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Rellikplug

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Everything posted by Rellikplug

  1. Rellikplug

    Server linux 1.56 strange issue

    Is NFO the only provider having issues? There must be more providers considering pulling the plug on Arma 3 because of this.
  2. I am trying to initialize the function BIS_fnc_EGspectator in a mission without respawns where respawn = 0; I cannot seem to get it to work. description.ext respawn = 0; respawndelay = 3; onPlayerKilled.sqf ["Initialize", [player]] call BIS_fnc_EGSpectator; I even tried using playerKilled.sqs instead of onPlayerkilled.sqf if (!isnil "BIS_fnc_feedback_allowPP") then {BIS_fnc_feedback_allowPP = false} ["Initialize", [player]] call BIS_fnc_EGSpectator Is it not working because there is nothing to attach the virtual entity to?
  3. Rellikplug

    Insignias in multiplayer

    MP environment, dedicated server. Insignias work and are selectable from the arsenal. After the player respawns the insignia and squad xml patch are viewable by the local player but not by anyone else. Can anyone see what I am doing wrong? saveGear.sqf [player, [missionnamespace, "CurrentGear"]] call bis_fnc_saveInventory; _insignia = player call BIS_fnc_getUnitInsignia; [[player, _insignia], "BIS_fnc_setUnitInsignia", nil, true, true] call BIS_fnc_MP; hint "Your gear has been saved"; player removeEventHandler ["Respawn",10]; 10 = player addEventHandler [ "Respawn", { _newPlayer = _this select 0; _oldPlayer = _this select 1; _insignia = _oldPlayer call BIS_fnc_getUnitInsignia; [_newPlayer, [missionnamespace, "CurrentGear"]] call bis_fnc_loadInventory; [[_newPlayer, _insignia], "BIS_fnc_setUnitInsignia", nil, true, true] call BIS_fnc_MP; hint "Your gear has been loaded"; } ]; config.cpp for mod that adds the insignias class CfgUnitInsignia { class 116th { displayName = "29th ID - HQ"; // Name displayed in Arsenal author = "29th Engineers"; // Author displayed in Arsenal texture = "\29th_Insignias\data\116Inf Insignia128pxSQ.paa"; // Image path textureVehicle = ""; // Does nothing currently, reserved for future use }; class CP1S1 { displayName = "29th ID - CP1S1"; author = "29th Engineers"; texture = "\29th_Insignias\data\CP1S1_NEW_CO.paa"; }; class CP1S2 { displayName = "29th ID - CP1S2"; author = "29th Engineers"; texture = "\29th_Insignias\data\CP1S2_ver1_CO.paa"; }; class CP2S1 { displayName = "29th ID - CP2S1"; author = "29th Engineers"; texture = "\29th_Insignias\data\CP2S1_FINAL_CO.paa"; }; }; class UniformSlotInfo { slotType = 0; linkProxy = "-"; }; class CfgPatches { class 29th_Insignias { units[] = {}; weapons[] = {}; requiredAddons[] = {}; }; };
  4. After trying and failing to get this to work with Killed and Respawn event handlers combined with respawnTemplates[] = {"MenuPosition"}; I settled on calling the spectator function with an addAction. Here's what I've come up with. // Written by "Rellikplug" a.k.a "Hill [29th ID]" // Filename: spectator.sqf /* Action added to object this addAction [ "<t color='#00ff00'>Spectator</t>", "spectator.sqf", [], 0, false, true, "", "_this distance _target < 2" ]; */ /* While spectating in first-person the keys 'a', 's', 'd', and 'w' will move the spectating player around so we force the player to sit and keep him sitting to prevent unintended movement. */ if (isDedicated || !hasInterface) exitWith {}; // do not run on dedicated server or headlessclient ["Initialize", [player]] call BIS_fnc_EGSpectator; // Start Spectator player action ["SITDOWN", player]; // make player sit down. cutText ["SPECTATOR\n----------\nPress RELOAD to exit","PLAIN DOWN"]; // Tell player they are spectating hintSilent "SPECTATOR\n----------\nPress RELOAD to exit"; // Tell player they are spectating ["exitSpect", "onEachFrame", { if (stance player != "CROUCH") then { // check if player is still sitting player action ["SITDOWN", player]; // if player is not sitting then sit him back down }; if (inputAction "ReloadMagazine" > 0) exitWith { // Check if "Reload" key is pressed ["Terminate"] call BIS_fnc_EGSpectator; // End Spectator cutText ["","PLAIN DOWN"]; // Clear cutText hintSilent ""; // Clear Hint player allowDammage true; // Make player vulnerable again because BIS forgot player switchCamera "internal"; // Make sure the camera is returned to the player ["exitSpect", "onEachFrame"] call BIS_fnc_removeStackedEventHandler; // Remove the stackedEventHandler as we no longer need it }; }] call BIS_fnc_addStackedEventHandler; sleep 30; if (!isNil {missionNamespace getVariable "BIS_EGSpectator_initialized"}) then { // Check if spectator is active [] spawn { while {!isNil {missionNamespace getVariable "BIS_EGSpectator_initialized"}} do { // While spectator is active show messages cutText ["SPECTATOR\n----------\nPress RELOAD to exit","PLAIN DOWN"]; hintSilent "SPECTATOR\n----------\nPress RELOAD to exit"; sleep 30; // Show message every 30 seconds }; }; };
  5. Rellikplug

