI. It seems fixed in DEV already if it does not occure there.
-
Community Upgrade Project - CUP
audiocustoms replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ok, apparently ppl don't like to read anymore and i'm kinda tired of answering the same questions over and over again, i decided to do a quick improvised Q&A video about CUP. https://youtu.be/OSSX30Jkqr8 And the screenshot from the end of the video. All currently avaliable vehicles from all factions. -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
audiocustoms replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I recomment WinRAR or 7zip -
Community Upgrade Project - CUP
audiocustoms replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Read Q&A in first post. The answer is there. -
Community Upgrade Project - CUP
audiocustoms replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Haha... You think this is much? Keep in mind we roughly have 40% ported by now, so alot more to come :D -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
audiocustoms replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
where did you DL it? -
[MELB] Mission Enhanced Little Bird
audiocustoms replied to diesel5187's topic in ARMA 3 - ADDONS & MODS: COMPLETE
reinforced =/= reinforced... It might be able to resist a 5.56mm but not a 12.7mm also the angle is playing a role i guess and there is no sense in reinforced glass whilst hoovering 10m above two squads of enemy AR gunners. just saying ;) i still think reinforced glass is not necessary when operating the vehicle as it is supposed to. take Dslyecxi as an example.... -
I do :P
-
Community Upgrade Project - CUP
audiocustoms replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Pls read Q&A first post. Could you pls be a bit more specific? -
Community Upgrade Project - CUP
audiocustoms replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We surely want to play those scenarios and missions vrom vanilla arma again. We also have plans to port them, some day. But this is a low prio right now. We still have a lot of work to do with the content. -
Community Upgrade Project - CUP
audiocustoms replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Fixing errors and releasing more content ;) Sounds good, doesn't it? ^^ Are you using AFM? If so, it is still broken on some helos. -
Community Upgrade Project - CUP
audiocustoms replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Has been answered several times -
Community Upgrade Project - CUP
audiocustoms replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This soundbug is A3 related and already known at BI. They are working on it. -
Community Upgrade Project - CUP
audiocustoms replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What vehicle are we talking about? Are you running latest Weapons and Units too? -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
audiocustoms replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nope... Not unless you have arma2 installed also. -
Community Upgrade Project - CUP
audiocustoms replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
https://forums.bistudio.com/topic/179326-community-upgrade-project-cup/?p=2930426 -
Community Upgrade Project - CUP
audiocustoms replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This might be a good idea, sir ;) EDIT: done -
Community Upgrade Project - CUP
audiocustoms replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
OK, to clear some things up: Q: Why is Unit X and Vehicle Y not in the packs????ßßß???ß?ß??? A: It is not ported yet, simple as it is. But it will be as long as it is arma vanilla content. Q: When can we expect the next update? A: When the time is right. We don't set deatlines like "In 3 weeks we have to release X,Y,Z and in 5 weeks A,B,C...". We work on this in our free time, and if we don't have it, work get's delayed until we have time again. Releases happen when we feel like it is time (hotfixes excluded). Q: Are you also porting non vanilla mods like................ A: No... Maybe... It's classified... If we receive donations or contributions from arma 2 modders we consider porting / including them to CUP, but with a very low priority (like Maxxpro). They will come eventually, but not very soon. Q: I want to use the ...... Vehicles only, but when i extract them, i get errors. A: Not as easy as it seems. Weapons, Units and Vehicles are "sort of" modular. This means you can use either weapons, weapons and units or weapons, units and vehicles. The reason is they all share content. It is possible to extract single PBOs from vehicles, as long as they don't have weapons or other dependencies. If they do, you need to dig deeper and know what you are doing. VERY IMPORTANT: Ace bug will be fixed with Hotpatch rolling out someday this week. - Weapons and Units up to date (you need both)? - Deleted previous installations of CUP content before Installing the mods? - What other mods are you running along with CUP?