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malow

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Posts posted by malow


  1. I found this. Hope it helps.

    https://forums.arma.su/forum/main-category/main-forum/18498-sa-matra-wasteland-chernarous-weapons-guide

    edit: I realize that the link I provided does not have their class names, but the below has a list of assets with classes for the RHS mod.

    http://doc.rhsmods.org/index.php/Main_Page

    You can also load the mods and find the weapons you are looking for in virtual arsenal and use Ctrl+shift+c to copy to it to clipboard and paste in notepad to get the weapon. I found the

    M60e4(hlc_lmg_M60E4) class name that way. It is in @WSWeapons by the way.

    Oh my, I didn't even know about the virtual arsenal. This is perfect, thank you so much! :)


  2. Have you tried setting your mod parameters to load the @WSweapons? I think they may even use some mods from @WSRHS. You can add them through the launcher in the parameters and then they will be available in the editor.

    http://zk-clan.de/styles/pop_nobly/template/image/Arma%20III%20Launcher.png (729 kB)

    Yeah when I'm making my mission in the editor I use the same mods as the Wasteland server, and I think you might be right about the @WSRHS being used as well. But loading the mods with my mission isn't my problem, finding the name of the weapon assets in said mods so I can use them in my scripts is the problem. Like in the asset-list I linked before I need to find the "class" name and "magazine" name to be able to add these weapon to my script, and I don't know where to find these for the weapons in the mods. For example if I want to add an Mk18 ABR I can find it in the asset list above and find out the class-name: "srifle_EBR_F" and use that for my script to add it. But I don't know how to do the same with for example M60E4 which I think is one of the weapons from the mods, so I need to find the string that is something like "srifle_m60e4_F" or whatever it might be called, and the string for the ammo that fits it as well.


  3. Hey, so I play a lot of Wasteland on Sa-Matra's Chernarus servers, and they use some mods for different weapons and stuff there. So I figured I would make a simple Death-match mission that spawns you with a random weapon from said mods just to practice my aiming skills against some of my friends for when we play Wasteland. I found this link: https://community.bistudio.com/wiki/Arma_3_Assets and I've been able to figure out so this runs every time a player spawns:

    _weapons_mags = [["srifle_EBR_ARCO_pointer_F", "20Rnd_762x51_Mag"], ["arifle_MXM_RCO_pointer_snds_F", "30Rnd_65x39_caseless_mag"], [“srifle_DMR_01_MRCO_Fâ€, “10Rnd_762x54_Magâ€], [“LMG_Mk200_MRCO_Fâ€, “200Rnd_65x39_cased_Boxâ€], [“LMG_Zafir_ARCO_Fâ€, “150Rnd_762x54_Boxâ€], [“srifle_EBR_ARCO_pointer_snds_Fâ€, “20Rnd_762x51_Magâ€], [“srifle_GM6_SOS_Fâ€, “5Rnd_127x108_APDS_Magâ€], [“srifle_LRR_LRPS_Fâ€, “7Rnd_408_Magâ€], [“arifle_Katiba_Fâ€, “30Rnd_65x39_caseless_greenâ€], [“arifle_Katiba_C_ACO_Fâ€, “30Rnd_65x39_caseless_greenâ€], [“arifle_MXC_Holo_pointer_snds_Fâ€, “30Rnd_65x39_caseless_magâ€], [“arifle_MXC_ACO_pointer_Fâ€, “30Rnd_65x39_caseless_magâ€], [“arifle_TRG21_Fâ€, “30Rnd_556x45_Stanagâ€], [“arifle_TRG20_ACO_pointer_Fâ€, “30Rnd_556x45_Stanagâ€]. [“arifle_Mk20C_ACO_pointer_Fâ€, “30Rnd_556x45_Stanagâ€]];
    _count = count _weapons_mags;
    _weap_mag = (_weapons_mags select floor random _count);
    _weap = _weap_mag select 0;
    _mag = _weap_mag select 1;
    _this addWeaponGlobal _weap;
    for "_i" from 0 to 10 step 1 do {_this addMagazine _mag};

    However on the asset-wiki a lot of weapons used in Wasteland is missing, I'm guessing they're located in the mod WSWeapons. How would I go about finding the names of weapons from this mod so that I can add them to my script so that players can spawn with them? I've made another mission like a target range already and I added every crate I could find in the editor in that, and that has all or most of the weapons I want to add in this mission too, if there's no way to find the weapon-names easily, can I debug-print the name of the weapon my player is holding in some way when I play my target range mission so that I can go through each weapon I want to add by looting it from a crate and then printing it's name and write that down to add to my other mission later?