    Getting stuck on the MP loading screen

    Well, I seemed to be out of options so, as a sort of last ditch attempt this evening I tried changing respawnOnStart = 1; to respawnOnStart = 0; Low and behold, success;. issue resolved. Loaded all our regular mods and everything is fine. No hang at loading screen when switching teams or joining after the mission has started. I wish I had checked this thread before all the other things I tried today <_<
  6. Rellikplug

    Getting stuck on the MP loading screen

    What was your final result on this? Was it indeed MCC causing the issue?
  7. Rellikplug

    Getting stuck on the MP loading screen

    Yeah, it definitely could be. Hopefully some more "narrowing" will get it pinpointed...
  8. Rellikplug

    Getting stuck on the MP loading screen

    So far, I have narrowed it down to one of these six mods: RHS:RU, RHS:US, ACE3, MCC, CBA_A3, or AiA
  9. Rellikplug

    Getting stuck on the MP loading screen

    Crash report was throwing: "0x00000001 – UNABLE_TO_INIT_DXGI" Disabled Steam overlay has rectified the issue. https://community.bistudio.com/wiki/Arma_3_Unusual_process_exit#0x00000001_.E2.80.93_UNABLE_TO_INIT_DXGI That did not work after all...
  10. Rellikplug

    Getting stuck on the MP loading screen

    I have renamed my profile (in-game) by appending "OLD" to the end then created a new profile. This seems to have fixed it for me; thus far at least. Could the issue be related to corrupt profile data or maybe profileNamespace variables (Virtual Arsenal loadout saves)? Well, as soon as I switch to another side it hangs. at the loading screen. I can hear sounds but have no input. Have to manually close the process.
  11. Is there a parameter to enable/disable the stamina bar indicating you current stamina pool? I would like to force enable it for mercenary.
  12. Rellikplug

    Killoch's MultiNational Pack

    I noticed this today too. Great mod with superb textures but rather curious why the squad xml logo only appears on two uniform types of one faction.
  13. Well, the function makes things easier for sure. Thanks for the info. Couple of issues though. When using MenuPosition the respawn menu overrides the spectator UI. After closing the Spectator the player is invulnerable.
  14. Rellikplug

    Zombies & Demons 5.0

    Just one of the many reason why I don't recommend or use the Steam Workshop. I must say though, this mod is a welcome treat and a fantastic example of the excellent work that can be done with animation on the Real Virtuality 4 engine. Fantastic work!
  15. Rellikplug

    Squad XMLs Broke ?

    [Anyone have a chance to look through my post? I really am at a loss :confused: The Reason it wasn't working was because the <email></email> tag in the .xml cannot have "N/A" in it any more.
  16. Rellikplug

    Squad XMLs Broke ?

