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audiocustoms

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Everything posted by audiocustoms

  1. A waterboiler? REALLY??? OMFG i love it!!! I always wanted a waterboiler in Arma since the first day! ;)
  2. You can simply test it on your local machine. Move all unneeded map files to a folder outside your modfolder and run the game. If arma doesn't throw with errors it should be all good (check the RPT to be sure). If it does throw errors, add the needed files and also recheck the RPT.
  3. Just a suggestion: Also update your soundcard drivers. Had a few convos on Discord PM with ppl having DX11 problems. They can also be related to faulty audio chipset drivers. Updating them mostly fixed it.
  4. We have no priorities at all. And reload anims are on the table, but also no high priority. Only a few know how to do them and they are busy with other stuff. If you know somebody who is willing and qualified to do some reload anims, send him over...
  5. Instead of ACM i recommend using ALiVE mod. Way more powerful IMO.
  6. audiocustoms

    3CB BAF Vehicles

    Yes, you are right. I'm sorry i misread it. NVM ;)
  7. Those are placeholder units. This means the real ChDKZ men are not ported yet.
  8. audiocustoms

    FlakPz Gepard [Arma2 Port]

    Was there a Gepard in A2? Congrats btw... :D
  9. audiocustoms

    3CB BAF Vehicles

    Out of couriosity: Why is your mod released under CC BY-NC-ND since the source is APL-SA? Just wondering tho...
  10. BEST.REASON.EVER! :D +1
  11. I suppose you are talking about steam workshop. If so, redownload the weapons pack. We get a lot of preNLOD errors from steam userers and nothing we can do about it. Blame Steam ;)
  12. MELB: We get the data once v1.0 is released by the authors PS.: Kiowa?!? It is some kind of fake Bell 412 by BI ;)
  13. Does this answer your question (heavy WIP)? ;)
  14. A process bar would be possible. It would be at 99% all the time representing soonâ„¢ :lol:
  15. audiocustoms

    TF47 Launchers [WIP]

    TF47 Launchers will be in CUP with animations if possible.
  16. Feel free to join the project and improve the current models in the freetime you have after a average working day of 12-14h ;)
  17. Here some statistics from the CUP mods published on Steam Workshop: CUP Weapons: 115,623 Subscriber CUP Units: 84,819 Subscriber CUP Vehicles: 78,294 Subscriber CUP Terrains Core: 51,566 Subscriber CUP Terrains Maps: 42,881 Subscriber Keep in mind, those are only the numbers from Steam. We also have GoogleDrive and who knows on what platforms CUP Mods are also avaliable. Thinking about those numbers is stunning and giving me goose bumps... At this point it's more than fair to say THANK YOU! Thank you for your trust, your patience and your love for Arma and our Mods! This is only the beginning ;)
  18. We have the source for UH-1C, D, H and also N. Might take some time but they will be included.
  19. A little brain teaser for non-CUP-devs... who knows this path structure: hsim\air_us_h :D
  20. Cosmetics may come in the future. For now priority is to kill bugs and keeping it functional.
  21. CWR2 content will never be ported by CUP nor included. cameronmcdonald is right, the CWR team does not allow a 3rd party a port.
  22. audiocustoms

    TF47 Launchers [WIP]

    We have some kick ass scripter and config gurus at CUP, and i think they gonna rewrite the code and optimize it. maybe with functions or whatever (just doing dirty work like porting, no clue about the rest :D ). Also one ACE member is also working closely with CUP, so i guess ACE features won't be a biggy. IF and ONCE we optimized the code we will give it back to BlackPixxel OFC
  23. audiocustoms

    TF47 Launchers [WIP]

    BlackPixxel donated most of his launcher work to CUP and will be avaliable in the next few weeks. So if he decides to close the TF47 project (hopefully not!) it will be continued in CUP Weapons.
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