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Everything posted by gabberxxl
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Arma 3 STABLE Server 2.16 "profiling / performance binary" feedback
gabberxxl replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
Almost the same hardware, with the same problem. Even if our dedi server (i7 3770 @ 3,7Ghz, 16Gb RAM @ 1333Mhz, Gbit connection) runs at 50fps I mostly can't get more than 30fps. (i7-3770k @ 4.5ghz, 8GB RAM @ 2200Mhz, GTX Titan Black) -
ZBE_Cache AI & Vehicle caching script/addon
gabberxxl replied to zorrobyte's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No, he did not die. He was issuing a get in order for 3 AI's that were standing directly in front of him into a HEMTT ambulance with an AI driver that also belonged to his group. -
ZBE_Cache AI & Vehicle caching script/addon
gabberxxl replied to zorrobyte's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Today me and a friend tried this out and after almost 2 hours of gameplay my friend's player led group got cached for some reason. He was unable to issue any order to his AI's. Nevertheless it's a very good script! -
RQ-11B RAVEN for Arma 3 - RELEASED!
gabberxxl replied to Feint's topic in ARMA 3 - ADDONS & MODS: COMPLETE
+1 on that -
Sari, did you manage to take a look at the HC problem? It would be a huge performance boost.
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We do not have a name, a forum or anything fancy, as we are only a few people (2-4) who play CTI at the weekends on our own server. We are really looking forward to this version of CTI, as long as AI's are fully supported :)
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If this does work properly, there will be no reason for me to play BECTI anymore (performance wise). But as our small gaming community depends on AI, this needs to be working first. Keep up the good work!
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Very cool Sari, dl now.
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Sari, I am currently using your modified version of BECTI and there seems to be a problem with the CH47 from Aplos and air lifting. The vehicle is attached inside the CH-47F and if I detach it ....well... fireball... .
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C-RAM (Counter Rocket, Artillery, and Mortar)
gabberxxl replied to alexboy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Wow this thingy is a beast! Easily takes down any units in range Check these screenshots out: http://imgur.com/a/0rYjw Still needs some tweaking, as it is unkillable right now. Even with direct tank fire it takes several rounds to shut it down. I would love a CSAT camo version so I can spell doom on those NATO pilots. -
Arma 3 STABLE Server 2.16 "profiling / performance binary" feedback
gabberxxl replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
Experiencing the same here. Poor performance, that decreases with every player connected and random crashes. Back to Perf2 for me. -
That could be a problem, as this requires some scripts to be run on the hc too, which need to report back to the server. E.g. workers.
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Yes. The two players shown are the hc civilian and me with 0 AI's. That's really a shame, as BECTI could benefit so much from the hc.
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Did anybody tinker with BECTI and the headless client ability lately? There seems to be a huge discrepancy between the AI-Remote the server thinks the hc has and the AI-Local the hc really does have. Also when enabling the HC it tends to eat performance instead of giving any advantage. And before you ask, the server im running this on has sufficient performance
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Best Hosting Companies for A3
gabberxxl replied to n_icomach's topic in ARMA 3 - SERVERS & ADMINISTRATION
Depends on the region you and your users are located. For our small gaming community located in the EU, hetzner.de has proven to be very good. -
TPW MODS: enhanced realism and immersion for Arma 3 SP.
gabberxxl replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I tried it with: // Assign RGB according to side _colour = switch (side _unit) do { case west:{ [0,0,1] }; case east:{ [1,0,0] }; case resistance:{ [0,1,0] }; }; but that results in black markers everytime.- 5764 replies
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- single player
- realism
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
gabberxxl replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes I know, but the colors don't change with your side. If you play OPFOR with default settings, all your allys are blue and the enemys are orange. Fixed colors per side would be awesome. Eg red for OPFOR, blue for BLUFOR green for INDFOR and white for CIV. This way you do not need to change your color settings all the time you want to play as CSAT or AAF.- 5764 replies
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- single player
- realism
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
gabberxxl replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you very much for these awesome mods. It would be nice if the HUD colors would be the same as the side color, so you no longer shoot on orange enemys while playing OPFOR. Eg red for OPFOR, blue for BLUFOR green for INDFOR.- 5764 replies
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- single player
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RWCO: Rotor Wing Combat Overhaul
gabberxxl replied to PVT Watt.J's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I thought so, that's why I am asking for a hint about what section I should take a look at. -
IgiLoad script - logistical support
gabberxxl replied to igi_pl's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Fun fact: The vehicle you are sitting in will explode with a 100% chance, if you let yourself paradrop by your AI's. EDIT: At least for the C-17 by randomslap -
RWCO: Rotor Wing Combat Overhaul
gabberxxl replied to PVT Watt.J's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I would like to change the behaviour of the LOAL-HI to fly higher up in the sky and drop down at almost 80°. What do I need to change? -
DAC V3.1 (Dynamic-AI-Creator) released
gabberxxl replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Would it be possible to create a zone that: -is initially occupied by resistance -can be triggered by any east or west unit that is within a certain range (e.g 1.2km) -can be cleared and captured by east and/or west -spawns west units if taken by west and is triggered by east if any units are within said range -spawns east units if taken by east and is triggered by west if any units are within said range -
I think that this is going Off-topic as this seem to be an issue with BECTI 0.97 Zerty 1.1.9.3 and not with BECTI 0.97.
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Thx for the information. As I switched to the slot of the unresponsive AI leader I saw this on the map: http://i.imgur.com/bURye78.jpg (412 kB) The lower left markes says "move" and the middle right marker says "search and destroy". As far as i know the small island at marker #1 is the initial spawn for OPFOR side if the game starts or the group leader is killed. AI will then be teleported to the base. But the AI cannot move there with their profile set to anything else than infantry.
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RWCO: Rotor Wing Combat Overhaul
gabberxxl replied to PVT Watt.J's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That would be awesome! Even in MP I find myself often in situations where every other player is doing sth completely different and I need to draw on an AI gunner.