    I'm having an odd problem with our XML. It works perfectly for two of us but not at all for any other member of our group. For myself (FSgt. Hill) and TSgt. Balzer everything works great but for everyone else the server gives the following error. As far as I can tell the icq tag is fine but maybe someone can see something I may have missed. 17:18:10 XML parsing error - unsupported tag 'icq' 17:18:10 Warning: Could not parse squad.xml for Player[Cpl. Nelson], Squad[http://29th.org/a3/29thSquadXML/squad.xml] <!ELEMENT squad (name, email, web?, picture?, title?, member+)> <!ATTLIST squad nick CDATA #REQUIRED> <!ELEMENT member (name, email, icq?, remark?)> <!ATTLIST member id CDATA #REQUIRED nick CDATA #REQUIRED> <!ELEMENT name (#PCDATA)> <!ELEMENT email (#PCDATA)> <!ELEMENT icq (#PCDATA)> <!ELEMENT web (#PCDATA)> <!ELEMENT picture (#PCDATA)> <!ELEMENT title (#PCDATA)> <!ELEMENT remark (#PCDATA)> http://29th.org/a3/29thSquadXML/squad.xml *ID's removed for privacy* <?xml version="1.0"?> <!DOCTYPE squad SYSTEM "squad.dtd"> <?xml-stylesheet href="squad.xsl?" type="text/xsl"?> <!-- Squad Details --> <squad nick="29th ID"> <name>29th Infantry Division</name> <email>admin@29th.org</email> <web>www.29th.org</web> <!-- Needs to be http:// --> <picture>29thPatch03.paa</picture> <title>29th ID</title> <!-- Member List --> <!--Bn HQ--> <member id=" " nick="-----Battalion HQ-----"> <name></name> <email></email> <icq></icq> <remark></remark> </member> <!--Bn HQ--> <member id="" nick="LTC Wilson"> <name>Wilson, Timothy C.</name> <email>N/A</email> <icq>Bn HQ</icq> <remark>Battalion Commander</remark> </member> <member id="" nick="Maj. Wheatley"> <name>Wheatley, Kyle J.</name> <email>N/A</email> <icq>Bn HQ</icq> <remark>Executive Officer</remark> </member> <member id="" nick="MSgt. Hart"> <name>Hart, Glenn S.</name> <email>N/A</email> <icq>Bn HQ</icq> <remark>Battalion Sergeant</remark> </member> <member id="" nick="Cpt. Walker"> <name>Walker, Eric M.</name> <email>N/A</email> <icq>Bn HQ</icq> <remark>S-3 Staff Commander</remark> </member> <member id="" nick=""> <name>***</name> <email></email> <icq></icq> <remark></remark> </member> <!--CHQ--> <member id=" " nick="-----Charlie Company-----"> <name></name> <email></email> <icq></icq> <remark></remark> </member> <!--CHQ--> <member id="" nick="FSgt. Hill"> <name>Hill, Jason J.</name> <email>hill@29th.org</email> <icq>C HQ</icq> <remark>Senior NCO</remark> </member> <member id="" nick="TSgt. Balzer"> <name>Balzer, Dan</name> <email>balzer@29th.org</email> <icq>C HQ</icq> <remark>Company Sergeant</remark> </member> <member id="" nick=""> <name>***</name> <email></email> <icq></icq> <remark></remark> </member> <!-- <member id="" nick=""> <name></name> <email>N/A</email> <icq></icq> <remark></remark> </member> --> <!--CP1HQ--> <member id=" " nick="-----1st Platoon-----"> <name> </name> <email> </email> <icq></icq> <remark> </remark> </member> <!--CP1HQ--> <member id="" nick="SSgt. Bergstrom"> <name>Bergstrom, Carl D.</name> <email>N/A</email> <icq>CP1 HQ</icq> <remark>Platoon Sergeant</remark> </member> <member id="" nick="Sgt. Frank"> <name>Frank, Kevin E.</name> <email>N/A</email> <icq>CP1 HQ</icq> <remark>Platoon Sergeant</remark> </member> <member id="" nick="T/5 Zim"> <name>Zim, Marcus V.</name> <email>N/A</email> <icq>CP1 HQ</icq> <remark>Sniper</remark> </member> <member id="" nick=""> <name>***</name> <email></email> <icq></icq> <remark></remark> </member> <!--CP1S1--> <member id=" " nick="-----CP1S1-----"> <name></name> <email></email> <icq></icq> <remark></remark> </member> <!--CP1S1--> <member id="" nick="Sgt. Erb"> <name>Erb, Jon C.