Jump to content

gabberxxl

Member
  • Content Count

    146
  • Joined

  • Last visited

  • Medals

Everything posted by gabberxxl

  1. Almost the same hardware, with the same problem. Even if our dedi server (i7 3770 @ 3,7Ghz, 16Gb RAM @ 1333Mhz, Gbit connection) runs at 50fps I mostly can't get more than 30fps. (i7-3770k @ 4.5ghz, 8GB RAM @ 2200Mhz, GTX Titan Black)
  2. No, he did not die. He was issuing a get in order for 3 AI's that were standing directly in front of him into a HEMTT ambulance with an AI driver that also belonged to his group.
  3. Today me and a friend tried this out and after almost 2 hours of gameplay my friend's player led group got cached for some reason. He was unable to issue any order to his AI's. Nevertheless it's a very good script!
  4. gabberxxl

    [SP/MP] BeCTI

    Sari, did you manage to take a look at the HC problem? It would be a huge performance boost.
  5. gabberxxl

    [MP] WASP Warfare CTI

    We do not have a name, a forum or anything fancy, as we are only a few people (2-4) who play CTI at the weekends on our own server. We are really looking forward to this version of CTI, as long as AI's are fully supported :)
  6. gabberxxl

    [MP] WASP Warfare CTI

    If this does work properly, there will be no reason for me to play BECTI anymore (performance wise). But as our small gaming community depends on AI, this needs to be working first. Keep up the good work!
  7. gabberxxl

    [SP/MP] BeCTI

    Very cool Sari, dl now.
  8. gabberxxl

    [SP/MP] BeCTI

    Sari, I am currently using your modified version of BECTI and there seems to be a problem with the CH47 from Aplos and air lifting. The vehicle is attached inside the CH-47F and if I detach it ....well... fireball... .
  9. Wow this thingy is a beast! Easily takes down any units in range Check these screenshots out: http://imgur.com/a/0rYjw Still needs some tweaking, as it is unkillable right now. Even with direct tank fire it takes several rounds to shut it down. I would love a CSAT camo version so I can spell doom on those NATO pilots.
  10. Experiencing the same here. Poor performance, that decreases with every player connected and random crashes. Back to Perf2 for me.
  11. gabberxxl

    [SP/MP] BeCTI

    That could be a problem, as this requires some scripts to be run on the hc too, which need to report back to the server. E.g. workers.
  12. gabberxxl

    [SP/MP] BeCTI

    Yes. The two players shown are the hc civilian and me with 0 AI's. That's really a shame, as BECTI could benefit so much from the hc.
  13. gabberxxl

    [SP/MP] BeCTI

    Did anybody tinker with BECTI and the headless client ability lately? There seems to be a huge discrepancy between the AI-Remote the server thinks the hc has and the AI-Local the hc really does have. Also when enabling the HC it tends to eat performance instead of giving any advantage. And before you ask, the server im running this on has sufficient performance
  14. gabberxxl

    Best Hosting Companies for A3

    Depends on the region you and your users are located. For our small gaming community located in the EU, hetzner.de has proven to be very good.
  15. I tried it with: // Assign RGB according to side _colour = switch (side _unit) do { case west:{ [0,0,1] }; case east:{ [1,0,0] }; case resistance:{ [0,1,0] }; }; but that results in black markers everytime.
  16. Yes I know, but the colors don't change with your side. If you play OPFOR with default settings, all your allys are blue and the enemys are orange. Fixed colors per side would be awesome. Eg red for OPFOR, blue for BLUFOR green for INDFOR and white for CIV. This way you do not need to change your color settings all the time you want to play as CSAT or AAF.
  17. Thank you very much for these awesome mods. It would be nice if the HUD colors would be the same as the side color, so you no longer shoot on orange enemys while playing OPFOR. Eg red for OPFOR, blue for BLUFOR green for INDFOR.
  18. gabberxxl

    RWCO: Rotor Wing Combat Overhaul

    I thought so, that's why I am asking for a hint about what section I should take a look at.
  19. Fun fact: The vehicle you are sitting in will explode with a 100% chance, if you let yourself paradrop by your AI's. EDIT: At least for the C-17 by randomslap
  20. gabberxxl

    RWCO: Rotor Wing Combat Overhaul

    I would like to change the behaviour of the LOAL-HI to fly higher up in the sky and drop down at almost 80°. What do I need to change?
  21. Would it be possible to create a zone that: -is initially occupied by resistance -can be triggered by any east or west unit that is within a certain range (e.g 1.2km) -can be cleared and captured by east and/or west -spawns west units if taken by west and is triggered by east if any units are within said range -spawns east units if taken by east and is triggered by west if any units are within said range
  22. gabberxxl

    [SP/MP] BeCTI

    I think that this is going Off-topic as this seem to be an issue with BECTI 0.97 Zerty 1.1.9.3 and not with BECTI 0.97.
  23. gabberxxl

    [SP/MP] BeCTI

    Thx for the information. As I switched to the slot of the unresponsive AI leader I saw this on the map: http://i.imgur.com/bURye78.jpg (412 kB) The lower left markes says "move" and the middle right marker says "search and destroy". As far as i know the small island at marker #1 is the initial spawn for OPFOR side if the game starts or the group leader is killed. AI will then be teleported to the base. But the AI cannot move there with their profile set to anything else than infantry.
  24. gabberxxl

    RWCO: Rotor Wing Combat Overhaul

    That would be awesome! Even in MP I find myself often in situations where every other player is doing sth completely different and I need to draw on an AI gunner.
×