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connorwarman

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Everything posted by connorwarman

  1. connorwarman

    [SP] Failed Negotiations

    Updated to v1.2: Fixed an issue in which enemy units were not operating in the manner they were intended to.
  2. connorwarman

    [SP] Failed Negotiations

    Updated to v1.1: Added needed atmosphere to the starting area, added slightly more enemies, and added additional voice over dialogue to the end of the mission, making the ending less abrupt.
  3. connorwarman

    [SP-Campaign] Codename Phalanx

    Just completed this campaign. Phenomenal work. The narrative was interesting, the game-play was well paced and the conversation system was intriguing and unique. I'll be keeping my eye out for more content from you!
  4. connorwarman

    [SP] Road To Pyrgos

    Probably the best SP (non-BIS dev made) mission I've ever played. Phenomenal work. The voice over work was high quality, the transitions smooth and un-interrupting, and the game-play was engaging but not overbearing in difficulty. Great job.
  5. connorwarman

    ACRE2 Stable Release

    Does ACRE2 block alive players chatter while dead players are in spectator? To be more specific, in my group - dead players in spec cant hear living players chatter. Is there a way to change this?
  6. Does F3 block chatter from spectator by defualt, or is that an ACRE2 thing? To be more specific, my group is unable to hear living players while in spec and we'd like to change that.
  7. Core Tactical - Tactical Fun What is Core Tactical all about? Core Tactical is based off the idea of "Tactical Fun", and we like to stand by this ideal as we play in and outside of ArmA. The "Tactical" part reflects the way we communicate, move, and function on a large scale. The "Fun" part reflects the way we go about making the experience for our members and ourselves. Were looking to make the best experience possible for all of our member base. Most of our missions revolve around intense close quarters infantry contact, with other units/assets acting as supporting elements. We aren't looking for easy, clean and cut scenarios. We like throwing ourselves into intense situations, we want are victories to be earned through teamwork, skill, and determination. If we don't put our all in, we don't expect to come out on top. All of our missions are made in house by members within the community. We provide a wide variety of cooperative and adversarial scenarios. From an air cav squad in the heart of Nam', to a Russian Spetsnaz unit infiltrating into enemy bases. In our adversarial scenarios we are able to take advantage of human dynamics to change the way our missions play and interact with the player. Core Tactical's Virtues Core Tactical has hereby been established to serve as a mature community that focuses on tactical fun. We believe that any set community should be set on a few common principles, which are listed below. Respect - Simple, treat others as you would like to be treated. If you are found to be disrespecting other members, you can expect to see yourself out the door. Well Thought out Tactics - Maintain a high level of tactical game play no matter the situation or scenario. Motivated Leaders - We strive for a high degree of competency in our playerbase insofar as leadership goes, as well as pride ourselves on how well our non-leading players will follow orders and conduct themselves in any given mission. We find that alot of times people are scared to step up to the plate and take that Squad Leader position, thinking that people will get angry at them for leading them to death or something. While in reality a squad of Core Tactical members will gladly follow you to the gates of hell if need be. Professionalism - Always exhibit a supreme level of professionalism in and out of the community's official sessions. Quality over Quantity - At Core Tactical we are always looking for the quality of our player base, over our player count. What makes a good Core Tactical member? Core Tactical expects a certain level of quality from members, at all times. You are expected to follow the virtues listed above, as well as abiding by our technical obligations. When it comes to looking over an application, were looking for individuals who generally meet some of the criteria below. -At least 17 years of age. -Good sense of humor. -Friendly respectful and mature. -Teamwork-oriented mindset. -Motivated and dedicated to making the group and our experiences the best they can be. Applying to Core Tactical If you are interested in joining the group you can apply here: http://coretactical.org/apply/ If you would like to directly contact me, you can throw me an email at connorwarman.com@gmail.com or my steam name which is simply put, Connorwarman. Status updates will be listed in this thread over the next..well. As long as we exist.
  8. We recently hit our two month anniversary, we've only been back up and running for a few months - but I think we've all been startled by the success we've had so far. In the short time we've been around we've made some great memories, most of them summarized in my own video, "A Revival". We've had a steady stream of applications coming in, building up our player base with a group of quality dudes all working towards a common goal of tactical fun. We're currently rolling with 20+ active members. Our focus on quality over quantity is still as persistent as ever. We've had plenty of videos surface since the groups revival two months ago, you can keep up to date on our videos here: http://coretactical.org/media/ If you're interested in joining a group of cool, like minded people, shoot us an application at: http://coretactical.org/apply/
  9. connorwarman