</name> <email>N/A</email> <icq>CP1S1</icq> <remark>Squad Leader</remark> </member> <member id="" nick="Cpl. Nelson"> <name>Nelson, Patrick D.</name> <email>N/A</email> <icq>CP1S1</icq> <remark>Asst. Squad Leader</remark> </member> <member id="" nick="Cpl. Selleck"> <name>Selleck, Tyler R.</name> <email>N/A</email> <icq>CP1S1</icq> <remark>Fire Team Leader</remark> </member> <member id="" nick="T5 Phariss"> <name>Phariss, Nicholas J.</name> <email>N/A</email> <icq>CP1S1</icq> <remark>CC/Tanker</remark> </member> <member id="" nick="PFC Quesnelle"> <name>Quesnelle, Brandon </name> <email>N/A</email> <icq>CP1S1</icq> <remark>2nd Class Automatic Rifleman</remark> </member> <member id="" nick="PFC Dott"> <name>Dott, Garrett D.</name> <email>N/A</email> <icq>CP1S1</icq> <remark>Rifleman</remark> </member> <member id="" nick="PFC Warner"> <name>Warner, Forrest W.</name> <email>N/A</email> <icq>CP1S1</icq> <remark>2nd Class Combat Engineer</remark> </member> <member id="" nick="Pvt. Showers"> <name>Showers, Joseph A.</name> <email>N/A</email> <icq>CP1S1</icq> <remark>Rifleman</remark> </member> <member id="" nick="Pvt. Abdulrehman"> <name>Abdulrehman, Mohammed A.</name> <email>N/A</email> <icq>CP1S1</icq> <remark>Rifleman</remark> </member> <member id="" nick="Pvt. Damon"> <name>Damon, Josh M.</name> <email>N/A</email> <icq>CP1S1</icq> <remark>Rifleman</remark> </member> <member id="" nick="Pvt. Lenard"> <name>Lenard, Skylar J.</name> <email>N/A</email> <icq>CP1S1</icq> <remark>Rifleman</remark> </member> <member id="" nick="Pvt. Andriano"> <name>Andriano, Gianni W</name> <email>N/A</email> <icq>CP1S1</icq> <remark>Rifleman</remark> </member> <member id="" nick=""> <name>***</name> <email></email> <icq></icq> <remark></remark> </member> <!-- <member id="" nick=""> <name></name> <email>N/A</email> <icq></icq> <remark></remark> </member> --> <!--CP1S2--> <member id=" " nick="-----CP1S2-----"> <name> </name> <email> </email> <icq></icq> <remark> </remark> </member> <!--CP1S2--> <member id="" nick="Cpl. Rogers"> <name>Rogers, Scott M.</name> <email>N/A</email> <icq>CP1S2</icq> <remark>Asst. Squad Leader</remark> </member> <member id="" nick="Cpl. Moe"> <name>Moe, Devin J.</name> <email>N/A</email> <icq>CP1S2</icq> <remark>Asst. Squad Leader</remark> </member> <member id="" nick="PFC Brindle"> <name>PFC Brindle, Alex C.</name> <email>N/A</email> <icq>CP1S2</icq> <remark>Rifleman</remark> </member> <member id="" nick="Sgt. Wozniak"> <name>Wozniak, Matthew D.</name> <email>N/A</email> <icq>CP1S2</icq> <remark>Rifleman</remark> </member> <member id="" nick="PFC Des Bois"> <name>Des Bois, Vincent</name> <email>N/A</email> <icq>CP1S2</icq> <remark>1st Class Combat Engineer</remark> </member> <member id="" nick="PFC Kloberdanz"> <name>Kloberdanz, Ryan M.</name> <email>N/A</email> <icq>CP1S2</icq> <remark>Rifleman</remark> </member> <member id="" nick="PFC Sung"> <name>Sung, Alex Y</name> <email>N/A</email> <icq>CP1S2</icq> <remark>Rifleman</remark> </member> <member id="" nick="PFC Gillam"> <name>Gillam, Bailey M.</name> <email>N/A</email> <icq>CP1S2</icq> <remark>PC/Rifleman</remark> </member> <member id="" nick="Pvt. Bishop"> <name>Bishop, Benjamin M.</name> <email>N/A</email> <icq>CP1S2</icq> <remark>Rifleman</remark> </member> <member id="" nick="Pvt. Pasquale"> <name>Pasquale, Alec R</name> <email>N/A</email> <icq>CP1S2</icq> <remark>Rifleman</remark> </member> <member id="" nick=""> <name>***</name> <email></email> <icq></icq> <remark></remark> </member> <!--CP2HQ--> <member id=" " nick="-----2nd Platoon-----"> <name> </name> <email> </email> <icq></icq> <remark> </remark> </member> <!