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Everything posted by neodammerung
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My thoughts : 0:38 Looks like we'll still have these ugly midrange textures :( 0:44 Water reflection ! :) 0:49 Realistic looking water on shore line ! :) 0:55 Forest looks awesome but I can't help myself to laugh when I think about AI I really hope water reflection and realistic looking water on shore line make it to Stratis & Altis.
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RHS Escalation (AFRF and USAF)
neodammerung replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Might me a good idea to make your own thread so it won't spam main RHS thread ?- 16550 replies
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- Weapons
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Blastcore: Phoenix 2
neodammerung replied to Opticalsnare's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have the same problem. Particles are also set to high. Looks like it happens with fire already placed in the editor. Also I don't know how a Non-Blinding Sun must looks like but I'm not sure how I can see the difference (Non-BlindingSun.pbo enabled) -
Excellent video ! That's the reason because I don't play Arma3 anymore :(
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I haven't played Arma3 for ~2 months (army & stuff), I tried again today on Dev Branch... Is it normal that every weapon suddenly sound like a pneumatic stapler ? What happend ? Does Stable Branch sound better ?
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New Keybinding System Concerns
neodammerung replied to PTV-Jobo's topic in ARMA 3 - DEVELOPMENT BRANCH
I have the exact same problem -
yup BI broke this tweak, disabling it solves the problem
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using large page memory mapping, for increased performance
neodammerung replied to fred41's topic in ARMA 3 - DEVELOPMENT BRANCH
So if I understand this tweak doesn't work anymore because it's now part of arma 3 exe ? -
PhysX Discussion (dev branch)
neodammerung replied to progamer's topic in ARMA 3 - DEVELOPMENT BRANCH
Wait for the Tank DLC... until then... -
Dev Changelog 30-10-2014
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[WIP] The Isles Of Scilly - Geo-specific UK Terrain
neodammerung replied to smiley nick's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
That's what's missing on most of new maps, feels so refreshing, you got it right, awesome pics, keep up the good work :) -
Addon to limit turn rate of prone soldiers
neodammerung replied to drill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks It feels way more realistic Yet again another addon trying to fix the game successfully -
RHS: Armed Forces of the Russian Federation A3 WIP Thread
neodammerung replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Those GAZ and BTR interiors are outstanding, it really adds to immersion -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
neodammerung replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm sorry, this is a little bit out of subject but how did you manage to keep that timelapse running while being ingame ? For me it works only when I pause the game and use local exec but when I get back in the game it stops. Also I love AiA TP/SA right now, it is perfect, great job as usual, all I'm waiting now is the CUP to be released :) -
AOR1 I'd say
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Keys - Enhanced Interaction System
neodammerung replied to sakura_chan's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This is relevant to my interests :D -
Bohemia Interactive please comment on whats hindering you to introduce Ponds to Arma3
neodammerung replied to fabio_chavez's topic in ARMA 3 - GENERAL
Didn't saw there was a signature rule, also got a warning for that, sorry , I reduced the size of the signature, feel free to update :) [url=http://forums.bistudio.com/showthread.php?183119-Bohemia-Interactive-please-comment-on-whats-hindering-you-to-introduc-Ponds-to-Arma3][img=http://i.imgur.com/spEZnBC.jpg][/url] [url=http://forums.bistudio.com/showthread.php?149905-Terrain-Improvement-(dev-branch)&p=2571150&viewfull=1#post2571150][img=http://i.imgur.com/rxgBaz9.jpg][/url] -
It's not, just sea level "clipping through" the map, only way to make a "pond" now ?Also it's good to see Bovington back, it was really fun map to drive.
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JSRS: DragonFyre -- WIP Thread
neodammerung replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
JSRS DragonFyre, BlastCore, RHS : new HopeRep -
Arma 3 (release candidate) 1.36.128482+ stress-test MP (MultiPlayer)
neodammerung replied to Dwarden's topic in ARMA 3 - DEVELOPMENT BRANCH
Is idling helping ? I can let my pc and the game run while being on a test server but I can't play this weekend. -
I'd watch a twitch live workshop if there was one :)
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This. But it's not a bad thing, I guess BIS will really test their new DLC politic this time.As for FFV, for me it's the best feature of this upcoming patch, but sadly it's the one with the less dedicated development time. Oh silly BIS, I hope you'll find a place between all these zeus bugs solving to add a few FFV improving lines :)
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what is the most annoying thing for you in arma 3 ?
neodammerung replied to sgtsev3n's topic in ARMA 3 - GENERAL
The always righter of wrongs fanboys :p More seriously, can we focus on the game and not on people ? -
Laxemann's "Enhanced Soundscape" (L_ES) - Gun reverb and echo based on terrain
neodammerung replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I don't know about volume mid range but far range doesn't need lowering at all. You rarely hear far distance reverbs during a firefight, because the firefight is louder, you can only hear it when you single fire and there's silence afterward, so it's already something quite rare. I find general volume really good right now, but it's just my opinion :) -
Hard to say, not all the same CPU overclock the same :I have a 3770k, I managed to push it to 4.5GHz stable, a friend of mine has the same CPU and he managed to push it to 4.8GHz stable, there's good batches and "less good" ones.