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Posts posted by Sakai
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Thanks alot for the update mate and for answering my requests :)Edit: im getting crash on startup with the new update, sorry.
http://i276.photobucket.com/albums/kk10/djkaplin/erj_zps020cd629.jpg
EDIT 2:
Here you got, fixed it, forgot to add , in weaponry settings Dropbox
Little tip, never work on addons when tired :P
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Hey LJ, is there any way to remove the first person "clicking" sounds? I find them rather distracting and unrealistic, but I can't bear to go back to ACE or any other sound mod, JSRS is just too good!It is realistic :)
Its the bolt that hits back of the receiver, its metal so of course it will make noise :)
Metal + Metal = Sound
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Update - Spetsnaz changes
Changes:
Medic class added - Medic Icon, fully working medic.
Saboteur class added - with a backpack on, for non ace users AT Mines and Satchel Charges, ACE will get AT Mines, Satchel Charges, Trap Grenades ((or what ever it is called)) and demolition charges.
Grenadier class added.
Improved some gear e.g. added smoke grenades and grenades.
Download:
Information:
No need to worry this mod does not require ACE as I wrote for saboteur class, if you have ACE it will automatically place explosive into that backpack, you can use it either with ACE or NON ACE game.
Thank you.
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Doh thanks, cwr2 website didnt work for me before, said that it couldnt connect to the database or something.
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Is it actually possible to use the map without using the rest of the addon? aka under what name perhaps are the maps labeled in?
e.g. I only want to play on the map without using CWR2 xd
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I guess as suggestion you could of create a new topic where you can put all of your camo's :P
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do the AI know how to use the mortars or do you still need to have an AI FO to spot targets or have a module placed in the editor?Nope sadly they do not know so you need AI FO and normal scripts like you would of need for vanilla AI to use it.
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was working on a smaal tryout base yesterday, used t34's instead of the other ones, it is a bit more obvious looking at the size of the republicNot if you sell Oil ;)
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Well yes, im very satisfied with FAC, getting help as of getting suggestions and ideas from people that like the mod is biggest help I can get, and sadly Capraia is a small island, not big, so this project will be small as well, and not that I even planned, I wanted to do something small and while doing FAC I learned loads and loads of stuff, there is not much for expanding to be honest...
Either way some static stuff!
All of them work with ACE if you have one, no worries it won't do anything to the non ACE users it simply you wont have CWS menu.
With M240 on tri-pod and nest... Good luck to the ACE user's with getting not frustrated with Jam's xD
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just saw the bren in the militia pics, damn does that look fitting, I cant wait to play with that, in what release will that be included :D1.0 R3, that will take abit of time tho :)
Makes me wonder if anyone managed to encrypt the message on first page in spoiler and seen something in the doctor's picture xD
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it would be nice if there was a tank of World War II as if he had been kept on the island for example panzer IV , the skin of the wagons and a little too dirtyThe tanks stay as they are no more additions sadly :) wagons? do you mean Unimogs or Armored Vehicles? as for armored vehicles its normal they are dirty as hell, if you look at the weather in capraia its sand, dust some grass and mud, so if its gonna rain... Well shite loads of dirt and dust gonna be on the vehicles specially on tanks and m1117 as they are to drive fast on muddy surfaces :)
Unimogs and Jeeps cannot be modifed because of the texture being too confusing and if I add certain things most of it will be inside the driver's view aka where the steering wheel is.
+ Why clean when you can use it as camouflage layer xD
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No worries on the Stingers part, thought it might be a good suggestion. 24 Infantry is fine, i was just thinking if you released the transport of infantry you could mount more defensive weapons on it :)Or actually make a BIG boat with big guns xD
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Nothing better than... This just really, as a fellow polish I think I will have a o'great fun with them guys 24/7.
I always wanted to see Poland getting some attention in games xD, we always had good battles either in ww2 or bolshevik war but none of this gets even shown because lets show something way western :(
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Pretty much new stuff that will be in new patch one day, still stuff are being added so those are only couple of new things:
---------------------------Dirt Layer's on Soldiers----------------------------------------
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- I'm a military medic with a ID Card! *cough*And pretty much a Bren for militia :)
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Is this a phototexture or a hand painted swatch?It looks really neat, but multibutt isn´t my favourite :I I´m currently searching for a replacement for textures I am working on. You don´t happen to have a similarily excellent US4CES sample to go along with your multicam?
Thumbs up for putting this out here for modders to use too, wonderful initiative!
With this you can pretty much make a HD looking camo in ArmA
http://www.strikehold.net/wp-content/uploads/2012/03/US4CES_Version-A_Swatches-1024x384.jpg even that it is small.