--CP2HQ--> <member id="" nick="2Lt. Turczyn"> <name>Turczyn, Mark J.</name> <email>N/A</email> <icq>CP2 HQ</icq> <remark>Platoon Leader</remark> </member> <member id="" nick=""> <name>***</name> <email></email> <icq></icq> <remark></remark> </member> <!--CP2S1--> <member id=" " nick="-----CP2S1-----"> <name></name> <email></email> <icq></icq> <remark></remark> </member> <!--CP2S1--> <member id="" nick="Sgt. Clyde"> <name>Clyde, David H.</name> <email>N/A</email> <icq>CP2S1</icq> <remark>Squad Leader</remark> </member> <member id="" nick="Sgt. Villalobos"> <name>Villalobos, Luiz F.</name> <email>N/A</email> <icq>CP2S1</icq> <remark>Asst. Squad Leader</remark> </member> <member id="" nick="Cpl. Brand"> <name>Brand, Jack B.</name> <email>N/A</email> <icq>CP2S1</icq> <remark>Fire Team Leader</remark> </member> <member id="" nick="PFC Leech"> <name>Leech, James P.</name> <email>N/A</email> <icq>CP2S1</icq> <remark>Pilot</remark> </member> <member id="" nick="PFC Rex"> <name>Rex, Joe</name> <email>N/A</email> <icq>CP2S1</icq> <remark>2nd Class Automatic Rifleman</remark> </member> <member id="" nick="Pvt. Pruett"> <name>Pruett, Brandon G.</name> <email>N/A</email> <icq>CP2S1</icq> <remark>PC/Rifleman</remark> </member> <member id="" nick="Pvt. Filkins"> <name>Filkins, Edward E.</name> <email>N/A</email> <icq>CP2S1</icq> <remark>Rifleman</remark> </member> <member id="" nick="Pvt. Blake"> <name>Blake, Yuri</name> <email>N/A</email> <icq>CP2S1</icq> <remark>Rifleman</remark> </member> <member id="" nick="Pvt. Koltza"> <name>Koltzka, Ken G.</name> <email>N/A</email> <icq>CP2S1</icq> <remark>Rifleman</remark> </member> <member id="" nick="Pvt. Weston"> <name>Weston, Miller R.</name> <email>N/A</email> <icq>CP2S1</icq> <remark>Rifleman</remark> </member> <member id="" nick=""> <name>***</name> <email></email> <icq></icq> <remark></remark> </member> <!--A&BHQ--> <member id=" " nick="-----Able/Baker Company----"> <name></name> <email></email> <icq></icq> <remark></remark> </member> <!--A&BHQ--> <member id="" nick="SSgt. Chevarie"> <name>Chevarie, Joseph J.</name> <email>N/A</email> <icq>AP3 HQ</icq> <remark>Platoon Sergeant</remark> </member> <member id="" nick="Pvt. Olsen"> <name></name> <email>N/A</email> <icq>AP1S4</icq> <remark>Rifleman</remark> </member> <member id="" nick="PFC Stone"> <name>Stone, Charlie P.</name> <email>N/A</email> <icq>AP1S1</icq> <remark>2nd Class Machine Gunner</remark> </member> <member id="" nick="PFC Fritz"> <name>Fritz, Kelly, J.</name> <email>N/A</email> <icq>AP2S1</icq> <remark>1st Class Machine Gunner</remark> </member> <member id="" nick="Cpl. McDonough"> <name>McDonough, Ryan T.</name> <email>N/A</email> <icq>AP2S2</icq> <remark>Squad Leader</remark> </member> <member id="" nick="Pvt. Vincent"> <name>Vincent, Michael V.</name> <email>N/A</email> <icq>AP3S1</icq> <remark>Rifleman</remark> </member> <member id="" nick="Pvt. Robles"> <name>Robles, Christian D. </name> <email>N/A</email> <icq>AP3S1</icq> <remark>Rifleman</remark> </member> <member id="" nick="Sgt. Tiegert"> <name>Tiegert, Jason T.</name> <email>N/A</email> <icq>AP3S2</icq> <remark>Rifleman</remark> </member> <member id="" nick="T5 Langford"> <name>Langford, Eden</name> <email>N/A</email> <icq>AP2S3</icq> <remark>SMG</remark> </member> <member id="" nick="PFC Schraff"> <name>Schraff, Adam T.</name> <email>N/A</email> <icq>AP3S2</icq> <remark>Sub Machine Gunner</remark> </member> <member id="" nick="PFC Stear"> <name>Stear, Chad E.</name> <email>N/A</email> <icq>AP2S3</icq> <remark>Combat Engineer</remark> </member> <member id="" nick="Cpl. Lamb"> <name>Lamb, Kit G.