    Thanks


  4. try using -malloc=system

    it helps me on performance and memory leak issues...

    i7 3820 @ 3.6GHz

    16 Gb RAM

    gtx 670 2048 Mb

    Didn't help at all. All that did was increase my GPU-load during loading screens (prolly because the system malloc is faster and therefor can better feed the GPU with data), but the FPS, CPU-load and GPU-load while in game didn't change at all.

    Thanks anyway!


  5. I guess Ill post here too.

    Me and all my friends that I play Arma 2 with gets horrible FPS when we play on multiplayer servers, and only on multiplayer. Ive been reading all the tweak and opimization guides and have my Arma 2 running comfortably at around 110 FPS if I start a singleplayer server, but when I go on a multiplayer server my FPS drops to about 30-40. The worst thing is that my system load drops an equal amount. When playing on my own server I get around 80% CPU load and 80% GPU load on both my GFX-cards. On multiplayer server I get about 50% CPU load and and 30% GPU load on both my GFX-cards. GPU-memory used is pretty high in both scenarios but not maxed out (I have 1280MB), and RAM memory isnt even close to max out (I have 8GB).

    I have no idea why this happens and I'm hoping someone here can help me.

    Solo-server: http://i.imgur.com/5ta5Fsx.png

    Multiplayer: http://i.imgur.com/TkHb4vv.png

    Specs:

    i5 2500k overclocked to 4.1 ghz.

    2x GTX 570 in SLI 1280MB

    8BG RAM

    120GB SSD (that has windows and arma 2 on it)

    Windows 7 64 bit


  6. Hi, really cool mod but me and my friends are having a problem:

    *** SPOILER ***

    When picking up the photo in krashnostav about 500 zombies (NOT EVEN KIDDING) spawns and starts hunting us. My FPS goes from steady 70-80 to around 10, that's how many that spawns. Basically we move over to the supermarket, kill all zombies, stabilize, and move up to the house with the photo killing our way there. First time we tried to stay in the house and kill all zombies. I had an RPK with 400 rounds, and I prolly killed about 200 zombies before we got overrun and died, and looking out the window of the house while dying revealed at least 200 more outside spread all over the city trying to get into the house. The second time we made it there we just instantly ran away thinking we could outrun them, we spent about 30 minutes running in circles trying to loose them. Then we run up the mountain for the next objective but all that was there was that jeep with not enough ammo in it to kill the horde of zombies, and not enough fuel to get away. So after another 15 minutes of trying to set up a satchel charge to blow them all up my friend died over in krasnostav with most (90% ie prolly 400 zombies) on him, at which point we thought that if he respawned on me we only would have to deal with the 40 on me, but no, after a couple of minutes the horde that was in krashnostav made it to the hill, even tho we would've been far away out of range for them to agro on us by then.

    kinda a TLDR lol but yea does any have any idea what we can do? Is this a bug or is it meant to happen like this? Or are we just missing something? It's a really cool mod and I would love to be able to play it out.


  7. Hi, really cool mod but me and my friends are having a problem:

    *** SPOILER ***

    When picking up the photo in krashnostav about 500 zombies (NOT EVEN KIDDING) spawns and starts hunting us. My FPS goes from steady 70-80 to around 10, that's how many that spawns. Basically we move over to the supermarket, kill all zombies, stabilize, and move up to the house with the photo killing our way there. First time we tried to stay in the house and kill all zombies. I had an RPK with 400 rounds, and I prolly killed about 200 zombies before we got overrun and died, and looking out the window of the house while dying revealed at least 200 more outside spread all over the city trying to get into the house. The second time we made it there we just instantly ran away thinking we could outrun them, we spent about 30 minutes running in circles trying to loose them. Then we run up the mountain for the next objective but all that was there was that jeep with not enough ammo in it to kill the horde of zombies, and not enough fuel to get away. So after another 15 minutes of trying to set up a satchel charge to blow them all up my friend died over in krasnostav with most (90% ie prolly 400 zombies) on him, at which point we thought that if he respawned on me we only would have to deal with the 40 on me, but no, after a couple of minutes the horde that was in krashnostav made it to the hill, even tho we would've been far away out of range for them to agro on us by then.

    kinda a TLDR lol but yea does any have any idea what we can do? Is this a bug or is it meant to happen like this? Or are we just missing something? It's a really cool mod and I would love to be able to play it out.

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