Indeed its nice that people share their resources for others to use.
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I just downloaded the update but I'm still seeing the Mg36 for the automatic rifleman. No FALO.You shouldn't because the @FAC was updated, did you make sure you deleted the OLD @FAC folder and re-downloaded the new @FAC?
I just checked the @FAC on dropbox and toke out fac_cdf_marines and unpbo'ed it to see config.cpp and it says FN FALO so the config is working correctly, could anyone confirm if that is happening to someone else or not?
+ The update already had edited AR config to use FN FALO on the addon conflict patch.
EDIT: I have just downloaded it and checked the config.cpp and I can simply confirm it has FN FALO as AR, you must of do something that it does not have one :) re-download it.
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Hi there! I want to know and been searching how you can add stuff to backpacks? I know how to add backpacks aka
backpack = "TK_Assault_Pack_EP1";
and I think the next step is
Class Backpack : Backpack Class ? { scope = 2; class TransportMagazines { class _xx_30Rnd_556x45_Stanag { magazine = "30Rnd_556x45_Stanag"; count = 4; }; class _xx_1Rnd_HE_M203 { magazine = "1Rnd_HE_M203"; count = 2; }; class _xx_SmokeShell { magazine = "SmokeShell"; count = 1; }; class _xx_SmokeShellRed { magazine = "SmokeShellRed"; count = 1; }; }; };But here is a problem for example here is what I have got
class LEN_UN_CDF_Marine_B_EP1 : LEN_UN_CDF_Soldier_base_EP1 { model = "\fac_cdf_marines\UN_CDF_Rifleman"; icon = "\Ca\characters2\data\icon\i_machinegunner_CA.paa"; scope = public; accuracy = 3.9; // accuracy needed to recognize type of this target displayName = "Automatic Riflemen"; weapons[] = {"FAC_FALO", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ACE_Earplugs"}; magazines[] = {"20Rnd_762x51_FNFAL", "20Rnd_762x51_FNFAL", "20Rnd_762x51_FNFAL", "20Rnd_762x51_FNFAL", "20Rnd_762x51_FNFAL", "20Rnd_762x51_FNFAL", "20Rnd_762x51_FNFAL", "20Rnd_762x51_FNFAL", "20Rnd_762x51_FNFAL", "20Rnd_762x51_FNFAL", "HandGrenade_East", "HandGrenade_East", "HandGrenade_East", "SmokeShell"}; respawnWeapons[] = {"FAC_FALO", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ACE_Earplugs"}; respawnMagazines[] = {"20Rnd_762x51_FNFAL", "20Rnd_762x51_FNFAL", "20Rnd_762x51_FNFAL", "20Rnd_762x51_FNFAL", "HandGrenade_East", "HandGrenade_East", "20Rnd_762x51_FNFAL", "20Rnd_762x51_FNFAL", "SmokeShell"}; faction = "FAC"; side = 2; canCarryBackpack = 1; backpack = "TK_Assault_Pack_EP1"; genericnames = "DIH_Ger_Men"; class TK_Assault_Pack_EP1 : ???? { scope = 2; class TransportMagazines { class _xx_20Rnd_762x51_FNFAL { magazine = "20Rnd_762x51_FNFAL"; count = 5; }; class _xx_HandGrenade_East { magazine = "HandGrenade_East"; count = 2; }; class _xx_SmokeShell { magazine = "SmokeShell"; count = 1; }; class _xx_SmokeShellRed { magazine = "SmokeShellRed"; count = 1; }; }; }; };As you can see I want to make my AR to have stuff in his backpack which is TK_Assault_Pack_EP1 ofc without the transportmagazine it appears and so on but I want the unit to have backpack with stuff inside BUT as for the ??? I need a external class like Bag_Base_BAF but I could not find it anywhere, so could anyone please help me out how to perhaps get it to work?
Or actually correct me what I could be doing wrong here...
Thank you.
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tried out hte addon today, and i love it , it's great. i am missing handguns though , keep up the great workThanks and what exactly do you mean your missing handguns? are you using ACE or NON ACE?
If you are using ACE version but do not HAVE ACE please follow the instruction on last page and 1st page, make sure if you do not have ACE download NON ACE soldier pack and replace it with one from ACE pack and than you have NON ACE FAC
---------- Post added at 22:38 ---------- Previous post was at 21:35 ----------
@FAC File has been updated, you will no longer need Flag Fix, I have as well forgotten to add FN FALO into the pack and I have just added it into the pack, if you do not want to re-download everything completely here is download link for FN FALO - Dropbox Here is a same link to @FAC - Dropbox
Sorry about the missing files, its been hell fixing the addon conflict >.<
So just to clarify, the @FAC has been updated to have everything, flag and FN FALO.