    War Chronicles WW2 Modification

    Really stoked to see a WW2 modification in the works, I hope all goes well for you guys. That Lee Enfield got me a little hot and heavy...
  10. This may be the wrong place to ask this, but I figured I'd give it a shot. Does anyone know of a way to get ArmA 2 terrains working in ArmA 3 with the proper keys? I've attempted to throw Fallujah and Podagorsk up on my server, with the keys that come with them... but it doesn't appear to be reading them, possibly because they are A2 server keys. Any ideas?
  11. connorwarman

    Sound update ruined this game...

    Interesting, I personally found the new sounds to be a major improvement over the old ones.
  12. connorwarman

    A few Questions from an Arma noob

    Jackal326 pretty much hit the nail on the head. 1.)-One of the great things about ArmA 3 is how modifiable it is. You can play the game any way you want, it's just a matter of downloading the mods you want and throwing a scenario together in the editor, or even easier - just downloading a mission from the steam workshop. 2.)- In regards to servers, most public ArmA 3 servers are running KOTH(King of The Hill) or Wasteland, which are two PvP gametypes. Although, most people agree that to get the best experience out of ArmA you should join a community or unit. You can look through a list of units here: https://units.arma3.com/ I hope this was helpful. :)
  13. Does @CUP_Terrains work with other old ArmA 2 maps like @A3MP? The specific maps i'm referencing are Podagorsk and Fallujah.
  14. connorwarman

    ASR AI 3

    This is great, been waiting for this. :)
  15. connorwarman

    RHS Escalation (AFRF and USAF)

    This is pretty cool, can we expect to see this in the next update laxemann?
  16. This program is seriously awesome, it's likely the best program for community repository installation, updating and management out right now, and I'll even go as far as to say it's the best tool of it's sort the ArmA community has ever had. If you aren't already using it, I highly suggest you do.
  17. connorwarman

    LEA - Loadout Editor for ArmA 3

    Looking forward to it. :)
  18. Core Tactical is Back! After a year or so offline, Core Tactical is back with a passion for tactical fun. We've established ourselves with a new website, forums and server. We're just getting started out again, so playercounts are low currently, but were use to that here. Quality over quantity has always been our goal. Website: http://coretactical.org/ What was posted in our original post still holds true, we hold all of our members to the same virtues and play style. Our passion is serious gaming, we understand that every individual participating in our sessions has a life just as complex as our own and is taking a chunk of their free time to be apart of the community, that's not something we take lightly. We've condensed our mod pack significantly, we're currently only using the following, ACRE2 for radio communication. RHS mods for more modern units. ShackTac mods, such as ST_Interact & STHUD. We currently play every Saturday night at 7PM EST/6PM CST/4PM PST. If Core Tactical sounds like something you'd like to be apart of, we suggest you take a look at our 'About' page on our website, and send us an application if what you see there interests you. To apply, head to http://coretactical.org/apply/ See you on the battlefield!
  19. Is it possible to disable all local AI communication? Im working on a zombie mission of sorts and the zombies keep talking in local like healthy, normal Alsatian citizens which does not help out for immersion. Any ideas? Thanks!
  20. connorwarman

    Infected Script by Gulozwood

    Is it possible to disable the zombies from using civilian local voice chatter? Ruins the immersion for me.
  21. connorwarman

    Local AI Voices

    Is it possible to set this to be mission wide? Im using triggers to spawn the zombies.
  22. EDIT: FIXED my above issue, however im getting the following now when I load bulldozer: http://i.imgur.com/vY2UWKV.png I cant close out the error box, just sits there taunting me.
  23. Will do. Wont that conflict with this guide though?
  24. Will do. Wont that conflict with this guide though?
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