</name> <email>N/A</email> <icq>AP3S3</icq> <remark>Asst. Squad Leader</remark> </member> <member id="" nick="PFC Neve"> <name>Neve, Justin D.</name> <email>N/A</email> <icq>BP3S2</icq> <remark>1st Class Combat Engineer</remark> </member> <member id="" nick="Pvt. McLean"> <name>McLean, Evan V.</name> <email>N/A</email> <icq>BP3S1</icq> <remark>Rifleman</remark> </member> <member id="" nick="PFC Zenhenko"> <name>Zenhenko, Jordan W.</name> <email>N/A</email> <icq>BP3S2</icq> <remark>Asst. Squad Leader</remark> </member> <member id="" nick=""> <name>***</name> <email></email> <icq></icq> <remark></remark> </member> <!--RsrvS1--> <member id=" " nick="-----Reserves - S1-----"> <name></name> <email></email> <icq></icq> <remark></remark> </member> <!--RsrvS1--> <member id="" nick="2Lt. Greenshields"> <name>Greenshields, Andrew J.</name> <email>N/A</email> <icq>Reserves</icq> <remark>Engineer</remark> </member> <member id="" nick="T3 Hartstock"> <name>Hartstock, Nickolas</name> <email>N/A</email> <icq>Reserves</icq> <remark>Rifleman</remark> </member> <member id="" nick="PFC McManus"> <name>McManus, Johnmichael T.</name> <email>N/A</email> <icq>Reserves</icq> <remark>Rifleman</remark> </member> <member id="" nick=""> <name>***</name> <email></email> <icq></icq> <remark></remark> </member> <!--HD--> <member id=" " nick="--Honourably Discharged--"> <name></name> <email></email> <icq></icq> <remark></remark> </member> <!--HD--> <member id="" nick="Cpt. Morra"> <name>Morra, Robert G.</name> <email>N/A</email> <icq>HD</icq> <remark>Retired</remark> </member> <member id="" nick="2Lt. Moates"> <name>Moates, Jeff G.</name> <email>N/A</email> <icq>HD</icq> <remark>Retired</remark> </member> <member id="" nick="T5 Pinto"> <name>Pinto, Lucas W.</name> <email>N/A</email> <icq>HD</icq> <remark>Retired</remark> </member> <member id="" nick="Cpl. Curran"> <name>Curran, Eric J.</name> <email>N/A</email> <icq>HD</icq> <remark>Retired</remark> </member> <member id="" nick="Cpl. Stampfel"> <name>Stampfel, Kenneth A.</name> <email>N/A</email> <icq>HD</icq> <remark>Retired</remark> </member> <member id="" nick="T5 Gutsche"> <name>Gutsche, David E.</name> <email>N/A</email> <icq>HD</icq> <remark>Retired</remark> </member> <member id="" nick="PFC Renaud"> <name>Renaud, Antoine A.</name> <email>N/A</email> <icq>HD</icq> <remark>Retired</remark> </member> <member id="" nick="PFC Wiley"> <name>Wiley, Kevin L.</name> <email>N/A</email> <icq>HD</icq> <remark>Retired</remark> </member> <member id="" nick="Pvt. Haynes"> <name>Haynes, Isaac M.</name> <email>N/A</email> <icq>HD</icq> <remark>Retired</remark> </member> <member id="" nick="PFC Nyahay"> <name>Nyahay, Gary</name> <email>N/A</email> <icq>HD</icq> <remark>Retired</remark> </member> <member id="" nick="PFC Memole"> <name>Memole, Anthony J.</name> <email>N/A</email> <icq>HD</icq> <remark>Retired</remark> </member> <member id="" nick="PFC James"> <name>James, John J.</name> <email>N/A</email> <icq>HD</icq> <remark>Retired</remark> </member> <member id="" nick="T5 Merrill"> <name>Merrill, Matthew J.</name> <email>N/A</email> <icq>HD</icq> <remark>Retired</remark> </member> <member id="" nick="PFC Valls"> <name>Valls, Vinicius V.</name> <email>N/A</email> <icq>HD</icq> <remark>Retired</remark> </member> <!-- <member id="" nick=""> <name></name> <email>N/A</email> <icq></icq> <remark></remark> </member> --> </squad>
  17. In addition to the list I posted previously can you include 6 more?
  18. Small squad from the 29th Infantry Division will participate. FSgt. Hill Sgt. Erb - Medic T/5 Merrill T/5 Phariss PFC Nelson Pvt. Warner
  19. Rellikplug