Simply extract the pbo and signature to the addon folder of @FAC
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If theres a navy... I must be there as well...
*Flies away*
But oh well, kinda copy of Battlegrounds but at least some decent graphics lol
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True enough indeed, and in that case ill welcome the chance of brandishing a stg as a militia officer, I cant wait to see what else you ahve planned for the militia.On a side note I dont know if this has been addressed but the 151 jeep with the tow its slots are driver and gunner, but it wont let you be in charge for that you have to be the commander and its not shown there.
everything else ive played with seems fine, and hopes still for a bren gun from cwr2 for the militia in the future? :DD
Thats model wise, not something I have done so thats to report into vilas's thread for the jeep, simply get out and than choose where you want to enter :)
Didn't know CWR2 has bren gun? I thought someone told me I44 has one, well I PM'ed I44 and sadly no permission but was redirected to Hell in Pacific and no reply.
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yep the militia good sir is up to standard against 2 squads of taki's that were plused up with a btr 70 my squad of 8... 5 riflemen 2 law's one medic held the line suffered one casualty.Capraian patriotism won't be stopped by some loud BTR and bunch of Takistani's xD
Good to know you like it.
EDIT: As for your suggestion, History my friend, Capraia was taken over by Nazi Germany, the forces over there had StG 44's the Liberation Forces had them as well when they used to raid German outpost's or patrol's after British and French came loads of German weapons has been given to Capraian's so therefor there are still some StG laying in Ministry of Defense Storage, ammo for it is made locally.
If I would of know how to model I would of ask Vilas for permission to edit the StG and make it look like a Capraian variant of StG 44 but im just a little texturer with little nut brain :)
Perhaps if anyone would like to help me with that let me know?
Weapon's for Capraian Militia is ww2 weaponry or some personal weapons of militamen, simply to get rid of the stuff from military storage and use the ones that are still working so money is not spend.
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Patch v1.0 R2:
FN FALO Replacing MG36.
Dirt Textures on vehicles.
New Infantry Class - Demolition Specialist
Militia Medic gets a shotgun.
Edited M1117 Desert Colors, it will now have green'ish/olive color beside dark brown, rest of the colors that were there stay the same.
Fixed addon conflicts.
Download:
FAC ACE - Dropbox
FAC NON ACE - Download ACE Version and delete fac_cdf_marines.pbo and replace it with this: Dropbox
Flag Fix - I have forgot to put flag.pbo into the folder, please do download this if you want to have a flag in, it will be added in next version. Dropbox
PLEASE READ THIS!
How to install?
First of all please DELETE the old @FAC ACE or NON ACE folder completely if you have ones, once you have your version downloaded simply put the @FAC ace or non ace into main directory of ArmA 2 CO NEXT STEP is to enter that folder, go to addons and there is p85.7z extract that into the addons folder INSIDE where the rest of the FAC addons are. The reason why it is RAR/7zip is to compress it size so it wont take ages to upload.
So it should look like this:
ATM P85_v is not edited for addon conflict so it might have some issues so please do not use p85_v addon while playing FAC until I fix it again.
Upcoming Patch v1.0 R3
P85_v Addon Conflict fix.
Possible introduction of PM12.
Static Equipment.
Possibly Miltia Officer gets StG 44.
Worn out uniforms - dirt and sand.
Full equipment e.g. binoculars, medical backpack's for ace and so on.
Static Equipment has been delayed due the addon conflict.
Sorry for the inconvenience and if there are any bugs, addon conflicts please report!
Thank you.
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I have a problem with m1117 and m60a3 I had already installed these two models, but when I install your not appear in the game appear only the original :(What do you mean by original?
EDIT: I guess it is what I feared as it could be a folder name conflict... If it is that I will be fixing it asap right now.
I will be fixing the name conflicts now HOWEVER if you want to play with FAC normally please only play with FAC mod not anyother until new patch is up.
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Im sorry man, I made a mistake... its not default units I see with Medic, Grenadier, etc... its the Spetsnaz GRU pack I was using by stagler.IF however you can go by his pack and make the ones which are not in yours, ie: Medic, Grenadier, Assaultman, etc... that would be great :)
Thanks again.
PM me or post here what kind of weaponry you want in them and I will do it later on when Im not busy with FAC
@Kommiekat, sadly no sorry, not very good in making colorful units e.g. having shirts and so on :)




















J.S.R.S. 1.5
in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Posted
Something like this?:
Did little search and found some cheap SFX's around 1 euro ;p
http://www.sfxsource.com/sound-effects/vehicle-sound-effects/tank-sound-effects.html