skatardude10
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Everything posted by skatardude10
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Hey All! The Razer Hydra is a pc motion controller as some of you may already know. The motion does not map directly to joystick axes though, which is necessary to bind controller motion to moving your head. This is accomplished with PPJoy by setting up virtual joysticks then using mr wonkows razer hydra input wrapper. You now have the ability to mount the controllers on a helmet, map the axes in game and look side to side, up and down and lean forward and backward for zooming in and out. Works great with some tweaking, the only issue is the slightly low seeming resolution so the view staggers a tad when looking around but otherwise it is responsive and very useful as a free little hack (given you already have a hydra and not a trackir.) Just a heads up. ---------- Post added at 17:32 ---------- Previous post was at 17:30 ---------- I will post download links and detailed instructions later when I get a chance for anyone who may be interested.
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Adding weaponry and vests to citizens.
skatardude10 replied to JohnC33's topic in ARMA 3 - MISSION EDITING & SCRIPTING
this addRating -100000 in a civilians init field and anyone will attack it... but they will also attack eachother (don't know what to do about that.) -
Respawn w/ Weapons + Ammo Script
skatardude10 replied to JaFuzz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Works for me but only for 1 respawn. After that it goes to the default loadout unless I save config each time. I tried adding just the saving portion to a separate sqf file then execvm that file at the conclusion of the script here... but I am really bad at scripting and I can't get it to work for any more than one respawn. -
Feedback on the lowest prone stance...
skatardude10 replied to Flacracker's topic in ARMA 3 - BETA DISCUSSION
Makes sense! :-) I love this game... I hope they don't change things to lose any sort of functionality. -
Uninstall ZoneAlarm if Alpha not starting
skatardude10 replied to ckount's topic in ARMA 3 - TROUBLESHOOTING
:-D Worked for me. Thanks !!! -
Im having issues with the game not starting. It just says Arma 3 failed to start, then has the dialogue box to search for solutions on the internet. I tried running just the .exe on administrator. Im going to try uninstalling and reinstalling to see if that helps.
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setMarkerPos to _unit offset by random value?
skatardude10 replied to skatardude10's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for the help, im going to try it like this. _pos = [(getpos _unit select 0) + (random 20) - (random 20), (getpos player select 1) - (random 20) - (random 20), 0]; _varname setMarkerDir getDir _unit; _varname setMarkerPos _pos; Awesome! Thank you, it works. I will look that up later tonight when I have time to dive in. Got to get back to work. -
setMarkerPos to _unit offset by random value?
skatardude10 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey guys! This is my first post. Ill start with going off topic for a moment. I figured i'd buy Arma II: OA to play DayZ after seeing a good video review of DayZ and thought I might be wasting time on the ARMA part of it. Long story short I jumped into the armory and was confounded by how many options there were to play Arma - It's become like Crack for me literally I can't stop. The editor alone is endless enjoyment. Now to my question per the title. I've got this respawn script from Tajin in another post _temp = _this select 0; _varname = vehicleVarName _temp; _unit = objnull; createMarkerLocal [_varname, [0,0]]; _varname setMarkerShape "ICON"; _varname setMarkerColor "ColorBlack"; _varname setMarkerSize [1,1]; _varname setMarkerType "Arrow"; while {true} do { waitUntil { call compile format ["_unit = %1",_varname]; alive _unit; }; while {alive _unit} do { if (side _unit == west) then { _varname setMarkerColor "ColorBlue"; }; if (side _unit == east) then { _varname setMarkerColor "ColorRed"; }; _varname setMarkerDir getDir _unit; _varname setMarkerPos getPos _unit; sleep 0.5; }; _varname setMarkerColor "ColorBlack"; sleep 5; }; This keeps moving the marker to where the player is, And along with the SP_Respawn.sqf I found elsewhere it works GREAT to respawn troops exactly where they died. The above script updates every half second or so. What I want to do is say offset this markers position by a random value in the range of negative 10m to positive 10m, X and Y... I want it to be like when I look at the map the marker every half second jumps somewhere within 10 meters of my vicinity rather than right ontop of me so that when I die or someone else dies, they spawn just around the corner, or wherever the marker has randomly jumped to just nearby so you don't spawn exactly where you died basically. I was trying things like createMarkerLocal [_varname, [ {(random 20) - 10} , {(random 20) - 10} ]]; but they just end up somewhere on the edge of the map... or I would try _varname setMarkerDir getDir _unit + [(random 20) - 10} , {(random 20) - 10]; _varname setMarkerPos getPos _unit + [(random 20) - 10} , {(random 20) - 10]; and the same thing would happen. The problem is I don't know any scripting. Can you guys help me out? Edit: I just found this: http://www.armaholic.com/page.php?id=13783 SHK_pos... That's a lot to learn lol :-) better start reading