    Arma 3 Headless Client

    We are trying to get this to work... the HC and the server seem to launch okay but the HC isn't trying to connect to the server... In the server.cfg for the dedi server we added the line headlessClients[]={"127.0.0.1","74.91.123.10"}; We can see the virtual entity role but the HC doesnt attempt to connect.. Server .rpt HC .rpt
  20. The -par parameter appears to be working to a point but the entirety of the mod line inside the server_start_up_parameter.txt is not loaded. Play with six shows the server only running a portion of the mods specified. If I launch my game with the identical mod line I cannot connect. I need some help to figure this out. server startup line: -ip=192.223.31.16 -port=2302 -name=server -config=cfg\server.cfg -cfg=cfg\basic.cfg -profiles=cfg networkDiagInterval=600 -par=server_start_up_parameter.txt server_start_up_parameter.txt -mod=@CBA_A3;@mcc_sandbox_a3;@task_force_radio;@A3MP;@agm;@rhs_afrf3;@rhs_usf3;@dar_hmmwv;@dar_mtvr;@dar_maxxpro; Server report file.
  21. Rellikplug

    -par= start-up parameter

    I rent managed servers from NFO and cannot run a batch file as far as I know. I am sure the .par file (or .txt; tried both ways) file is being read as the server does launch with some of the mods... the problem is it only launches the mods up to a point and stops. I have removed the networkDiagInterval parameter.
  22. Rellikplug

    -par= start-up parameter

    The character limit of the -mod= parameter is the reason I am trying the -par= parameter as I thought it would be a work-around... I am thinking now that the character limit applies for either method...
  23. Rellikplug

    -par= start-up parameter

    No joy... only loads up to "@rhs_afrf3".
  24. I am trying to check for nearestEntities and determine if any of the returned array are a given side. I am struggling with the condition for the BIS_fnc_conditionSelect function. At least I think that is the only issue ;) it appears the nearestEntities command retursn the player in the array so I try to remove it using BIS_fnc_conditionSelect then use countSide to check the alters nearestEntities array for, and retturn, only items of a given side. I have tried this several different ways and have re-written this many times; I think I am close now but, I can't afford to pull any more hair out :butbut: private ["_target","_caller","_ID","_nearPlayer","_nearPlayerWEST","_nearPlayerEAST","_nearPlayerRESISTANCE"]; _target = _this select 0; _caller = _this select 1; _ID = _this select 2; if (!captive _caller) exitWith {hint "You are Already Free"}; _nearPlayer = (position _caller) nearEntities ["Man", 25]; //check for other units within 25 m _lessPlayer = [_nearPlayer], {side == WEST}] call BIS_fnc_conditionalSelect; //find the player unit in the _nearPlayer array _nearPlayerLessPlayer = _nearPlayer - _lessPlayer; //remove the player unit from the _nearPlayer array _nearPlayerWEST = WEST countSide _nearPlayer; _nearPlayerEAST = EAST countSide _nearPlayer; _nearPlayerRESISTANCE = RESISTANCE countSide _nearPlayer; if (side _caller == WEST) then { if (count _nearPlayerEAST > 0 || count _nearPlayerRESISTANCE > 0) exitWith { hint "You must be further away from the enemy and closer to your group to gain your freedom"; }; }; if (side _caller == EAST) then { if (count _nearPlayerWEST > 0 || count _nearPlayerRESISTANCE > 0) exitWith { hint "You must be further away from the enemy and closer to your group to gain your freedom"; }; }; if (side _caller == RESISTANCE) then { if (count _nearPlayerEAST > 0 || count _nearPlayerWEST > 0) exitWith { hint "You must be further away from the enemy and closer to your group to gain your freedom"; }; }; _caller setCaptive false; //set player not captive hint "You have escaped...";
  25. Well... that's a lot cleaner than what I have... I think I may be over complicating it? I'll try what you suggest. private ["_target","_caller","_ID","_nearPlayer","_nearPlayerWEST","_nearPlayerEAST","_nearPlayerRESISTANCE"]; _target = _this select 0; _caller = _this select 1; _ID = _this select 2; if (!captive _caller) exitWith {hint "You are Already Free"}; while {true} do { _nearPlayer = (position _caller) nearEntities ["Man", 25]; //check for other units within 25 m if (side _caller == WEST) then { { if (side _x == WEST) then { _nearPlayer = _nearPlayer - [_x]; }; } count _nearPlayer; //find the player unit in the _nearPlayer array //remove the player unit from the _nearPlayer array }; if (side _caller == EAST) then { { if (side _x == EAST) then { _nearPlayer = _nearPlayer - [_x]; }; } count _nearPlayer; }; if (side _caller == RESISTANCE) then { { if (side _x == RESISTANCE) then { _nearPlayer = _nearPlayer - [_x]; }; } count _nearPlayer; }; _nearPlayerWEST = WEST countSide _nearPlayer; _nearPlayerEAST = EAST countSide _nearPlayer; _nearPlayerRESISTANCE = RESISTANCE countSide _nearPlayer; }; /* if (side _caller == WEST) then { if ((_nearPlayerEAST > 0) || (_nearPlayerRESISTANCE > 0)) exitWith { hint "You must be further away from the enemy and closer to your group to gain your freedom"; }; }; if (side _caller == EAST) then { if ((_nearPlayerWEST > 0) || (_nearPlayerRESISTANCE > 0)) exitWith { hint "You must be further away from the enemy and closer to your group to gain your freedom"; }; }; if (side _caller == RESISTANCE) then { if ((_nearPlayerEAST > 0) || (_nearPlayerWEST > 0)) exitWith { hint "You must be further away from the enemy and closer to your group to gain your freedom"; }; }; */ if ((side _caller == WEST) && ((_nearPlayerEAST == 0) || (_nearPlayerRESISTANCE == 0))) then { _caller setCaptive false; //set player not captive hint "You have escaped..."; } else { if ((side _caller == EAST) && ((_nearPlayerWEST == 0) || (_nearPlayerRESISTANCE == 0))) then { _caller setCaptive false; //set player not captive hint "You have escaped..."; } else { if ((side _caller == RESISTANCE) && ((_nearPlayerEAST == 0) || (_nearPLayerWEST == 0))) then { _caller setCaptive false; //set player not captive hint "You have escaped..."; } else { hint "You must be further away from the enemy and closer to your group to gain your freedom"; }; }; };
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